Marguerite Bennett is a relatively new name to the comics world, but in the few months that she’s been gracing the covers – and more – of your comic books, she’s accomplished a great deal. She’s written Batman, recreated Lobo, and even filled in on Batgirl for Gail Simone!
A recent graduate of Sarah Lawrence College’s graduate program, Bennett has proven to be a talented and distinguished voice within DC’s stable and has been rising like a rocket. Her fascinating entry into the world of comics and her even more fascinating talent for character work and psychological horror immediately made her a creator to pay attention to in my book and she’s been kind enough to speak with us.
WCBR: You’ve been a professional comic writer for a little while now. What’s your favorite part of the job?
Marguerite Bennett: Oh, gosh—I love all of it, from reading up on characters I love, to pacing the house in a bathrobe and eating Cheetos while I brainstorm, to getting dressed up to head up to the DC Headquarters to see my editors and bosses, to sitting on the kitchen floor with my best friends at 2 in the morning while I bounce ideas off of them, bless them. I even love pitching, though you’re trying to reduce your brilliant scheme to three paragraphs, and I love publication day, though you live in constant fear of Twitter, and I even love the gray days when the words come with a struggle, because you’re still living the life you’d dreamed of. I’m never not grateful for the blessings that brought me to this career.
In the end, though, I would have to say that my favorite part of the job is the conventions. The enthusiasm there is so infectious, to be swept up in the crowd of fans and cosplayers and creators, people of all ages and backgrounds united by a mutual love of the stories we all share. Writing is what I have always wanted to do, but no one can say it isn’t a lonely profession, and at the conventions, there’s such an air of freaky holiday—it validates and compensates the hundreds of hours of solitude. I often wind up at a friend’s booth, gossiping and giggling with fans, gushing over whatever story it is I’m toying with at the moment, acting out certain scenes with scowls and laughter and sweeping gestures, and telling truly terrible superhero jokes (“What do you call a superhero without powers? Batman.”) The conventions remind me of just how joyful the industry can be, how much can be accomplished by a shared love instead of a shared anger.
Is it weird being on the other side of the creator/fan relationship?
It’s exceptionally peculiar. I’ve grown up reading books by people I now sit at table with, and a great deal of self-restraint is required not to blush madly when anyone makes eye contact with me. I’m still navigating how to behave like a elegant professional when I’d really much prefer to stare at my shoes and mumble to them how much their work has meant to me.
To their credit, I can’t tell you how kind and welcoming so many of the creators have been. Mark Buckingham and Jim Zub minded me even before I’d been published, and my Team of Older Brothers™ (among them, Scott Snyder, James Tynion IV, Kyle Higgins, Sean E. Williams, Sean Murphy, and Tom Taylor) largely keeps me out of trouble. Keith Giffen sat me down in his own booth at Baltimore Comic Con after the (absurdly named) Lobogate and advised me, and I’ll be damned if he isn’t the warmest and most generous ornery bastard I’ve had the pleasure to meet. Shelly Bond and Kelly Sue DeConnick have been so unnecessarily kind, to my immense gratitude, and Greg Capullo sings the best karaoke death metal version of “Hotel California” you’ve ever heard.
Comic writers are a rather varied bunch. J.M. DeMatteis talks frequently about how his characters tell him what to write, Stan Lee preferred the ‘Marvel Method’. I’ve even heard Dan Slott admit that he tests some of the voices in his scripts. What’s your writing process like?
I suppose the process varies with the character, though establishing personality always comes first. I have to get into the headspace of the character first and foremost, and often wander around my house or neighborhood, trying to say words as they would say them, touch things as they would touch them. I try to fix my body language and posture to their own, and introduce the facts of their life one by one into my mind, noting the impact that each one has, how it enriches or damages my counterfeit perspective. I try to abide fully in their character, before I scramble back to my laptop with what I’ve spied.
From there, I consider what might be the worst thing that can happen to me-as-the-character, as they presently stand. For Batman, it was a foe that could strike him where he’s raw and vulnerable, forcing him to experience guilt, forcing him to rely on another for rescue. For Lobo, fueled only by vengeance, it was the end of his quest in sight, the sudden chasm and loss of identity awaiting once his white whale is slain. For Barbara Gordon, it was the specter of failure for her family, city, and allies in a moment of crisis. From there, I imagine what it would cost to grapple and struggle and rise above this awful thing, and plan out three crucial elements—the moment of spectacle, the moment of cruelty, and the moment of emotional climax.
I ask that all my art be three things—beautiful, brutal, and creative. I’m not sure if that answers your question properly, but I hope it might shed at least a little light.
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