by Geoff Johns (writer), Ivan Reis (pencils), Oclair Albert & Joe Prado (inks), Alex Sinclair (colors), and Nick J. Napolitano (letters)
The Story: The nature of the white light of creation stands revealed.
What’s Good: How high can a single cliffhanger ending raise the overall experience of an entire issue? That’s often a question I wonder when I write my reviews, but in the case of a comic like Blackest Night #7, the answer is “very, very high.”
The last few pages are guaranteed to make your jaw hit the floor. This is, barring any sudden reversals, the biggest single development that I’ve read in a comic since Captain America got himself shot. What makes the surprise most effective is that it is very close to the conclusion most readers saw coming since the start of Blackest Night. In fact, leading up to the book’s final page, Johns seems to gesture towards this expected conclusion and then, seemingly out of nowhere, he hits a hard left and essentially sucker-punches the audience who were sure they had it all figured out. Johns shows himself to be a master of playing with our emotions, and the whole episode is executed in an epic fashion that gave me chills.
While the ending of this issue is what defines it, that’s not to say that the rest of the comic isn’t solid as well. Some of the newly deputized lanterns are a lot of fun. Scarecrow in particular is just awesome, his insanity bubbling over into a sort of glee that is so contrary to his surroundings that you can’t help but enjoy his raving. Lex Luthor, meanwhile, boils over in explosive fashion as the orange ring ends up removing his restraint and fully unleashing his worst characteristics.
Between Scarecrow and Lex, there’s a whole lot of chaos and seeing Scarecrow fight Luthor and Black Hand for attention in a comic brimming with massive characters and developments is a laugh, as in a fit of self-awareness, he screams “this is my moment.” It’s a clever little moment, as Johns makes literal the battle for the spotlight that often plagues comics like Blackest Night.
As far as the artwork goes, Ivan Reis continues to stake his claim to being the best artist in DC’s stable. The sheer number of characters he’s able to cram into the page without sacrificing detail is ridiculous. Everything continually gives off the feeling of being barely contained. There are a couple splash pages that will definitely catch breath and give pause and Reis’ work with the White Light in particular is alien, creative, and creepy while still awe-inspiring.
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Batman: Gotham After Midnight #11 – Review
By Steve Niles (Writer), Kelly Jones (Art), and Michelle Madsen (Colors)
Some Thoughts Before The Review: I’ve been enjoying the Gotham After Midnight series almost entirely because of the ridiculously unique artwork provided by Kelly Jones and Michelle Madsen. While the story isn’t necessarily bad or anything, it’s definitely overshadowed by the art. It helps make even the most basic or generic elements of the story into something incredibly fun to look at. That said, the length of the series is definitely starting to wear on me.
The Story: The penultimate chapter of Gotham After Midnight features Batman facing off against some of his greatest foes as he tries to bring down Midnight. The catch is that all the foes are being controlled by Midnight. But worry not, Batman has a plan…
What’s Good: The latest issue of Gotham After Midnight is very much like the others. If you have been enjoying the series so far, then I see no reason why you’d feel any different about #11. As usual, the crazy visuals and striking (slightly trippy) colors take center stage while the story sets up situations for the art team to go wild. Sure the Midnight story is pretty mindless and downright hokey at times, but it’s pretty hard to care when everything is so much fun to look at. I mean c’mon, how can you not dig a Batman branded Man-Bat catcher?!
What’s Not So Good: Simply put, Gotham After Midnight isn’t a series for everyone. The visuals, the “Adam West” (to steal a term from a colleague) style gadgets, and the generic, predictable storyline will inevitably (and understandably) turn people off. Considering that (thankfully) there is only one issue left, I’m sure you know by now if Midnight is right for you.
Conclusion: What more can I say other than that Gotham After Midnight #11 maintains the status quo. The story remains below average, the visuals remain the highlight, and the series as a whole still feels like it has gone on for too long.
Grade: C
-Kyle Posluszny
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