
by Brian K. Vaughan (writer), Tony Harris (art), JD Mettler (colors), and Jared K. Fletcher
The Story: Ex Machina concludes with glimpse of the years following Mitchell’s time as mayor.
What’s Good: I can’t recall feeling so sad after reading the final issue of a series, not only because of the fact that a favourite book is concluding, but due to the content of the issue itself. Ex Machina #50 is an emotionally devastating and draining experience for long-time readers who have become tied to Mitchell Hundred’s journey. It’s poignant to be sure, but it’s hard to see this as anything but a tragedy.
But it’s not “true” tragedy, which is perhaps why it’s so emotionally affecting. Mitchell Hundred does end up in a good position, professionally anyway, at issue’s end. He has more power than ever and, in a stunning final couple of pages, is revealed to have ended up very near the pinnacle of American politics. Of course, it’s all bittersweet to the extreme, because while Mitchell Hundred the politician has flourished, Mitchell Hundred the man finds himself an isolated wreck, irrevocably ruined and alone. In the end, it’s as though these two sides of Hundred were ultimately impossible to maintain simultaneously, particularly under the weight of superheroics and alien powers. Mitchell gets his power, but he paid the price. In that sense, it’s more tragic than Hundred just ending up dead in an ending that is completely dire; this situation sees Hundred trapped in his professional position and forever rueful for what he personally lost, or destroyed, in the process.
And it’s that sense of loss that this gives issue a retrospective feel that is absolutely perfect for a final issue. In projecting into the years going forward from his battle with Suzanne and his term as Mayor, Hundred ends up dogged by his past, hounded by it as it grows increasingly rotten. This is brilliantly personified by a dream where he’s visited by his other-dimensional enemies, who, of course, visit him in the form of a twisted version of himself. Meanwhile, in the real world, this is shown in the form of Bradbury, who on the one hand finds himself in ruins, but also finally lets his feelings for Hundred be known. It’s a wonderful representation of the old Mitchell Hundred and that “past life” in its current state; rotten and deteriorated, but still not barren of its sincerity.
Continue reading
Filed under: DC Comics, Reviews, Wildstorm | Tagged: Alex Evans, Bradbury, Brian K. Vaughan, Comic Book Reviews, comic reviews, DC Comics, Ex Machina, Ex Machina #50, Ex Machina #50 review, Ex Machina Final Issue, John McCain, Kremlin, Mitchell Hundred, New York, New York City, NYC, Republicans, Suzanne Padilla, Tony Harris, United Nations, Vice, Weekly Comic Book Review, Wildstorm, Wylie | Leave a comment »








Some Thoughts Before The Review: Gears of War has been a surprisingly entertaining series so far, even though it’s really a “for fans only” type of thing. While it isn’t breaking any new ground and hasn’t yet done anything essential for the overall Gears storyline, the comic definitely succeeds in translating the gritty violence and machismo of the game to the page. The biggest flaw is the fact that nothing of consequence has happened so far. Furthermore, there doesn’t really seem to be much in the way of plot development. Sure the mindless action has been pretty fun, but it runs the risk of becoming tiresome. Maybe Gears of War #3 will prove to be something of a game-changer and give the series the direction that it has been sorely lacking.
People have gone missing in the Badlands for centuries. Now, a fresh spate of disappearances is linked to the possible serial killer “Dante,” who claims he is inspired by demons from hell. While Scully assumes the suspect is either lying or deranged, Mulder follows legends of the Hollow Earth to a labyrinth of subterranean tunnels – just as Dante escapes custody and heads for home.
Scully and Mulder are the targets of a killer from the Tong Underworld who is about to reignite a centuries-old gang war. If Mulder and Scully can’t figure out how this devious criminal can be in multiple places at the same time, San Francisco will erupt in a bloodbath!
Some Thoughts Before The Review: Common sense leads one to the understanding that you shouldn’t go into a Gears comic expecting something exceptional. With that in mind, I found myself pleasantly surprised by how successfully Gears of War #1 brought the game’s world and conflict to the comic page. Now the question is whether or not a plot can be developed well enough to make the series worth picking up each month.
The Story: Taking place roughly two months after the end of the first Gears of War game, hero Marcus Fenix and a new recruit, Jace, are out on patrol searching for any survivors of a brutal Locust attack. They find a few, one a familiar face, and kill quite a few Locusts along the way.


We are giving away a copy of the “X-Files Special #0” comic to five lucky winners. If you’ll like to be included in the giveaway, just post a comment below telling us which of the stories from the original Topps comic did you like the most (or hated). If you haven’t read any, no problem, you can still post a comment. Email addresses are hidden, so no need to worry about privacy and we will never spam you or contact you for any other reason than to notify the winners. Giveaway is open to anyone in the world. The contest will be open until the end of July (the comic comes out on July 23rd) and winners will be chosen from a random integer generator. Winners will be emailed, and will have 72 hours to respond or be disqualified.
This is a stand alone issue, showing us Amy Angotti’s life. We get flashbacks as usual, but this time they are all related to her. Events chronicle how she grew up, met her husband as a lieutenant, and kicking ass at a bank robbery attempt. We get a couple of different points of view of previous events like Jack Pherson and Angotti fighting to bring the Great Machine down. At the end, Commissioner Angotti tells Hundred over the phone that she wants to work together with him. And just like Batman, the Great Machine receives a new signal.
Gears of War #5 – Review
By Joshua Ortega (Writer), Liam Sharp (Artist), and Jonny Rench (Colors)
Some Thoughts Before The Review: Being a fan of the Xbox 360 series, the Gears of War comics are something of a guilty pleasure for me. The artwork in them effectively captures the gritty violence of the game’s world and action, while the tough-guy dialogue works well enough to keep the books entertaining enough to read. I wish the Gears series had a bit more story and depth, but then again I had a fairly solid idea of what I was getting into when I picked up the first issue.
The Story: Marcus, Jace, Dom, and Barrick find themselves trapped underneath the rubble of the ruined city of Montevado. With the area unstable and crawling with creatures, the separated COGs must find a way out of the dangerous mess. The situation offers up the opportunity for the reader to learn a little more about Jace as well.
What’s Good: To be honest, there isn’t much about Gears #5 that is particularly memorable. The action comes across well and the situation the COGs find themselves in by the end of the issue is appropriately hopeless (and potentially exciting), but beyond that there just isn’t a whole lot worth mentioning. And that’s something of a shame because the creative team puts in some pretty decent work…
What’s Not So Good: The pretty decent work ultimately fails to amount to much. I understand that for the most part, Gears of War is all about mindless action. That said, it wouldn’t hurt to actually advance the storyline once in a while. I mean, I love bloody action as much as the next guy, but it gets tiresome when it seems as though that’s all that is holding the series together. There has to be some driving force moving things along. Unfortunately, I have pretty much stopped caring what that force is at this point. As a result, I just found the penultimate chapter of the first Gears arc to be quite boring.
Conclusion: While I will be sticking around to see how the “Hollow” story concludes thanks to the fairly strong finish of chapter five, I can’t help but be disappointed with things as a whole. The creative team definitely gets the appeal of Gears and successfully translates it to the page, but the whole thing just feels empty without a compelling story. Maybe things will turn around next month, but I will be sure to keep my expectations in check.
Grade: C-
-Kyle Posluszny
Filed under: DC Comics, Reviews, Wildstorm | Tagged: Baird, Ben Berger, Brumak, Chainsaw, Cliffy B, Cogs, Cole Train, Comic Commentary, Comics, DC Comics, Discussion, Dom, Emergence Day, Forum, Gears, Gears of War #5 Review, Gears of War 2, Gore, Graphic Novels, Hollow, Horde, Issues, Jace, Jacinto, Jonny Rench, Joshua Ortega, Kyle Posluszny, Liam Sharp, Locusts, Marcus, omnibus, Raymond Hilario, Reviews, Rob G., Tony Rakittke, Violence, WCBR, Wednesday Comics, Weekly Comic Book Review, weeklycomicbookreview.com, Wildstorm, Xbox 360 | Leave a comment »