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Young Justice Episode 14 – Review

By: Kevin Hopps (writer)

The Story: You have to hate it when villains catch on to the value of teamwork.

The Review: Over the course of this series, we’ve seen a lot of interconnected plotlines, a neat feat for a cartoon, one for which the show’s writers should give themselves a hefty pat on the back.  We’ve seen elements featured from early episodes, like the Blockbuster formula and Bane’s Venom, pop up again in later ones, developing into much bigger sources of tension.  We also know almost every foe the team has faced has some connection to the mysterious Light.

In this episode, the official halfway point of the series, almost all those elements finally get put into play when the Injustice League (or Society or what-have-you) launches attacks around the world.  It’s a pretty powerful group (Count Vertigo, Black Adam, Wotan, Ultra Humanite, Atomic Skull, Poison Ivy, and the Joker), but their particular method of collaboration is what proves most ingenious and challenging, not only for Young Justice, but their mentors as well.

Indeed, as much as our stars get to do, we see nearly as much action from the Justice League, which may draw out some wistful nostalgia for all you Justice League Unlimited fans.  Besides the usual suspects, we see appearances from some very surprising members.  Some are fun delights (Plastic Man), others interesting choices (Blue Devil and Guy Gardner as Green Lantern), and some just throw you for a loop (Milestone heroes Icon and Rocket).

But what of our young heroes?  While the big guns tackle the big, imminent threats, Batman entrusts YJ to take down the villains at the source, with no help or supervision whatsoever.  A major mission, to be sure, one that feels a tad early since the team still feels pretty rough around the edges.  At any rate, this should shut down any further accusations about being babysat and doing only grunt-work, once and for all.
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Power Girl #10 – Review

By: Jimmy Palmiotti and Justin Gray (writers), Amanda Conner (artist), Paul Montes (colorist)

The Story: Terra manages to save Power Girl from the gravity well stuck to her chest. They limp away, back to PG’s apartment, where the comic dork with the pictures of Power Girl comes with his terms. He demands/ requests three things: that she accompany him to his local comic shop, that she take care of two bullies, and help him ask out a girl. The Ultra-Humanite wouldn’t interrupt a plan like that, would he?

What’s Good: Power Girl as a series is about the medium, the culture that surrounds it, its audience and its conceits. This is a book about metafiction. Put on your protective goggles before reading – because Palmiotti and Gray have scripted big sections of this book to laugh at you. I enjoyed this issue making fun of comics, including Satanna trash talking Terra for reusing superhero names (“There’s like what? Two…three…Flashes?”), Power Girl trashing on Satanna’s motivations (“She attacked me because, well, because that’s what people like her do.”), and Terra asking why villains can’t just shut up during fights. The writers have fun laughing at them (and us, because these are sacred cow conventions we’ve come to expect as readers). The fanboy crushes on fictional, chesty women is also aimed squarely at those who buy this book (or Power Girl posters, models, action figures, etc). Gray and Palmiotti also take a shot at the industry (a comic doesn’t show up on time because an artist fell behind schedule) and in the end, Terra trashes on Power Girl in the “totally clichéd hero/friend fights” where she gives Power Girl the chance to say “I know you’re stronger than this” and “this isn’t you.” There are too many more gems than can fit in this space, but leave a comment if you spot more. The art and inks are, as always, clear, clean, dynamic, and fun. The cartoony, self-aware style fits well with the type of humor the writers are building.
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