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Team Seven #3 – Review

TEAM SEVEN #3

By: Justin Jordan (story), Julius Gopez & Jimbo Salgado (art), Nathan Eyring (colors)

The Story: This isn’t Zelda, Slade; big shiny gems aren’t always a good thing.

The Review: Sometimes, I just don’t get how the Big Two make their publishing and editing decisions.  Granted, I’m no businessman, nor do I know the ins and outs of the comic book biz, and obviously there are a lot of politics that I have no awareness of, but the goal shouldn’t be that hard to grasp: produce the best story premises with the most suitable and talented creative teams possible.  Settling for less only creates more problems in the long term.

Case in point: I would like to know who gave the green light for Team Seven to go to market when it is so clearly not ready for mass consumption.  The book clearly has a good pitch—put a number of DC’s toughest non-powered heroes on one team and unleash them on some crazy missions—but from what I’ve read, it seems clear the series could have used a lot more time in the development tank before it could truly stand on its own.
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