
By James Kuhoric (writer), Jason Shawn Alexander (artist), Jae Lee (cover artist & character design)
The Story: What is the story? I’ve read this issue twice now and can safely say that it does little more than barely introduce the Irons siblings, supernatural bounty hunters in the Old West who are just as happy killing the townsfolk they encounter in their travels as they are the bounties they pursue.
The Good: Jae Lee’s cover is wonderfully morbid and evocative, and I’m sorry to say it totally sold me on the issue in the first place. Alexander’s art is clearly influenced by Lee’s, who also serves as Art Director for the title, and is heavily saturated in scratchy inks and shadows. It’s a great style for this kind of story though, and one of this issue’s few redeeming qualities.
The Not So Good: Kuhoric’s script here is a confused mess of disconnected scenes that suggest the idea of a story without actually telling one. The dialogue is a melodramatic nightmare that had me groaning as hard as I was laughing. For example, take this passage from the first page: “Pain. It’s the only thing in this world you can count on. We’re born in pain. Suffer with it every day on this land. And die in it. If we’re lucky, the pain leading us to death is brief and not an extended agony.” What!? Who talks like that? Hard to say, as Kuhoric never even introduces his characters. The whole issue is full of these moments, and while I’m sure Kuhoric is taking his story quite seriously, it’s that same emo streak that comes off looking ridiculous.
Conclusion: A moody, pretentious first issue that goes to great lengths to convince you how dark and serious it’s going to be, but forgets to be entertaining in the process. You don’t need this.
Grade: D
-Tony Rakittke
Filed under: Dynamite Entertainment, Other, Reviews | Tagged: Dead Irons 1, Dynamite Entertainment, Gothic, horror, Irons siblings, Jae Lee, James Kuhoric, Jason Shawn Alexander, supernatural, western | 1 Comment »

The Story: As Goon’s battle with the Labrazio and the Lonely Street gang rages on, the Buzzard continues his mission to discover the secret to destroying Labrazio, but is betrayed by the Priest. Meanwhile, Franky is challenged with a moral dilemma that has nothing to do with a knife to the eye…yet.
The final part of the Spooks mini-series serves as both an end and a beginning. It’s an end in that this supernatural story concludes with an action-packed, satisfying conclusion. On the other hand, it’s a beginning in that it helps lead into the new Devil’s Due series Spooks: Omega Team which debuts in July. While a few things bothered me about this series as a whole, Spooks #4 is a solid, fitting conclusion to the events that have been brewing since issue #1.
I bought two of Joe Hill’s books, but I never read them (a novel and a short stories compilation). They’re supposed to be good and the critics were praising his work before the revelation of who Hill’s father (Stephen King!) came to be. What’s also interesting is this book has already been optioned as a movie. So, is it any good?
I picked this comic just for the great cover art! It reminded me of the old box art for computer games from the 80s. Check the awesome animated cover at
Hack/Slash #21 – Review
By Tim Seeley (Writer), Emily Stone (Art), and Mark Englert (Colors)
Some Thoughts Before The Review: I’ve made no secret about the fact that I’m quite a fan of the Hack/Slash formula. It successfully blends a variety of genres into one extremely satisfying product. One part bloody horror story, one part buddy action comedy, one part grounded drama, and one part supernatural thriller, Hack/Slash somehow manages to work on nearly every level. While the series has hit a few bumps here and there, it always keeps me coming back for more because the basic concept is just so much fun. Simply put, you should be reading Hack/Slash.
The Story: The latest chapter of Hack/Slash sees Cassie’s past catching up with her in a big way. Longtime fans will either love or loathe the surprise returns in one of the more oddball issues of the series. Let me just say that it features one of the more interesting uses of an old lady in a comic book. Yep…
What’s Good: Story-wise, Hack/Slash #21 scores more points with me for what it sets up than for what actually happens. Though that’s not to say it isn’t a fun and entertaining issue. In fact, it might actually be one of the funniest comics I’ve read in quite some time. The bits with the elderly lady, Muffy, are so ridiculous that you can’t help but laugh. Cassie and Vlad even get in on it with some great character moments both humorous and, at times, poignant. Good work Mr. Seeley.
Also worth mentioning is the art team of Emily Stone and Mark Englert. They provide solid visuals throughout the book, with a few extremely stand-out moments. I’ve been a bit hard on Emily Stone in the past (mostly regarding facial consistency and the occasionally sketchy panel), but Hack/Slash #21 features some of her best work. And that work is complimented well by Mark Englert’s effective, quality coloring.
What’s Not So Good: A lot of your enjoyment of the latest Hack/Slash arc will probably rest on what you think of the returning characters. I can easily imagine at least one of them annoying or irritating people, so I can easily imagine his (or her?!) return falling flat. Personally, I think introducing new characters might have been more interesting, but I’m not exactly against how things now stand.
Another not so good thing is that some of Stone’s pencils tend to look a bit sketchy and rough at times. While it doesn’t really distract from the otherwise nice visuals, an extra layer of polish would have helped. I say that especially because Hack/Slash is extremely close to being a consistently good to great looking series as Stone’s solid work continues to improve.
Conclusion: Hack/Slash #21 is a surprisingly funny installment to an extremely entertaining series. While some may find themselves a bit irked by the returns, I believe most will be forgiven by the time they hit the cliffhanger of an ending. I look forward to seeing where Tim Seeley and his creative team take things from this point on.
Grade: B
-Kyle Posluszny
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