
By: Scott Snyder & Scott Tuft (writers), Attila Futaki (art), Greg Guilhaumond (colors) & Fonografiks (letters)
The Story: Don’t follow creepy old men into backwoods tool sheds!
3 Things:
1. The cat is out of the bag. – The creators have kept this game going for a few issues where the reader knew more about the bogeyman than young Jack did. Honestly, they managed this suspense about as well as I’ve seen in comics and gave us all these ‘No! Don’t follow the strange man into the _______!’ moments. But, the creators also knew when to stop the game and just let the story come to its climax. What I loved about the scene with the shed in the woods is that the set up wasn’t much different than all the other teases we’ve gotten AND this scene happened early in the comic, so I half-expected this to be yet another tease. However, the one difference in this scene is that Jack knew the bogeyman was a bad man so it really made sense to pop the balloon and move on with the story (even if I DO miss the masterful teasing from the last few issues).
2. Still a lot of little mysteries about the bogeyman. – Who is he? Where did he come from? Is he just a cannibal or is he some kind of meta-human? How did he know Jack’s father? Is he Jack’s father (in a Darth Vader/Anakin Skywalker sort of way)? Why all the fucking around? Why not just eat him when they first met? Is there more to the story with Sam? How did he get away from the bear trap? How in god’s green earth is Jack getting out of this mess only losing an arm? Would the Old Man Jack we saw in issue #1 be able to even walk by an old shed without wetting himself? I can’t wait to find out.
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Filed under: Image Comics | Tagged: Attila Futaki, Dean Stell, Fonografiks, Greg Guilhaumond, Image, review, Scott Snyder, Scott Tuft, Severed, Severed #6, Severed #6 review | 1 Comment »
