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Transformers: More Than Meets The Eye #32 – Review

By: James Roberts (writer), Alex Milne (art), Joana Lafuente (colors)

The Story: The crew investigates a familiar shipwreck, only to find that things aren’t quite how they left them. Think of it like a director’s cut…with a rusty blade.

The Review: Transformers: More Than Meets The Eye has always been about the past. From the presence of living fossils like Cyclonus and Tailgate to the influence of Chromedome’s previous relationships to the desperate nostalgia that’s fueled Rodimus and then Megatron’s hunt for the Knights of Cybertron, the crew of the Lost Light has consistently been driven and ruined by past events. This issue we find ourselves on unsteady ground as characters are forced to consider the future in more ways than one.

Pretty immediately upon entering the wrecked Lost Light the crew realize that something’s not right, sending them on desperate searches to determine what happened, if there are any survivors, and if this fate can be avoided. The absence of MTMTE staples proves just how skillful a writer James Roberts is, as he provides the same high level of character work without any of his familiar favorites or missing a beat.

Standouts, as ever, include Megatron and Nautica, but there are some solid moments with Getaway and newcomer Ravage as well. There’s plenty more discussion of Megatron’s defection, but the subject gets a shot in the arm in the form of an actual Decepticon for Megatron to stare down. It’s still amazing how real Roberts makes this transition and anyone who’s escaped from a self-destructive friendship will be able to see a little bit of themselves in the former tyrant. Likewise, it’s great to see the Autobots admit how difficult it can be to hold a grudge.
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Transformers: More Than Meets The Eye #31 – Review

By: James Roberts (writer), Atilio Rojo (art), Joana Lafuente (colors)

The Story: Was it Megatron? In the Rod-Pod? With the Fusion Cannon?

The Review: Remarking upon the main cast of Transformers: More Than Meets the Eye, one bot famously observed that, “as far as I can make out, all you do is argue, crack jokes, and get sidetracked doing pointless, silly things that only you find amusing!” It may hold a scant thirty issues and an annual against the full history of the Transfomers brand, but MTMTE has carved out a well-defined niche as a place where the brand can indulge its sense of humor, its talkative nature, and its love of narrative experimentation. If you need proof, look no further than More Than Meets The Eye #31.

“Twenty Plus One” is a classic bottle episode, a television term for a dialogue-heavy story that takes place in a single location with few guest stars or visual extravagances. The idea was pioneered and perfected by the original Star Trek in an attempt to stretch the budget for other, more effect heavy episodes. Despite their pragmatic origin, bottle episodes are frequently an opportunity for character-building and significant conflict thanks to the difficulty of holding audience attention and their similarity to staged theater. Thoroughly enamored with the trope, James Roberts conducts the issue like an old-time murder mystery, paranoia, prejudice, well-timed power outages, and all.

Stuffing twenty Autobots(?) into close quarters allows Roberts to call upon the myriad tones of MTMTE all in one issue. Fittingly, the best elements of this story are generally the highlights of the series: a blurred, honest line between comedy and drama; a complex but easily followed plot; razor-sharp dialogue; and a contemplative approach to the social and political aspects of being a Transformer being notable examples.
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Magneto #6 – Review

By: Cullen Bunn (writer), Javier Fernandez (artist), Dan Brown (color artist)

The Story: The Marauders; or, The Modern Prometheus.

The Review: If you’re like me and have, at some point, sought a summary of the complicated mess that is X-Men continuity you’ve probably heard of the Marauders. The villains of the highly successful 1986 crossover “Mutant Massacre”, the Marauders name has long carried connotations of power and sheer black-hearted villainy. The group decimated the peaceful Morlocks, nearly killed Kitty Pryde, forced Colossus to kill before paralyzing him, and cost Angel his wings. The massacre of the Morlocks was long held up as one of the few long-lasting tragedies of the Marvel universe, before finally being eclipsed by bigger and more recent events like the destruction of Genosha or M-Day.

The Marauders have escaped true retribution thanks to their fairly unique ability to be cloned back to life by Mister Sinister, but Magneto’s decided to change that. What follows is a roaring rampage of death and destruction through the ranks of the Marauders that highlights just how vicious Magneto can be when properly motivated. As Bunn introduces a weapon so natural for Magneto that it’s almost shocking that it hasn’t become a staple of the character, Erik whispers, “I discovered how it could be used to slip past your defenses[…]the third time I killed you.”

Though we’ve been conditioned to only acknowledge the elements of violence actively considered by the story, it’s hard to overlook just how frightening Magneto is here. In one of the most interesting lines of the issue, Bunn affirms that there is no continuity between the different lives of the Marauders. While I’m personally fascinated by what changes and remains consistent between clones, this moment humanizes some of the worst that Marvel’s mutants have to offer and reminds us that each time Magneto catches up with them it is murder.

The way I describe it there, the issue sounds a bit like torture porn, and maybe it is. Nevertheless, while the book has more than earned the small parental advisory notice on its front cover Cullen Bunn does have a method to his madness. Bunn uses Magneto’s monologues to distract not only from the gruesome deeds his protagonist commits but from the dramatic arc he’s crafting throughout the issue.
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