
by Jason Aaron (writer), RM Guera (art), Giulia Brusco (colors), and Steve Wands (letters)
The Story: Red Crow and Nitz instigate competing manhunts to find the witness as the Hmongs finally reach the Rez.
What’s Good: I’m not sure that there’s ever been a bad month of Scalped, and #33 continues that trend. This is one of those issues that’s solid if only for its ability to successfully juggle all of its many plot threads. Despite this, it never feels scattered or thin, and every one of these threads remain entertaining and integral. Not a single scene feels overly divorced from the rest of the book, and all of them feel honest and engaging, easily dodging the danger of becoming mere “updates.”
Overall, this issue further validates this arc’s title, “the Gnawing.” Heading into said arc’s final installment, the tension has never been higher, as this month ratchets it up to fever pitch. The manhunt for the witness remains as thrilling as ever and a confrontation between Nitz and Shunka is a great read, if only because of its being the first time any member of Red Crow’s organization has ever actually gotten physical with Nitz. The scene also recalls Nitz’s issue in the High Lonesome arc, as Aaron again insinuates the disgruntled agent’s seeming deathwish.
With R.M. Guera putting out his usual quality, scratchy, “dusty noir” look, this Aaron truly succeeds this month if only because he has written exactly what a pen-ultimate issue should be to any storyarc. So much is left dangling, and you know that most all of it will be resolved, most likely in cataclysmic fashion, next month. Of course, that’s not to say that this issue is purely set-up either; there’s several developments that are sure to have long-lasting ramifications well beyond this arc, chiefly some new developments in Dash and Diesel’s alliance, particularly as it relates to the death of a long-running character.
Yes, I did just say that someone dies this month, and the manner in which he/she is killed and by whom is sure to cause all sorts of havoc down the road.
What’s Not So Good: The final page is a little less than ideal, and I suspect that it largely has to do with Aaron running into page-count difficulties. It’s meant to leave us on a cliffhanger as Red Crow walks out to meet the Hmongs, but the book ends a little abruptly if only because Aaron only has one page to work with. It’s clear that ideally, the book should’ve ended with a splash of some sort following this. Pacing-wise, it’s as though someone tore out the last two pages of my comic.
Also, I felt that Aaron was wasting his time a little in his attempt to make Agent Newsome a little more likable. The guy’s been a complete jackass for the entirety of the series, that dumb jock in a position of power that you love to hate, and there’s no way Aaron’s going to make the guy particularly sympathetic in just a couple of scenes. In fact, it feels a little strange.
Conclusion: Scalped is an awesome series, and this is another really solid outing. I can’t wait for next month’s installment.
Grade: B+
-Alex Evans
Filed under: DC Comics, Reviews, Vertigo | Tagged: Alex Evans, Catcher, Comic Book Reviews, comic reviews, Dashiell Badhorse, DC Comics, Diesel, Falls Down, Hmong, Indian Reserve, Jason Aaron, Johnny Tongue, Newsome, Nitz, noir, Prairie Rose, R.M. Guera, Red Crow, Rez, Scalped, Scalped #33, Scalped #33 review, Shunka, Vertigo, weekly comic book reviews | Leave a comment »

With two trades of Scalped already out in stores, there’s no excuse (unless you’re broke) to not be reading this series. It’s really as good as everyone says! Jason Aaron and R.M. Guera are in full stride with issue #15. And that the cover? Brilliant use of negative space and design (the image used for this review is *not* the actual cover).
Jason Aaron wastes no time getting to the nitty gritty of this issue. We learn right from the beginning how Bad Horse’s mother died. He plays it cool, but there’s one panel where we actually see him show a hint of sadness. I like how R.M. Guera sneaks that panel in, barely giving us a glimpse of how he feels deep down inside.
Scalped #13 begins a new story arc, “Dead Mothers”. After four issues of side stories and stuff I consider “filler” material, the main story gets back on track!
Issue #12 brings Bad Horse back into the story line. He’s plagued with reoccurring dreams of his death. Each time, he dies by Red Crow’s hand and it’s beginning to overcome him. We also learn why he’s working for the FBI – he’s trying to earn back his freedom. But at what will be the ultimate cost of his freedom? His mother tries to give him the answers in a series of prophesying dreams, but it just doesn’t make sense to him.
Issues #6-11 deliver the grand opening of the Lakota casino. Things aren’t going very smoothly for the opening and Red Crow’s forced to deal with some Asian gangsters who send one of their own to deal with his protester problems. However, he never shows up, leaving me to believe he’ll be around for the next story arc. Meanwhile, the mysterious Catcher enters Bad Horse and Red Crow’s lives and turns things upside down for each one of them.
Scalped continues strong with its second story arc, “Hoka Hey”. It’s a two issue story that carries a lot of flashbacks. These flashbacks, however, give excellent perspective on the supporting cast. These character moments that show just how complicated things are in Red Crow’s shoes. While he is, for all intents, still villainous, we get to see a few skeletons that shaped him into what he is now. He’s an opportunist, sure, but he also thinks he’s doing the right thing in his own mind.
Scalped #1-3 contains the first story arc of the series. The arc follows an undercover FBI agent named Bad Horse as he returns to his Indian Reservation in Nebraska. Like many reservations, this one is overrun with poverty, lawlessness, and full of drugs and alcohol. Bad Horse is considered an outcast with a less than reputable family name. He starts trouble with the locals and nearly gets himself killed before being spared by the “tribal leader”, Red Crow – a man full of corruption. Red Crow takes a liking to Bad Horse’s attitude. He makes Bad Horse a cop and uses him to to do his bidding. But some higher-ups in town don’t like Bad Horse’s attitude or reputation. That’s when things get crazy.