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Animal Man #5 – Review

By: Jeff Lemire (writer), Travel Foreman & Steve Pugh (artists), Jeff Huet (inker), Lovern Kindzierski (colorist)

The Story: This is one parade of animals I can live without.

The Review: Like anything else, serial fiction has its upsides and downsides.  On the upside, there’s a lot to be said for a story that has enough time on its hands to explore any direction it darn well pleases and develop its characters as far as they can go.  The problem is for a story to go on for that long, the main character has to stick around for a good, long while, which means their survival in any kind of dangerous situation is practically assured.

That makes writing your traditional superhero comics a bit tricky, to say the least.  While the goal is to challenge their powers by placing them in some kind of peril, for the most part, you’re never all that concerned anything drastic will happen to them.  But then, Animal Man is hardly your traditional superhero comic.  From the onset, Lemire has imbued this title with a constant, sweaty tension, allowing danger to lurk on every page.

To begin with, our hero is much lower on the power scale than his League counterparts.  We saw last issue how ineffective, even at its most potent, his skill set is against the Hunters Three, and here, separated from direct contact with the Red, Buddy proves even less effective against just one of the Hunters.  Yet from the looks of things, it doesn’t seem like there are many on Earth who can handle these flesh-feeding terrors, except those with powers over flesh themselves.
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Animal Man #4 – Review

By: Jeff Lemire (writer), Travel Foreman (artist), Jeff Huet (inker), Lovern Kindzierski (colorist)

The Story: Over the mountains and through the woods, to Grandmother’s house we go…

The Review: Animal Man’s cult popularity comes less from anything inherently cool about his powers or himself, but more from the way writers have used him for highly experimental, even radical, storytelling.  When you think of Animal Man, you tend not to think of his iconography or mythos, but rather the fact that he once starred in one of Grant Morrison’s delightfully bizarre works.  What you know of him as a character is far less concrete.

Lemire has been filling the gaps in that area since this series started, and done it quite poetically too, though he poaches off Swamp Thing’s continuity for some of it.  You especially can’t help seeing the resemblances in this issue: humans acting as avatars of the Red, returning to the Red once their work is done to become Totems in the “Parliament of Limbs.”  Here, just as in Scott Snyder’s sister title, the Red has found its greatest avatar of all to fight its greatest enemy of all.

We’ve seen hints of how far Maxine’s power can go, particularly in reanimating the corpses of several small animals.  But now we really get a sense of the difference between her, a true avatar of the Red, and Buddy, a mere “agent,” as the Totems called him last issue.  Buddy’s ability to channel the powers of animals makes for some entertaining action, but Maxine wields power over flesh itself, as she shows when she heals her daddy’s wounds, molding his skin like clay.
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Superboy #2 – Review

By: Rob Lobdell (writer), R.B. Silva (penciller), Rob Lean (inker), The Hories (colorists)

The Story: Get a dime every time someone mentions “telekinesis” and you’ll be rich in no time.

The Review: Crafting well-rounded characters takes a great deal of balance in a lot of respects, but probably the most difficult balancing act of all is giving consistency to the character without making them predictable.  At the end of the day, you do want them to be memorable, and staying true to their core personality will do that.  On the other hand, you don’t want them to grow stale, their actions becoming so obvious that readers know the punchline before the setup is done.

Lobdell hasn’t quite managed to figure out how to strike this balance, but he’s getting closer.  The debut issue had Superboy vacillating between the curious innocent and the clinical clone, always a jarring adjustment for you to make when he makes the switch, and making it a little hard to get a handle on the essence of his character.  Most of that innocence has been shed, leaving behind a mostly analytical kid whose inexperience makes him a tad arrogant.

Now we get into the issue of where Superboy’s likability will come from.  We all know the drill about his genetics: half the greatest mensch in the world tossed with the biggest jerk in the world.  At the moment, the Boy of Steel has little resemblance to his namesake, bearing more of Lex Luthor’s aggressive, big-wordiness (in response to Rose’s taunts, he says, “Why don’t we resolve this right now.”).  It’d be nice to see more of the hero lurking inside at some point.

Sadly, it may be another month or so before we see it, as the series seems to be going at a pretty slow pace.  We don’t get much further than we did last issue.  In fact, Lobdell even backtracks for a while to show us more of Superboy’s unrestrained power when he was initially released.  This issue serves mostly as a reemphasis on that point; the impromptu mission to quell a prison riot doesn’t really advance the plot so much as highlight the potential of Superboy’s powers.
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