• Categories

  • Archives

  • Top 10 Most Read

R.E.B.E.L.S. #27 – Review

By: Tony Bedard (writer), Claude St. Aubin (penciller), Scott Hana (inker), Rich & Tanya Horie (colorists)

The Story: Prepare to be sucker-punched—and by sucker-punch I mean getting a telepathic starfish in your face.

The Review: A big cast can be a handful to write, but their usefulness to fiction is invaluable.  The more well-developed characters you have, the more opportunities you have to mix and match them up to see what kind of reactions you can get out of them in various situations.  If you give them a chance, they can practically build their own stories for you.

So it’s not a shocker that when Bedard gets more of the R.E.B.E.L.S. involved in the plot, the issue instantly feels more active and invested.  The back-and-forth chatter among them has an energy and dynamic that’s largely absent when it’s just Vril Dox condescending to whoever manages to get his attention that moment.  It’s also plain refreshing to see the team acting like—well, a team.

Even so, they still get comparatively little to do, what with half of them beaming back to Rann to counter the Starro invasion, and the other half going off to find Brainiac (a mission which proves virtually worthless as the first team winds up accomplishing both).  Really, it’s Vril’s son and lady-friend who get the most page-time, with Lyrl devising a method to free the Starro-infected, and Blackfire facing off against the Conqueror himself.

Lryl’s use of Tribulus to disinfect the Rannians from the possessing starfish is quite ingenious, although the science behind it doesn’t get explained very well.  It also seems a bit too easy, as the invasion barely feels like it’s started (mostly because Bedard’s focus in past issues has been on Starro the Conqueror and his Lobo clones).  On top of that, the whole plot has been executed predictably; Starro stories rarely go any other way, after all.
Continue reading

R.E.B.E.L.S. #26 – Review

By: Tony Bedard (writer), Daniel HDR & Claude St. Aubin (pencillers), Scott Hana (inker), Rich & Tanya Horie (colorists)

The Story: Place your bets, folks—who’ll destroy the system first: a Starro invasion, or a rampage of Lobo clones?

The Review: By now, you should know the drill: with this title’s cancellation imminent, a step back to see where things went wrong can always be a valuable move.  For R.E.B.E.L.S., its biggest downfall has been it doesn’t live up to the kind of title it claims to be.  It’s a team title that spotlights only a couple characters and sidelines the rest, and it’s a cosmic title that seems less interested in traveling the stars and more interested in establishing a bureaucracy.

The first problem has been present and obvious in every issue since day one, and this one is no different.  Things weren’t so bad when Dox was Bedard’s only pet character, but once he brought Lobo in, the rest of the cast got reduced to nearly cameo roles.  Even with Dox under Starro control and Lobo distracted with fighting Starro’s henchmen, the rest of the team still only gets a couple pages total (cumulatively!) of panel time.

Instead of letting the other R.E.B.E.L.S. take more important parts in the story, Bedard fills the issue by fleshing out Lobo’s origins—and none too well, either.  If you’re at all familiar with the baddest alien in the galaxy, you already knew he caused his own race’s genocide.  It’s not as if Bedard brought much depth to that grim event: Lobo was different; his people outcasted him; he took revenge, somehow (we don’t see how) bypassing their own regenerative resilience.

And this origin story ends up having no effect on the plot, as Starro the Conquerer backhands Smite from feeding it to the Lobo-clones (in hope they’ll avenge their ancestors’ deaths).  It’s unsurprising though that Smite would try for such a desperate choice.  Dox says it best this issue: “Only Lobo can beat Lobo.”  It effectively sums up Lobo’s limitations as a character; he’s incapable of defeat, so you never feel danger when he’s on the job.

Not that there’s much danger to begin with.  With Starro, the plot spells itself out fairly predictably: a bunch of starfish on people’s faces, mass hysteria/paranoia, the heroes find a way to break the connection, celebrations ensue.  That leaves fairly little to look forward to as this arc wraps up, unless Bedard somehow brings a totally mind-blowing new twist at the eleventh hour, and there’s little hope of that—he can hardly keep track of the details he already has.  Blackfire offers her services to Director Sardath in defeating Starro, yet several pages later Sardath has been Starro-ed (we never see how it happens) and she’s nowhere to be seen.
Continue reading

Design a site like this with WordPress.com
Get started