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Fables #143 – Review

By: Bill Willingham (story), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors)

The Story: Bigby threatens to bring down Fabletown, with neither huffing nor puffing.

The Review: One of the many ways I’m a little off in the head is the way I treat stories like people. On first acquaintance, I’m open-minded, relatively forgiving of small quirks and flaws, and cautious to make any hasty conclusions. If it rubs me the wrong way, my judgment can become scathing, and it can be quite difficult to return to my good graces. If I really take to one, my loyalty is steadfast; even if things don’t go well for a while, I’ll still be by its side.

To me, Fables is a bit like my clique of coworkers at a transition job after grad school. We met somewhat late in life and I’ll always remain a bit of an outsider, but we get along well and make each other’s lives that much more pleasant. When we part, it’ll be with regret and hugs, but not tears. This is all a roundabout way of saying that even though I haven’t known the Fables that long, I’m fond enough of them to be really grieved when bad things happen to them. And Willingham seems set to unleash quite a lot of bad things on many of them, even the most beloved.
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Fables #141 – Review

By: Bill Willingham (story), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors)

The Story: No need for minutes—this is a witches’ meeting!

The Review: As a lover of most things magical, some of my favorite Fables by default are the Thirteenth Floor witches. In most respects, they live up to the typical spellcaster mold: distant and a little bit distracted, always with an air like they’re seeing something you’re not, which they probably are. But they also have an unquestioned loyalty to Fabletown that’s somewhat surprising for such powerful characters. Mages are not well known for their charity.

It made sense for the witches to ally with Fabletown when they had Gepetto as a common enemy, but that’s all over now. Not only has the war been fought and won, the need for Fabletown itself is fading, as even the witches recognize. Yet they continue to stick to their customary meetings, discussing various Fabletown concerns, and even going so far as to consider prospective replacements for their dead/missing/departed peers. With one exception, none of these topics of conversation hold as much weight as their passing remarks.
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Fables #128 – Review

FABLES #128

By: Bill Willingham (story), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors)

The Story: It’s sad a woman can’t even depend on her husband to slay her ex-lover anymore.

The Review: What makes a good throwdown?  Two opponents of equal measure, because a one-sided fight just bores everyone.  Some real stakes in the fight, attached to something internal for the characters: pride, honor, vengeance, justice, etc.  Most of all, you want unpredictability.  You want to be shocked and surprised by a turn of events.  You want the things you least expect to happen to actually happen.  If you have all that, it hardly matters who wins or loses.

That doesn’t stop you rooting for one person or another, however.  In the matchup between Bigby and Brandish, I’m sure most of us would place our bets on our favorite big, bad wolf—or at least, we’d like to bet against the fastidious prince.  But I think going into this fight, we know that on a narrative level, the odds are against Bigby.  With an arc centered on Snow, it wouldn’t be right for her husband to swoop in and end the matter, rendering her no more than your typical damsel in distress.  Willingham would never let that happen.
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Fables #127 – Review

By: Bill Willingham (story), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors)

The Story: Just as one marriage is in the works, another begins to show the signs of strain.

The Review: With a run spanning over ten years, Fables has had a lot of time to develop its community dynamic.  The bonds among the various characters have changed since they first began (some multiple times), but by and large, they’ve all grown more intimate and affectionate.  They’ve weathered several wars and quite a few lean years together; that kind of communal suffering breeds familiarity and smooth tensions that make for enduring relationships.

So it’s rather nice to see that with Snow White essentially taken hostage by Prince Brandish (and I’ve decided, for the sake of convenience, to use his true name from now on), all of Fabletown rallies to support her.  Unfortunately, they encounter some unexpectedly strong resistance from Brandish himself, who confounds them on both a legal and magical level.  Far from the demurring fencer he started out as, this Brandish is incredibly cunning—and cruel.
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Fables #116 – Review

By: Bill Willingham (story), Mark Buckingham (pencils), Steve Leialoha, Andrew Pepoy, Dan Green (inks), Lee Loughridge (colors), Shawn McManus (feature art)

The Story: If your own family can’t rescue you from the clutches of maniacal toys, who can?

The Review: When Ozma delivered her prophecy regarding the fate of the Cubs, it was natural to assume that however dire the foretelling, we could rest on the Cubs getting to grow up a bit before such anxious events come to pass.  Upon reflection, this is a very naïve belief.  When it comes to Fables, disaster tends to strike sooner rather than later, and the more unprepared the characters are, the better.

Although the prophecy’s temporal context is so loose that you can’t really trust that any particular event is actually fulfilling it, we might as well take a good stab at it.  Willingham wouldn’t give us the thing if he hadn’t meant for us to do some wild speculating.  Winter, by succeeding her grandfather as the North Wind, has become a king, so that’s one down.
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Fables #105 – Review

By: Bill Willingham (writer), Mark Buckingham (penciller), Steve Leialoha & Andrew Pepoy (inkers), Lee Loughridge (colorist)

The Story: Who knew Mister Dark has the most effective beauty treatment regimen in all the homelands?

The Review: Of course, one of the harder parts of writing comics is creating characters who can convince us of their realism even when they may have the least realistic backgrounds in the most unbelievable situations.  With Fables, you’re dealing with some truly outlandish characters, so crafting relatable emotions or personality against our popular understanding of them can be a tricky feat, one which Willingham has done impressively.

When you really consider the fantastic nature of Bigby’s encounter with his father—the Big Bad Wolf trying to prevent the North Wind from killing his invisible son—you’d think it’d be well-nigh impossible to make the scene credible.  But Willingham tunes Bigby’s helplessness in his father’s grip just right, projecting the right mixture of subdued rage and desperation.  Even a “monster” like the North Wind gets a couple instances of honest vulnerability, the most poignant being the crouch and sniff of his subdued son just before he departs to confront Mister Dark.

But what makes these scenes most convincing is Bigby ruthlessly pointing out the hypocrisy of his father’s claim that his “nature” forces his hand (e.g., targeting Ghost for being a monster).  It’s an interesting commentary on how much the Fables are actually beholden to their original conceptions.  Most have developed beyond their childish origins, Bigby especially, so it’s fitting he calls out his father, a true force of nature, on pretending to have no control over his actions.

These scenes deliver some nice tension, but they and the rest of the issue feel like a bunch of moments strung together to kill time.  Perhaps it’s the dropped page count, but most of these moments don’t develop or have impact like they should, although some have more meaning than others.  Mister Dark’s lack of appetite and idle wondering whether Frau Totenkinder is to blame hints that the old lady’s last effort to defeat him may be not all in vain, but what significance Ozma’s stumbling onto Bigby and his father’s meeting has is a mystery.
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Fables #104 – Review

By: Bill Willingham (writer), Mark Buckingham (penciller), Steve Leialoha & Andrew Pepoy (inkers), Lee Loughridge (colorist)

The Story: It’s up to one team of super Fables to defeat the dastardly Mister Dark—provided Boy Blue doesn’t come back to life and do it himself.

The Review: Jumping onto an ongoing title can be quite daunting, especially with one such an immensely packed history and cast as Fables.  The best way to handle the plunge is simply to roll with whatever the jump-on issue gives you, use a liberal amount of Wikipedia, and try to absorb as much as possible the most important points of the current running plot.  As an English major, I always wanted to give Fables a read, and this issue just happened to be my pick to start.

Of course, a strong, careful writer like Willingham can make things easier simply by delivering the story and characters as clearly as possible, which he does very well.  The first few pages quickly introduce you to the heroes of the moment, the band of warrior Fables known as the F-Men, and their foe in question, the formidable—scratch that—all-powerful Mister Dark.

This issue emphasizes just how dire the situation is for the fairy tale citizens, as every one of them works with the expectation that failure is the likeliest outcome.  Willingham underscores this point with both the F-Men, who become increasingly portrayed like the Fables’ Suicide Squad, and Brock Blueheart’s insistent preaching of Boy Blue’s resurrection as their savior in need.  These are characters that are facing their doom the only way we know how: struggling to the last for survival, and praying for miracles.
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Fables #102 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Ozma begins to assemble a super team under the guidance of Pinocchio as the Dark Man threatens Haven.

The Review: As weird as it seems at first, and as dubious the reasoning is behind it, this whole Super Team thing is really, really enjoyable.  It feels new and fresh for Fables and makes for some smart reading as well.  It allows Fables to discuss superhero comics and, by extension, comics as a medium.  The end result is an intelligent comic that almost feels self-conscious of its own medium.  It allows Willingham to think over some of the tropes and absurdities of superhero comics by bringing it into a comic that is anything but.

The whole superhero element also allows for a good deal of comedy as well, much of it thanks to that absurdity.  There’s also a good deal of hilarity in seeing Willingham’s piss-takes here and there, for instance, with Pinocchio’s dressing up as Professor X/Chief.  As you might suspect, it also leads to Mark Buckingham’s getting to do some really cool stuff.  His costume for Ozma is both gorgeous and humorous and quite honestly, even seeing the always-serious Ozma dressed up in such a get-up is all kinds of awesome.

As I mentioned, however, the reasoning for this whole Super Team is a bit questionable.  I can see where Willingham’s going with his reasoning, but it seems like a sort of ad-hoc explanation, as though Willingham just really, really wanted a superhero team in his comic and tried to come up with the reasons afterwards.  Furthermore, it’s a bit of a strain seeing someone like Ozma buy into the whole thing and dive in so completely.  That said, the visual and intellectual places that the comic is allowed to go as a result makes all of this fairly forgivable.
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Fables #99 – Review

by Bill Willingham (writer), Inaki Miranda (art), Eva De La Cruz (colors), and Todd Klein (letters)

The Story: Mr. North confronts Mr. Dark and tells him of Totenkinder’s challenge to single combat as the Dark Man continues to build his domain.

What’s Good: I wasn’t particularly impressed by the Rose Red arc.  Overall, it meandered a bit and the result was that I wasn’t anywhere near as excited for Fables #100 as I should be.  All of that changed with this issue, which had me salivating for #100.  This comic should serve as a template for how to construct an effective build-up issue.

Much of this is because Willingham spends much of this issue showing, and not just telling, what is at stake.  We get a disturbing peek into Mister Dark’s transformed New York City, one that’s rife with irrational violence, cruelty, apathy, and, well, zombies.  It’s a dark and diseased place and instantly, next month’s climactic issue feels all the more important.  More than that though, Willingham hypes #100 by basically telling us exactly what that book is going to be about: an epic duel between Mister Dark and the suped-up Totenkinder.

Willingham relays this purely through a tense dialogue between North and Dark.  I love it when writers have immensely powerful entities just… talk.  It’s great to have scenes where characters who are essentially gods only imply their powers and merely converse, while showing a certain respect for one another.  It’s always an awesome dynamic and Willingham does it well.  More importantly, by merely talking about what will, or might, happen next month without actually giving us any action this month, Willingham ratchets up the tension and makes us want #100 all the more.
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Fables #98 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha & Dan Green (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Rose Red takes control of the farm and does some restructuring while Bellflower/Totenkinder learns a secret about Mister Dark.

What’s Good: After months of lying bed, this is the first issue where Rose Red finally returns to her old self.  I hardly think that I’m the only person to have Rose Red as one of my favourite characters, so this issue should make the fans happy in that respect.  It genuinely feels good to see Rose Red back in action and even better see her, and the book, moving about again after having meandered with flashbacks for several issues.  There’s a sense of forward movement with this issue, both for the series and Rose herself, and it’s definitely welcome.

Rose’s return works well because of how quickly Willingham goes about it.  There are no moments of self-doubt and there’s no navel-gazing.  She grabs the reigns of the farm and slaps it back into order, with dissenters, the dryads in particular, being dealt with in short order.  I’m really happy that this consolidation wasn’t prolonged and it made the Farm, and Fables in general, feel suddenly more dynamic.

Better still are Rose’s changes to the power structure.  Her adopting the blue neckerchief and forming a privy council are both interesting, yet natural, developments that just feel right.  Furthermore, Rose ends up in a more politically powerful position than she’s ever been in.  After months of hiding, she’s now the most central of Fables characters.  All of this leads to promise for the future, as does the new information about Mister Dark.

Mark Buckingham’s art remains consistent, with Fables readers knowing exactly what to expect.  That said, his work on Rose’s facial expressions is particularly good, working to make her all the more lovable.
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Fables #97 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha & Dan Green (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Rose Red gets out of bed, clandestine meeting for control of the Farm take place, and Rose’s sabotage of Snow’s first marriage is illuminated.

What’s Good: I’ve been somewhat aggravated by Fables over the last couple of months.  After the fantastic “Witches” arc, Fables had regained it’s momentum and the sky seemed to be the limit.  Then Willingham inexplicably squandered this through spending two straight issues in a flashback that was only tangentially relevant and a thematic left turn.  I’m happy to say that this month, Fables is righting itself and taking a big step back in the right direction.

Of course, a big part of this is simply due to the fact that halfway through the issue, the flashback ends.  Suffice it to say, this alone was enough to have me overjoyed.  When Rose got out of bed and started cleaning up and preparing herself for action, I almost felt like it was representative of the series itself; after months of wandering listlessly, Fables is preparing itself to get back to firing on all cylinders.  There’s a lot of excitement, as a result, in seeing Rose suit up and it left me very eager for what’s coming.

It’s not just Rose either; the power struggle in the Farm is also more interesting than ever.  The meeting in the forest, and the fragile coalition between Ozma, Stinky, and Geppetto is very interesting and foreboding as well.  It’s a volatile and unlikely mix of personalities, all of whom are combustible elements.  It’s the sort of thing that you know is going to blow itself, and maybe a great deal else, apart and, like with Rose, it really left me wanting to know what’ll happen next.  I’m especially interested in Stinky/Brock who is getting weirder by the second; he manifests some very weird magical properties this month and their source is very cool.
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Fables #94 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Beast makes a deal with the Blue Fairy, while Rose Red reunites with an old friend.  And no, it’s not Boy Blue.

What’s Good: Continuing its recovery, Fables offers up another solid outing that asks questions and opens doors.  As the first issue of a new arc, this does its job.

What will no doubt catch eyes are the very intriguing developments regarding the ghost of Colin the Pig.  We get strong suggestions that Colin may not really be Colin at all.  Rather, he seems to be some sort of shapeshifter.  The identity of this figure has already gotten me incredibly interested, and it’s only been one issue.  It really is quite the mystery and I hope that it ultimately pays off.

However, I’m sure most Fables readers are curious about how the Blue Fairy is handled after the cliffhanger that the “Witches” arc ended on.  While I wasn’t a fan of how the situation was resolved, the character herself was well done.  Her claiming to be Pinocchio’s mother was certainly a nice little twist; it was unexpected, but it made perfect sense.  Then there’s the fact that Pinocchio actually physically attacks her.  Yes, it looks as funny as it sounds.  The image of Pinocchio repeatedly punting her in the gut was something I felt that I shouldn’t find funny, but just couldn’t help smiling at.

This is also a strong outing for Mister Dark, as Willingham reveals a new level of evil and magical deviance in the character.  Apparently, the villain’s has powers we didn’t know about which are much more subtle, and malevolent, than what we’ve seen before.  The scene is very well-executed and very creepy, essentially acting as a slice of horror comic in this otherwise standard issue of Fables.

Oh, and Mark Buckingham is back.  I liked David Lapham’s work, but this is Buckingham’s book, and he asserts that here.  His depictions of the Blue Fairy’s powers in particular were pleasing, and the ridiculous brawl between her and her “son” was done with enough slapstick and mischief to steer it away from poor taste.
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Fables #91 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha & Daniel Green (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Geppetto makes a bid for power while Bufkin wages his final battle with Baba Yaga.

What’s Good: This was just an absolutely fantastic issue that shows that all those readers who claim that the series lost its heart after “War & Pieces” simply have no idea what they’re talking about.  This was engaging, intelligent, humorous, action-packed, fun, and generally everything you expect out of a quality comic.

Seeing Geppetto back in action and the closest we’ve ever seen him to his old posture was great.  The guy’s got charisma that leaps off of the page.  Willingham’s play on history was also quite good: Geppetto sounded like more or less every dictator in modern history to make a bid for power.  His call for unity, his protests against the inefficacy and corruption of the current regime, and his promises of security all felt very real.  It’s weird to see a comic so rooted in fancy give such an honest and close approximation to actual political history.

Geppetto’s rise also causes Ozma to step-up in a big way, and finally, Willingham has sold me on the character.  I’ve been on the fence about her, but this month, Willingham finally gives her the necessary appeal.

Then there’s Bufkin.  From his innocent bumbling, to his quoting of obscure passages, the character is simply adorable.  If you dislike Bufkin, you have no soul.  The fact that his one, and only, hand to hand combat technique is basically derived from his own penchant for clumsiness and pratfalls was simply golden, as was the unfolding of his manifold trap, which basically felt like a kid’s board game gone horribly wrong.
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Fables #90 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors), and Todd Klein (letters

The Story: Bufkin continues to wage his guerrilla war against Baba Yaga while back home, Ozma makes her move.

What’s Good: As has been the case with this entire arc, Bufkin’s portions are undoubtedly the strongest and most enjoyable of this issue.  The little guy versus big guy dynamic that has fuelled much of Fables’ appeal since its inception continues to be an infectious one.  What we get this month borders on slapstick, with Bufkin springing or working on a couple of traps.  This gives his scenes a really fun, “Home Alone” feel, as the unwitting Baba Yaga falls prey to Bufkin’s cunning.  Indeed, the spirit of last month’s awesome last scene is sustained and amplified as the flying monkey becomes an increasingly legitimate force while the innocence that has made him a fan favourite far is still maintained.

Bufkin is not the only source of comedy however, as King Cole also shows his lovable side.  His happy avarice and general love is all good fun and a self-aware bright spot in a storyline and status quo that has at times been pretty damned dark.  It’s nice to see something go right for the Fables for once.

Speaking of dark, it’s great to see that not only has Willingham not forgotten about Gepetto, but that the writer also seemingly has big plans in store for the character.  Though it’s only a page, this may be the most intriguing moment of the book.   It’s testament to Willingham’s abilities that a character who’s been all but forgotten for so many issues can still carry such magnetism and importance when he does show up.

Finally, while it was inevitable, the ending of this month’s issue is all kinds of awesome, featuring a familiar addition to the cast who is a certifiable badass.

Meanwhile, Mark Buckingham once again brings the artwork you’ve come to expect of him, both distinct and detailed.  Outside of one admittedly off headshot of Bigby, Buckingham remains incredibly consistent.  His Baba Yaga remains awesome as ever.

What’s Not So Good: The scenes involving Ozma’s attempts to wrest control of the 13th floor felt overly long and somewhat overwritten.  It simply felt as though there were too many words spent on reaching a fairly basic and logical endpoint, with none of it feeling particularly interesting or shocking.  It’s a shame, as the rest of the book is really quite a lot of fun save for this extended dry spot.  While it’s good to see the other magicians get a few lines for once, it doesn’t change the fact that things were a bit drawn out.

Conclusion: A really solid issue of Fables that does little wrong, as it sticks to the formula that’s made the series a success.

Grade: B+

-Alex Evans

Fables #88 – Review

by Bill Willingham (writer), Mark Buckingham (pencils), Steve Leialoha & Andrew Pepoy (inks), Lee Loughridge (colors), and Todd Klein (letters)

The Story: Frau Totenkinder prepares for war, Baba Yaga takes over the business office, and the rivalry between the witches deepens

What’s Good: At the heart of this issue is Frau Totenkinder, and we see her quite literally unlike we’ve ever seen her before.   The old witch’s history has proven labyrinthine to say the least and seeing her reveal her true form, or at least her war aspect, was both incredibly cool and quite enlightening.  It gave an idea of how old she really is, while slipping some unpleasant hints regarding her origins and ancient past, all of it fairly cryptic.  Willingham is a great writer when it comes to portraying magic, and here he shows just how meaningless physical appearances are in a magical world like that of Fables.  From her knitting needles to her rocking chair, to her own appearance, every appearance belies another form, and every item transitions easily from one state to the next.

I also enjoyed the devastating problem King Cole brings up with Totenkinder.  I felt it a real testament to Willingham’s skill as a writer that such a logical, mundane problem was not only remembered, but also treated with the appropriate amount of dread.  I can think of a great many writers that would have just passed over the fables’ financial issues.  That Willingham treats it seriously is admirable.

Art-wise, this issue is drawn by Mark Buckingham, and that’s really all you need to know.  The man is incredibly consistent and always has an impressive balance of distinct character and impressive detail.

What’s Not So Good: Not a lot happens in this issue.  While it’s not unforgivable, this felt like an exercise in decompressed storytelling.  Everything I just described above takes quite a lot of page-space to unfold.  For instance, King Cole’s conversation with Totenkinder felt like it dragged on a little longer than it needed to.  Also, having this conversation directly precede Totenkinder’s transformation and Cole and Gepetto’s own forest wanderings made for a very static issue.  Simply put, almost the entire issue was spent in one small space of the forest; most of it centered around one character, Totenkinder’s, dialogue.  It felt a little drawn out and not the quickest of pace.  Emphasizing this is how Buckingham, usually endlessly creative with his gutters, repeatedly draws the same forest/tree-related borders.

Also, Baba Yaga’s scenes in the business office were a little jarring given that they seemed to have nothing to do with the rest of the comic and felt completely detached.  For the second month in a row, Willingham also emphasizes that these scenes take place before the other events in the comic, with captions that specify when they occurred.  Like last month, absolutely nothing is done with this time difference though and no reason is even hinted at regarding why it’s important.  This only heightens the sense of detachment respecting these scenes.

Furthermore, I hated the scenes with Ozma’s cat.  They felt fairly extraneous, and again, overly drawn out.  I also loathe the lazy tactic of having a character introduced by having him/her talk about who he/she is in detail, out loud, with no one listening, for no discernible reason beyond the writer’s needing to inform the reader.

Conclusion: Totenkinder’s transformation is awesome, but really, this isn’t a particularly exciting comic.  Also, I need more Bufkin!

Grade: C+

-Alex Evans

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