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Green Lantern #29 – Review

By: Robert Venditti (writer), Billy Tan and Martin Coccolo (pencilers), Rob Hunter and Walden Wong (inkers), Alex Sinclair and Tony Avina (colors)

The Story: Hal Jordan marks a new era of openness and humility in his leadership style by commanding a planet to move for him.

The Review: After an intrusion by Supergirl and the Red Lanterns last month, Robert Venditti’s Green Lantern returns to the task at hand.

Perhaps it was his meeting with Guy, or maybe just the place and time, but Hal is finally beginning to grow into leadership. His move to assemble a war council is a baby step for him, but it’s the first major action as leader where he’s opened himself up and asked for help. Likewise, it’s a strong move for the series, which has been excessively, some would say obnoxiously, focused on Lantern Jordan since Geoff Johns rebooted it ten years ago.

It’s not that Hal isn’t a fun character, it’s just that very few comic characters can handle that prolonged attention without growing dull. Batman shares his comic with a small gaggle of sidekicks and, more often than not, lets his villains do the heavy lifting. With Sinestro gone, it’s about time that Hal’s regular supporting cast expanded beyond Kilowog and this proves that Venditti is serious about continuing his strides in that direction.

The one downside of this is that it means that Hal has to do something to back up his newfound conviction. The raid on Gwottle that takes up just under half the issue is perfectly serviceable but, aside from highlighting another one of Hal’s inner circle, it’s not terribly interesting. Venditti makes strides in bringing a sense of space-spanning action and galactic realpolitik to the series, but once we set down it feels like they’re in competition. It’s the sort of thing that lets the issue claim a significant battle sequence, but wouldn’t be missed if you skipped this issue.
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Green Lantern/Red Lanterns #28 – Review

By: Robert Venditti (writer), Billy Tan (penciller), Rob Hunter (inker), Alex Sinclair (colorist)

The Story: Hal Jordan and the terrible, horrible, no good, very bad day.

The Review: Things are a little complicated in Lanternland right now. With Hal and John finally working side by side, each Lantern’s title is spilling over into the other’s. For Hal, that means a set of surly new deputies, left over from Green Lantern Corps Annual #2. As Hal is forced to accept some unsavory help, dissention within the ranks is growing. Even so, all that will have to wait, as Kanjar-Ro is hardly the biggest guest star in this issue.

The issue does a fine job of expressing the constant pressure that Hal is under, even without any visible contribution from the Durlan resistance. The Corps never really recovered from the Guardian’s betrayal and “Lights Out” only made matters worse. If Venditti was looking to keep the Corps on their back foot, he’s succeeded, however series like Game of Thrones thrive on establishing comfortable status quos to be upset. The Corps disintegration is happening so slowly and so consistently that it can get a little sad, in more ways than one.

Of course, that’s not entirely this issue’s fault. It’s undeniable that this issue is strained by the pressures that other series are placing on it. Balancing tie-ins to three ongoing series is clearly taking a toll on Venditti’s pacing. Though he does the best with what he’s given, it never truly feels as though he justifies why things are quiet enough that this can be the primary concern. Perhaps GLC Annual answered that question, but last time I saw the Corps they had become galactic enemy #1, that’s not the sort of thing that you can brush under the rug.

Supergirl’s intrusion into the series is lengthy and predictable. The first five pages are visually engaging, but they end abruptly and serve little function, as they are fully recapped later. Likewise, Hal’s realizations are believable, but ultimately uninteresting. The story follows the track it’s supposed to take and Venditti seems unable to wrest control from the story he’s been handed.

Thankfully, the latter part of the issue feels less suffocated and more like the Green Lantern we’ve known in recent months.

Perhaps in homage to the sadly departed Green Lantern: The Animated Series, Venditti has struck up a delightful friendship between Mogo and Saint Walker, similarly ringless. While it’s a fairly obvious, and highly questionable, storytelling device to wound Walker’s faith Venditti does an admirable job of presenting a depowered Walker without drowning in angst. If he can continue to treat Saint Walker’s spiritual crisis with the respect it deserves, it could prove an engaging side-plot.

Failing to find answers with the last Blue Lantern, Hal turns to the Reds, leading into their crossover. Hal and his Corpsmen’s dialogue is much higher quality than in the pre-Walker sections and Venditti conveys a great balance of determination and uncertainty in Hal. The whole mess leads to an incredible cliffhanger that’s so brilliant in its simplicity that one has to wonder why its like has never been attempted before. Better still, you don’t have to wait a month for some resolution!

Billy Tan, Rob Hunter, and Alex Sinclair bring their distinct look to the title once again this issue and we’re all better for it. Though much of the issue is standard for the team, that’s hardly a slight and it does contain a couple of standout panels. A couple of shots of Lantern Lok in the opening scene and a wry look between Hal and Kilowog stand out as particularly lovely work. On the other hand, some characters, like Vath Sarn, remain unpleasantly stiff and lifeless.

The whole team, Sinclair especially, has benefitted greatly from the Corps’ relocation to Mogo. The entire issue is awash in beautiful color and lush backgrounds. Though Tan can’t provide an unreasonable amount of detail, he clearly gives it his all, reaching a crescendo during Hal’s discussion with Saint Walker.

The unique look of the series is also continued in Tan’s page arrangements. As ever, clever use of circular panels, gutters, and empty space define the issue’s look. It’s also worth mentioning how effectively Tan uses momentum, especially in the opening battle.

The Conclusion: Though the art is the standard high quality work that GL’s art team has provided, Green Lantern #28 never escapes the shadow of its multiple crossovers. Scenes tend to linger, giving the impression that the issue is merely treading water until its primary plotline can resume. Though the later portion of the issue bears a greater resemblance to Venditti’s output in previous months, it’s not quite enough. An earnest but, ultimately, tepid beginning to “Red Alert”.

Grade: C+

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By: Charles Soule (writer), Alessandro Vitti (artist), Gabe Eltaeb (colorist)

The Story: Zilius Zox refuses to accept that it’s hip to be square.

The Review: At the same time Guy Gardner is dealing with a situation on Earth while attempting to patch things up with Ice. I admit that I didn’t pick up Justice League of America #7.3 or The Savage Hawkman, but it is positively refreshing to see a Hawkman villain showing up in a Lantern title, especially considering that her archnemesis’ title has been canceled.

The Shadow Thief is more than a little shallow in characterization, but her over-the-top hatred and vitriol provides an amusing counterpoint as Guy, Zilius, and Skallox try to keep themselves under control.

Once again, Soule proves that humor may be the key to making this series work. The mindless fury of the original Red Lanterns soon proved insufficient to support an ongoing series, but it seems that a quiet anger, sometimes a passive-aggression, may be what it takes to elevate the series up to meet its Lantern brethren. Particularly as rendered by Alessandro Vitti, every blow thrown, every hit taken, and every retort fired contain a spark of anger.

There’s something cathartic about seeing anger unleashed, but Soule does a great job of reminding us that rage is scariest not when it’s constant, but when the threat of it is. In that, Guy’s dalliance on Earth becomes an impressive look at what it means for him to be a Red Lantern, rather than just a superhero romp around Paris.

While this could easily have sustained a full issue, Soule still has a crossover to handle and handle it he does. In half the pages, Soule delivers an equivalent experience to Venditti’s story and, in honesty, it proves quite a bit more gripping. Now that Green Lantern has set the stage Red Lanterns takes a moment to play with the toys it’s been given, and I assure you that getting Hal and Guy together is the equivalent of Christmas.

Their interactions actually remind quite a bit of Jason Aaron’s most recent Wolverine and the X-Men arc, and I mean that in the best possible way. Both Lanterns are given respect and consideration by the writer, each flawed and each fragile, and the attention paid to their complicated friendship is the core of what fans love about the Corps.

Meanwhile Atrocitus is none too pleased about that being killed and deposed business. Especially in Vitti’s toothy depiction, Atrocitus has returned to the terrifying threat that he started as. His new priestly persona can read a little forced, but his ever looming presence and ominous calm combine to create a legitimately intimidating character.

Vitti utilizes weaker inks and scratchier lines for the scenes on Groy, which contribute to a sense of immediacy and realism. It feels less like a style for the spandex-set and brings out the cosmic horror in characters like Bleez, Atrocitus, and Klarn

A much more sturdy style follows Guy and his troop around. As if representing the shift in leadership within the Red Lanterns, the scenes on Earth and Ysmault have the cartoon bounciness of a classic Superhero yarn. Vitti has a tendency to draw panels that resemble each other just a bit too much, but it’s a small price to pay for exciting and expressive compositions. I also have to say that he seems to have a thing for bangs and, seeing it, so do I. That said, his take on Guy’s mustache is either amazing or horrifying depending upon your position.

The Conclusion: This may not be the book that Charles Soule will make his name on, but this issue certainly proves how solid he can be in his delivery. While the initial slew of Red Lanterns stories were wordy musings on what it means to be angry, Soule presents a deeper, more familiar look while Alessandro Vitti provides forceful artwork that fleshes the ragtag corps out.

Despite a crossover reminiscent of a child’s toy box, Red Lanterns #28 feels like just another issue of the series, for better or worse. It’s a fine jumping-on point, if not one that feels like a must read.  Regardless, fewer responsibilities and a greater focus on character work make Red Lanterns #28 the superior brother in this strange but wonderful DC experiment.

Grade: B-

Some Thoughts:

  • Charles Soule seems to come naturally to the kind of simple, brilliant world-building that I love. Little details like Klarn’s reaction to “the blood ritual” or Guy’s explanation of the Shadow Thief are absolute gold, wrapped up in a single word bubble.
  • Much as I loved the way the team handled Tora in this issue, one particular panel of Bleez and Rankorr distressed me. The panel in question put the two of them looking deeply into each other’s eyes, inches apart. There’s nothing explicitly sexual or romantic about it, but it definitely recalls such scenarios. Given Bleez’ backstory, I’m oddly uncomfortable with the prospect of pairing her up with Rankorr. Obviously it’s not the most unsettling element of the character, but it doesn’t sit right with me. Did anybody else feel similarly?

– Noah Sharma

Green Lantern Corps #19 – Review

GREEN LANTERN CORPS #19

By: Peter J. Tomasi (story), Fernando Pasarin (pencils), Scott Hanna (inks), Gabe Eltaeb (colors)

The Story: It would be embarrassing to lose a battle to yourself, wouldn’t it?

The Review: I might have said this before at some point—in fact, I’m sure I have—but when a comic basically boils down to all action and little plot, that gives a reviewer very little material to work with, no?  You can’t very well analyze a battle sequence for deep meaning or symbolism, nor can you offer much more of an evaluation other than it’s simply good or bad, which is more of a reflection on the art than the story.

This issue is essentially all action, and little plot—or at least plot that makes much sense.  As we get closer and closer to the final battle with the First Lantern, it becomes clearer that the central players are going to be Hal, Sinestro, and possibly Simon, while the rest of the Corps once again get relegated to important but minor back-up status.  Guy and John will no doubt carry out some crucial task along the way, and their fans can take solace in that, but the fact that neither of them have every been the ultimate hero in a Green Lantern crossover speaks volumes about their actual place in that franchise.
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Green Lantern Corps #13 – Review

By: Peter J. Tomasi (story), Cafu (pencils), Scott Hanna (inks), Gabe Eltaeb (colors)

The Story: Even in dead space you gotta watch your back.

The Review: A lot of people have already compared this Rise of the Third Army storyline as a thinly veiled rip-off of Blackest Night, and I can see why.  You are dealing with yet another series of dronish Lanterns who multiply by infecting others—and then you have the similarities to the Rot over in Animal Man and Swamp Thing, who are conceptually a hop, skip, and a jump away from Marvel Zombies, but for the nature themes.

So no, I won’t give much weight to Rise of the Third Army for originality.  Still, I’d be remiss in my duties if I don’t point out the slight, but important differences between these Third Army creatures and their counterparts elsewhere.  For one, it’s unclear if the assimilated people actually die in the process, notwithstanding the disposal of their hearts.  For another, the assimilation itself is a creepier, more traumatic experience for those involved.
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Green Lantern: Emerald Knights – Movie Review

Although DC’s big-screen movie treatments tend to run the gamut between terrific and disappointing, their animated original movies have been almost without exception solid.  With all their experience in the field, it’s no wonder they seem to have refined their process to the point where they can churn out a consistently strong quality for their animated ventures.  It’s this high production standard that occasionally makes up for an underdeveloped story.

In this case, you’ve actually got a series of episodic tales, each featuring one or two of the more popular Green Lanterns, and then you also have an overarching plot that allows these shorter stories to be told.  Ultimately these shorts steal a lot of time and tension away from the major conflict of the movie, and considering it involves Krona’s invasion into our universe and his attempt to destroy Oa, you’d expect greater stakes than what you ultimately end up getting.  Even the resolution seems simplistic to the point where you wonder why the Guardians (or anyone who’s watched Star Trek) didn’t think of it themselves.

But as to the mini-features that make up the bulk of the movie, they each stand up well in their own right and offer a tempting idea of what a Green Lantern TV series would look like.  In a lot of ways, the format strongly resembles the Star Wars: The Clone Wars show in that the movie focuses on Hal Jordan and his new apprentice Arisia, while mainly using them as a vehicle to introduce and delve into their fellow Corpsmen.
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Green Lantern Corps #60 – Review

By: Tony Bedard (writer), Tyler Kirkham (penciller), Batt (inker), Rod Reis & Nei Ruffino (colorists)

The Story: That’s it—I’m finishing this, Death Star in Star Wars: A New Hope style!

The Review: In my review of #58 of this title, I mentioned Bedard can usually be relied upon to write just about one character credibly, that character being Ganthet.  In #59, I suspected that while Geoff Johns will get to write all the truly impacting parts of this storyline, Bedard will be relegated to getting us through the background action with the secondary cast.  Both these points come into play to make this issue the weakest of this arc and this series overall.

What you get is the same event repeated over and over: Kyle and John try to make their new rings (Blue and Indigo respectively) do something productive, failing at every turn.  It definitely shows how under-developed the other corps’ powers are, none of them being nearly as productive as the GLC’s.  In fact, Kyle’s blue ring just makes everything worse, and John winds up a de facto Green Lantern anyway since that’s practically the only energy he channels.

Most of this issue really feels like Bedard trying out every idea he can think of to kill time before he can get to his big ending.  It almost feels as if he has such a limited idea of how the other corps’ powers work that he tries to play around with them through Kyle and John, which might explain the extraordinary leaps of logic they take in their experiments: “If blue rings can heal wounds, maybe mine can restore Mogo’s mind.”
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Green Lantern Corps #59 – Review

By: Tony Bedard (writer), Tyler Kirkham (penciller), Batt (inker), Nei Ruffino & Rob Reis (colorists)

The Story: Things are getting crazy at the GLC—maybe it’s time for a job transfer?

The Review: The Green Lantern universe has really expanded its mythology in the last few years, with the pinnacle undoubtedly being the creation of six other colored, space-faring corps.  As fun and organic as the idea may have seemed at first, these new groups haven’t really sold themselves as equals to the Greens, with the possible exception of the Sinestro Corps.  Not only do they lack history, even the fundamental ideas of what they stand for are vague at best.

This issue points out these shortcomings even as it attempts to use the powers of the other corps to inject new energy into the plot.  Head honcho Hal takes the most useful yellow ring for himself while the others get the gimmicky remainders: Kyle finds himself involuntarily boosting the powers of the other Green Lanterns (who are trying to kill them); John unsuccessfully tries to siphon his pal’s energies; and Guy leaks corrosive blood all over the place.

If you’ve followed any of the GL titles at all recently, these tricks aren’t anything new, though there’s an endearingly pathetic humor in watching the guys try to figure their way through them.  Maybe Bedard will let them founder with their newly acquired powers for a while before letting them rip loose in the next issue—at least, that’s the only thing you can hope for, as this issue turns out a bust, substance-wise.

While this week’s Green Lantern features the actual moment where the guys induct themselves into their parallel corps, Bedard gets relegated to showing the growing pains of their new colors.  Nothing really pivotal happens in this title, except for the arrival of a planet-sized wrinkle to their plans in the final pages—and the fallout from that will play out in the next title in line for this crossover.
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