
By: Matt Kindt (writer, artist)
The Story: Meru’s continued investigation into the “amnesia flight” (where an entire plane of passengers and crew lost their memories mid-flight) involves her with some shady folks.
The Review (minor SPOILERS):
1. Tickling a lot of sweet spots. – The concepts behind this series are cool. Last issue we learned about the “amnesia flight” and it was a neat idea. It plays on a natural human fear of flying in planes. True, we’re usually worried about the plane crashing, but the whole thing is unsettling for our brains that have evolved from tree-shrews (trapped in a metal tube, 5 miles up, 500 mph). So, Kindt cleverly found something else scary to about a plane flight: What if you came off the plane as a different person?
This issue again plays with something relatable as we watch Meru and her companion/helper being chased through Mexico by “bad guys”. Anyhow who has traveled internationally knows the sense of dread that can come from being in a strange place where you don’t know anyone, don’t speak the language, don’t know where the police are, don’t know if you can trust the police, etc. I have a feeling that’s why seeing Meru chased feels so real to the reader; we’ve all kinda worried about this sort of thing.
Of course, there’s also the standard, “Who should Meru trust?” question. In this issue, the CIA is cast as the good guys. Has the CIA ever been “good” outside of a Tom Clancy novel? And, how could Meru have good judgment about who to trust???? She just had amnesia! But, the CIA dude seems markedly nicer than these trippy “Immortals” who are chasing her. These guys reminded me a LOT of the wooden soldiers in Fables for some reason: hard to kill, just keeps coming, singular of mission, lacking empathy….
2. So fresh and new…. – All of the above combines to make a reading experience that is very crisp and novel. Who doesn’t like new ideas and stories? I have no idea whether Meru will find what she’s looking for or not. I have no idea if the CIA guy is good or not. No idea where these Immortals are coming from. What a great feeling!
I hate to build this issue up by tearing something else down, but compare this to Avengers vs. X-Men. While it certainly is kinda neat to see Cyclops with the power of the Phoenix Force, are there any readers gullible enough to think that Phoenix-Cyclops might be the new thing? Or that Captain America will be the new bad guy of the Marvel Universe forever? There is a charm to AvX, but the possible endings are in a much smaller box than the possible endings for Mind Mgmt.
3. Classic Kindt art – The art is as Kindt’s art always is: wonderful. His line style is very loose and open and this allows his characters to have a lot of energy. And his watercolors give the art a very unique look. But…what always set’s Kindt’s art on a different level is the quality of his storytelling. He pretty much sticks to a grid and this greatly enhances the flow of the story. I love to go gaga over artists who can do cool layouts, but for every Gabriel Hardman (who can make crazy layouts work) there are ~20 artists who should just stick to a grid. Within the panels, his art is all directed at telling the story. In fact, just going back through the issue while typing this review, I was noticing more and more storytelling elements in the panels that I’d missed the first time. It’s Kirby-quality storytelling.
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Filed under: Dark Horse Comics | Tagged: Dark Horse, Dean Stell, Matt Kindt, Mind Mgmt, review | Leave a comment »