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Aquaman Annual #2 – Review

By: Jeff Parker (story), Yvel Guichet & Alvaro Martinez (pencils), Jason Gorder, Wayne Faucher, Raul Fernandez (inks), Nathan Eyring (colors)

The Story: Aquaman and Wonder Woman’s not-so-excellent European road trip.

The Review: Since I didn’t finish taking the Bar until Thursday, I was a couple days late in picking up my weekly load of comics. I didn’t think it’d be a problem, though; my favorite shop usually carried more than enough copies of every issue. Certainly I didn’t think Aquaman Annual #2 was in danger of selling out. And yet would you believe that I had to call around to four different shops before I found a spare copy for myself? Everything else I got on Friday, but this one wasn’t in my hands until yesterday.

After reading the issue, I don’t even begin to understand what drove the droves to pick it up. I get the initial attraction: who doesn’t like the idea of an Aquaman-Wonder Woman team-up? They’re both major Leaguers; they both have royal bearing; and they both have roots in ancient mythology. Talk about a match made in heaven—you know, if Arthur hadn’t already hooked up with Mera first. But even if a romance was out of the question, the two still have plenty to bond over. Bizarrely, instead of talking over any of the things they have in common, they spend the time either politely or aggressively confronting each other’s priorities to their respective cultures. Continue reading

Avengers Undercover #7 –

By: Dennis Hopeless (Writer), Kev Walker (Penciller), Jason Gorder (Inker), Jean Francois-Beaulieu (Color Artist), VC’s Joe Caramagna (Letterer), Francesco Mattina (Cover Artist)

The Story: You can’t keep a bad man down, but you can keep a good man down for a little while at least.

The Review: Deaths and resurrections are an essential part of comicbook storytelling, as there can’t really be any higher stakes to play with. And play with the stakes it does. The consequences of Death Locket’s actions and Chase’s condition serve as a catalyst for some significant displays of emotion, and the last-page appearance of a truly surprising resurrection makes for one of the best cliffhangers in recent comics.

There’s very little direct action here, making yet another talky issue, despite a bit of super-power training in the beginning. But the best of Marvel comics have always featured characters stuck in the middle of “will they won’t they” tension, and here’s a comic full of them. Nico takes the focus in this issue, with her training serving as the opening and her moral dilemma to give into the horrors around her as the featured illustration of the conflict facing our heroes. It’s truly a tragedy (in the classical Greek sense of the word) to see Nico slip into darkness — whether it’s truly her own decision or as a victim of the forces around her. But the combination of situation, dialogue, and expressive art make this an engaging and effective, emotionally-resonant, story.
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Avengers Undercover #5 – Review

By: Dennis Hopeless (Writer), Kev Walker (Penciller), Jason Gorder (Inker), Jean-Francois Beaulieu (Color Artist), VC’s Joe Caramagna (Letterer)

SPOILER LEVEL: RED ALERT

The Story:
Our heroes make a deal with devil, but cross their fingers behind their back.
(Attention, fans of Runaways: You will want to read the issue first, so if you read this review instead, you will find SPOILERS.)

The Review:
The pacing of this series is near-perfect. We all knew from the beginning what kind of decision the young heroes would be making (hint: the name of this series is AVENGERS UNDERCOVER) so the big decision the characters make at the end of this issue is not so surprising. What’s actually full of tension is HOW they go about their decision-making process, which in this issue means a tour of the underworld of Bagalia (which includes a quite literal sense of the word) and lots of character interaction.

The characters are divided more or less among lines that parallel their use in the series– the supernatural characters in one area, the “leaders” go with Madame Masque, with Chase and Death Locket, largely reactionary/follower figures, with Constrictor and the Young Masters. It’s in the latter’s group that we get the sense of what exactly “the deal is” with Bagalia, which is revealed to be the hangouts for grunt labor (“like supervillain marines”) for the higher-up, big name villains. At least that provides a sense of place and purpose, to which Death Locket immediately gravitates, relishing the idea of just being “dumb” for once.

This makes it interesting when Death Locket is left out of the circle when the others come up with the idea of a third option in their “in or out” dilemma. The plates are spinning so that Death Locket as well as Cullen/Bloodstone can be set up for further conflict among the group. This is not a cohesive group, which means the antagonists may not be just the villainous cabal above them but could also very well be their peers, the ones they most need to rely on.
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Avengers Undercover #4 – Review

By: Dennis Hopeless (Writer), Kev Walker (Penciller), Jason Gorder (Inker), Jean-Francois Beaulieu (Color Artist), VC’s Joe Caramagna (Letterer)

The Story:
Out of the frying pan, into the hellfire, and in front of Zemo.

The Review:
The cover to this issue pairs very nicely with the last page of the comic, which is a bit unfortunate in that the cover’s colors are too muted to “read” very well, making what could be a provocative and tension-filled cover more of a muddled mess. It’s nice that the logo is a focal point, but the brightness of the logo and the running border at the bottom completely dominates everything else.

Inside, there’s more improvement to the art and colors from last issue, which owes a considerable amount to Walker/Gorder’s return. There are still a few problems of not being able recognizing key characters in some panels, which again is probably down to an unfortunate tendency to continue to dress characters in similar outfits (first formal wear/little black dresses, then prisoner uniforms) that don’t lend themselves to immediate recognition. But the art really shines with very emotive facial and body expressions.

Because let’s be clear, the tension and atmosphere of this book are clearly centered on characters. The comic starts immediately after last issue’s dramatic ending, but the characters’ confusion and arguments play out against the background of their (somewhat aimless) escape attempt. The big showdown of this comic is a conversation between the characters and Baron Zemo, with the cliffhanger demanding an answer born from the characters rather than being a mere plot point. And all of that is made more tragic as the readers hope for the best for these guys, but can only watch as they have to develop on their own, and at their own pace. As Hazmat says, “maybe I’m not totally fine, but I’m fine enough [for now…]”
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Green Lantern: New Guardians Annual #2 – Review

By: Justin Jordan (writer); Stephen Segovia, Edgar Salazar, and Jed Dougherty (pencils); Stephen Segovia, Jason Paz, Jason Gorder, and Jed Dougherty (inks); Andrew Dalhouse and Hi-Fi (colors)

The Story: Kyle finds himself drawn back to Earth when a mysterious artist starts trying to ‘put things right’.

The Review: Green Lantern: New Guardians Annual #2 gets off to a strange start, and I mean strange. One of the major themes of the issue is the feeling that things are just wrong and, while it never gets to quite that point, the early pages of this issue summon up some of that feeling, for better or worse.

The major problem with this issue is that it’s a little hard to get your feet. The transition from the last issue of the series to this story is extremely abrupt and Justin Jordan’s absolute focus on the here and now over the first nine pages doesn’t help at all.

It seems as though Jordan’s script is fighting his page limit a bit. Despite the extra storytelling power of an additional sixteen pages, things are kind of rushed. Part of that is a lack of economy that had been very much present in Jordan’s previous New Guardians work, but it would be dishonest to think that the scope of the story wasn’t a large factor in it. So even after the opening pages on Earth, Kyle is Deus ex Machina’d back to Earth and finds himself at an extremely important location to the torchbearer Lantern.
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Grifter #3 – Review

By:  Nathan Edmondson (writer), Cafu (penciller), Jason Gorder (inker), Andrew Dalhouse (colorist)

The Story: Seriously, Cole—didn’t anyone tell you, “Bro’s before ho’s?”

The Review: Ah, the brother-versus-brother showdown.  Among classic fictional conflicts, there aren’t any much older, whether you’re talking Cain and Abel or Michael and Gob.  And when you couple it with the family-versus-justice dynamic, you can’t have anything but major tension to start with, whether it comes to any good or not.  The success of this end game largely depends on the character strength of the brothers themselves.

Right now, neither Cole nor kid brother Max have so enough going for them to make their confrontation all that intense.  We know close to nothing about Max, other than an indubitably loyalty to his military higher-ups, and with Cole, the best thing most of us can probably say about him is that we don’t not like him, which is not exactly the strongest resonance in the world.

Whatever true drama Edmondson achieves from the scene comes mostly from his writing.  In theory, he should have done a much better job than what we end up with.  His dialogue in past issues has been on point, snappy, and natural, so the switch to overly complicated, expository lines (“You want to talk about pacts?  How about shoulder-to-shoulder, forged in fire?  Stained with cordite.”) that feel even more inappropriate given the context of what’s happening.

Otherwise, Edmondson continues to craft a very layered, long-term plot.  This issue confirms our suspicions that the military knows far more about the neon-blue entities than they’ve let on, meaning their continued pursuit of Cole has little to do with a genuine belief that he’s a terrorist.  Their beef with him goes much deeper, in issue and in time (“There are no mere chances when dealing with operatives of his caliber, Staff Sergeant.”), than that.
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Grifter #2 – Review

By: Nathan Edmondson (writer), Cafu (penciller), Jason Gorder (inker), Andrew Dalhouse (colorist)

The Story: He fought the law, and the law got sent on fire.

The Review: If you have any familiarity with the Wildstorm universe, or if you’re even a big fan of that publisher, one thing you should realize as you read this series that this isn’t the Grifter you used to know and love.  He has many things in common with the Cole Cash of times past, but within the context of the new DCU, he should be considered a new character, and like any new character, he must build up his exploits, background, and world from scratch.

And as this issue shows us, what Edmondson builds up for Grifter is The Bourne Identity with a sci-fi spin.  If there’s one thing this title doesn’t lack, it’s action; you have Cole swinging flour and fire together to detonate a cop’s face, a military man sniping the tire out of a stolen police car and sending it flipping into the air, shootouts in a New Orleans diner…  As you might imagine, you’re never in want for excitement.

All action and no exposition makes a flashy husk of a comic, though, so it’s a good thing Edmondson takes care to introduce some new plot and character elements into the mix.  One of the biggest wrinkles has to be Cole’s admission of his former military ties.  It sure explains his magnificent martial ability, and it throws his previous lifestyle as a common con-man into a new light.  You have to wonder what went down to cause this major career change.
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Grifter #1 – Review

By: Nathan Edmondson (writer), Cafu (penciller), Jason Gorder (inker), Andrew Dalhouse (colorist)

The Story: Ghosts on a plane.

The Review: For years, I had little familiarity with any comic that didn’t belong to the Big Two publishers.  Even so, among the hordes of titles featuring Batman, Superman, Spider-Man, and the X-Men, I could pick out one prominent, unfamiliar face: a blond man, dual pistols a-blazing, a red and black cloth covering his face.  While hardly an icon like the aforementioned characters, Grifter is the face of the Wildstorm universe, and has a respectable status of his own.

In DC’s efforts to promote its acquired Wildstorm properties, Grifter is thus the obvious choice to get his own solo.  But the renewed DCU is quickly becoming a crowded place, and it’ll be a struggle for him (or any lesser-known character, for that matter) to scrounge out a special corner for himself.  What can he bring to the table that we can’t find elsewhere?  Why does he deserve a spot on the stands next to Green Lantern and the Fantastic Four?

Jumping out of a plane after plunging a pointed instrument into a passenger’s eye and before cracking the neck of a flight attendant is a good start.  Really, you don’t get more wakeful openers than that.  The sequence has all the marks of a strong, tense in medias res intro: instant action, a bewildered understanding of events, and a gripping protagonist.  By the time you hit the splash credits in midair, just above the ocean, you’ve already half-invested yourself in his fate.

Edmondson then smartly takes us back to Cole Cash’s quieter days, though you can hardly classify even those as normal.  Even before Cole takes on the name, his talent for confidence tricks has already earned him a rep as an impressive grifter.  That said, the con sequence comes laden with logistical confusion.  You don’t know the target’s identity, the nature of the faked transaction, or even what he gets out of it (since the money he’s given turns out counterfeit).
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Thunderbolts #157 – Review

By: Jeff Parker (writer), Kev Walker & Declan Shalvey (pencils), Jason Gorder & Shalvey (inks), Frank Martin, Fabio D’Auria & Simpson (colors), Albert Deschesne (letterer), Rachel Pinnelas (assistant editor) & Tom Brennan (editor)

The Story: The Thunderbolts battle mystical Nazis in Germany with their new (and questionably loyal) team member – Satana – while the “Underbolts” get started on their training.

What’s Good: This issue is typical, romping, 100 mph Jeff Parker story telling goodness.  If you’re read much of Parker’s writing, you know that he is going to keep the story moving along very rapidly and constantly renew his status quo.  This shows a lot of confidence as a writer because he doesn’t seem to let any one idea become so precious that he can’t move on.  It also has the benefit that if you don’t like something in a particular Parker issue…you know it’ll be long gone in a month or so.  It kinda reminds one of comics before the publishers learned about trade paperbacks in that the story is just a constantly running soap opera: even when a story begins or ends, you’re also in the midst of other stories.   He seem to really eschew the traditional 6-issue story arcs.

So what’s cool in this issue: Well, the Thunderbolts fight magical/mystical Nazi zombie-things.  That’s kinda cool.  Along the way they face an enemy who makes them face their worst fears.  That’s kinda cool.  We get to see a bunch of the Thunderbolts being very unsure of themselves and acting all vulnerable and that’s kinda cool too.  Meanwhile, back on the raft…the “Underbolts” B-team of villains is getting ramped up and we get some character development on Gunna, the Troll.  She’s really neat and I want to know more.  And….in typical comics fashion, the Underbolts are going to get sent on a mission before they’re remotely ready and that will be a lot of fun to read about next month.  Cool story stuff all around.

The art is a bit of a mixed bag this month as Walker and Shalvey team up on the issue with Walker handling the mystical Nazi battle and Shalvey doing the action back on the raft.  I really like both of them individually as artists, but think that Walker with Gorder inking really shine in this issue.  Love all the half-tones the duo uses and I’m not sure who is coloring what pages in this issue, but whoever is coloring Moonstone in the Nazi scenes does a wonderful job of making her look soft and lithe compared to characters like Cage, Juggernaut and Ghost.
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Thunderbolts #156 – Review

By: Jeff Parker (writer), Kev Walker (pencils), Jason Gorder & Walker (inks), Frank Martin & Fabio D’Auria (colors), Albert Deschesne (letters), Rachel Pinnelas (assistant editor) & Tom Brennan (editor)

The Story: While the Thunderbolts head out on a dangerous mission with their new magic user, Songbird tries to recruit a B-team of “Underbolts” from the inmates on the Raft.

What’s Good: A common problem with team superhero comics is that they get stale: “We’ve seen this team tackle that bad dude before!  Yawn!”  Jeff Parker isn’t taking any chance of that happening to Thunderbolts as last issue he introduced a new magic-based villain to the team (Satana) and in this issue he has Songbird trying to recruit a B-team of villains to serve as a minor leagues of sorts should any of the Major League Thunderbolts need to go on the disabled list (whether it is the 15 day DL or the more permanent kind).  So, this issue has all the fun of “first mission with the new team member” and “getting the new team together”.  Seriously, how does Parker jam so much into his comics?  I think this is his 12th post-Siege issue of T-bolts and we have covered 4-5 stories.  Pretty amazing when you consider there are a LOT of other superhero comics that can’t do more than 2 stories per year.  Bravo!

The mission for the A-team is pretty cool.  It’s basically just some kinda thing that Parker made up (I think) where there has been a mystical fortress that popped up in eastern Europe and the hero community has known about it for awhile, but was letting the problem wait until some team had (a) time and (b) an appropriate magic-based team member.  It kinda gives the impression that in Steve Rogers office, there is a big “To Do” list on the wall and this problem has been festering because Dr. Strange is busy and Brother Voodoo is dead, so he keeps tasking the various Avengers teams to tackle some other problem.

Satana is a neat addition to the team.  For one thing, the first scene we see her in, she is climbing around on Man-Thing (heh) and covering him with glowing, mystic tattoos.  This causes Cage to yell, “Woman, what are you doing to that Man Thing?”  (heh)  It’s also cool to see how uncomfortable Satana makes Juggernaut, Ghost and Moonstone.  They’re the “core” villains of the team and as readers, we’ve kinda gotten to like them, so having a new teammate who may be tempted to betray them will be fun.

Kev Walker and the rest of the art team really do a bang-up job.  The style of the book is very unique, but I’ve really grown to enjoy it during his tenure on the book because he does such a good job emphasizing the differing natures of the characters on the team.  When you thing about it, this book has to be a bitch to draw because of the character types: Juggernaut (hulking, but w/o muscles ripping through his clothes), Cage (hulking, but WITH muscles rippling through his clothes), Ghost (small, spectral & skinny), Moonstone (basically a lithe female nude with colored-on uniform), Mach V (a mech/tech type character) & Man-Thing (hulking shambling plant).  Tell you what: There are a LOT of artists working in mainstream superhero comics who would struggle with this title because they can’t manage one of those character types, but Walker seems able to draw anything and his versatility allows Parker to put whatever characters on the team he wants to.
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Thunderbolts #155 – Review

By: Jeff Parker (writer), Kev Walker (art), Jason Gorder (some inks), Frank Martin (colors), Albert Deschesne (letters), Rachel Pinnelas (assistant editor) & Tom Brennan (editor)

The Story: The Thunderbolts need a magical member and recruit Dr. Strange to help find someone with a checkered enough past to be a true Thunderbolt.

What’s Good: Jeff Parker’s superhero comics are so bouncy and that’s one of the things that really defines him as a good writer.  He can do a lot of different styles and genres (as you know if you’re read any of his creator-owned stuff), but when he does superheroes, Parker clearly knows to make it fun and make it fast.  His issues almost remind me of old Bronze Age Marvel comics in how much story he crams into a 22-page story.

Spinning out of last issue (the outstanding one-shot about Man Thing), we had the government raising some concerns about the lack of magical firepower on the team and that’s a fair enough complaint since we’ve all read comics where our supposedly bad-ass heroes get flattened by a magical villain.  So, Luke Cage and Dr. Strange take Man Thing out to find a sufficiently morally-gray-area magic user.  I love who they found and it should be fun watching this person get integrated into the team.  Parker also does some very cool things with the magic itself.  Of course, the selected magic user fights with Dr. Strange, causing Cage to say something like, “Hey! I thought you were more powerful than _______!”  Strange basically says that magic isn’t like physical power because it is knowledge-based, so a character who has been out of sight for some time, could have been studying and developing new magic.  This was a really neat concept.

For most comics, this magic story would be a 3-issue mini-arc, but it all happens in one issue. But Parker also still has time for a B Story by having a new Thunderbolt team leader name AND having Fixer get heckled by the randy women inmates.  These ladies are definitely “frustrated” if they’ll hoot at Fixer.  “What kinda attachments you got for that arm!”  “Yoo Hoo, Fixer!  I’ve got something you can fix right here!”  Some of the funniest things I‘ve read in a while.
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Thunderbolts #153 – Review

By: Jeff Parker (writer), Kev Walker (pencils), Jason Gorder (inks), Frank Martin (colors), Albert Deschesne (letters) & Tom Brennan (editor)

The Story: The Thunderbolts wrap up their battle with the Scorched Earth dino-monsters and an evil Hyperion.

What’s Good: It never ceases to amaze me how much exciting stuff Jeff Parker can cram into one of these issues.  Whereas some writers nowadays think that it is suitable to blow an entire issue with the hero talking about themselves (exciting, huh?), Parker just makes the story move from scene to scene to scene.  Nothing is belabored.  He usually cuts from scene to scene at just the right moment, but always errs on the side of leaving us wanting more instead of thinking, “Good lord.  Why doesn’t that character shut up!”

Parker is also very adept at handling a team book.  Everyone gets a little bit of time in his stories.  Again, he never overdoes it.  And he usually has a story that really gives the characters something useful to do.  I’d love to see Parker get a shot at one of the in-continuity X-books at some point.

So, overall, this is a hopping fun story that even works in some solid humor.  Who knew that Ghost was so expert on lifesaving techniques?

Of course, Kev Walker’s pencils and the efforts of the entire art team really bring Parker’s vision to life.  What I really enjoy about Walker’s style is that it has the cartoony elements that I enjoy for the freedom they give the artist, but he also mixes in some softness and realism in areas like Moonstone’s musculature.  And, that makes sense because Moonstone is a softer character, so she shouldn’t be as angular.  He also capture’s the raw power of Juggernaut very well.  Another neat element is that we get some non-scripted storytelling as Man Thing appears in the background of many panels.  I love it when there are story-elements in the panel that have nothing to do with the word balloons because it shows a dedication to a finished artistic product that goes beyond the mere script.
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Witchblade Annual #2 – Review

“Stalingrad” by Ron Marz (writer), Tony Shasteen (pencils and inks), Jo Mettler (colors) and Troy Petreri (letters). “Interlude” by Ron Marz (writer), Matt Haley (pencils), Jason Gorder (inks) Michael Atiyeh (colors) and Troy Peteri (letters). “The Devil’s Due” by Matthew Dow Smith (writer and illustrater)

The Story: Like most annuals, this one contains multiple stories. Unlike other annuals, this one actually has a through-line running through (the comic portion) of the stories that ties them together with a broad, overarching theme (in this case, past bearer’s of the Witchblade.) We get a tale of a Bearer who uses the Witchblade to excellent effect during World War II (the Battle of Stalingrad, natch), a story about Joan of Arc, and a non-historical Bearer related prose tale that can’t quite make up its mind what it’s trying to be.

What’s Good: I really enjoyed this issue! I’m always a sucker for putting things (especially ancient, mystical artifacts like the Witchblade) in some sort of historical context, so I love hearing tales of the past Bearers, and the ways they chose to use its exceptional power. Marz does an excellent job bringing his two stories to life (although the Joan of Arc interlude was criminally short…more on that later) and Smith’s prose story was well written and entertaining.

“Stalingrad” is clearly the centerpiece of the book, and it serves that purpose very well. The visuals are appropriately dark, with the occasional otherworldly flare that fantastical stories set in the real world need to be effective and believable. The present-day scenes that bookend the piece are strange (in a good way) and throw the reader just off balance enough to sympathize with Sara without losing the overall thread of the story.
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Dark Avengers/Uncanny X-Men: Utopia #1

By Matt Fraction (Writer), Marc Silvestri (Pencils), Michael Broussard, Eric Basaldua, Tyler Kirkham, & Sheldon Mitchell (Pencil Assists), Joe Weems w/ Marco Galli, Eric Basaldua, Rick Basaldua, Jason Gorder, Jay Leisten, Sal Regla, Jon Sibal, and Ryan Winn (Inks), and Frank D’Armata (Colors)

The Story: A riot breaks out as the March for Humanity (led by Simon Trask and his Humanity Now! coalition) reaches San Francisco’s mutant population. The confrontation sparks a wave of violence between mutants and humans that spreads throughout the streets of San Francisco and other nearby cities. With chaos reigning, Norman Osborn sends his Avengers in to restore some order by any means necessary. There is also another plan at work, something far more sinister…

What’s Good and What’s Not So Good: The best thing about the first chapter of Utopia is its strong ending. It’s genuinely surprising and it brings to mind a number of interesting possibilities. What’s disappointing though, is how long it feels like it takes to get the ending that makes the Utopia one-shot worth reading.

While Matt Fraction does a very nice job of ramping up the tension in San Francisco and establishing a sense of scale to the mutant/ human conflict, too much of Utopia #1 feels like fluff. What Fraction establishes in over thirty pages could have easily been taken care of with less than twenty-five. Now, with that said, just because it’s padding, doesn’t mean it’s bad.

Fraction does a lot of great things with the various characters he is allowed to play with. Fluff or not, there’s no denying how well written Utopia is. The scene between Cyclops and Toad is absolutely fantastic, as is the short Hawkeye/ Bullseye appearance. The page showing how others are reacting to the San Francisco mess is also very effective in a “short, but sweet” way.

What bothers me about Fraction’s story is that it makes Cyclops look rather foolish early on. The March for Humanity had apparently been marching hundreds of miles for quite sometime before reaching San Francisco. I find it hard to believe that a character like Cyclops (or any other “X” leader) would not be on top of things regarding how to deal with Trask’s march. Yeah, I know, that complaint is a bit of a nitpick in the larger scheme of things, but after all the character rehab Cyclops has gone through…

By now you’ve probably noticed that I have yet to mention Utopia’s artwork. There’s a reason for that. You know that phrase “Too many cooks in the kitchen?” Yeah… The artwork in Utopia #1 brings that phrase to mind quite often.

Now I’ll leave the “Top Cow” style stuff for you to decide on (expect subtle scenes to look anything but subtle…poses aplenty). What I will discuss, however, is the fact that the first issue of Utopia has visuals that are, when taken as a whole, quite disappointing. For every great looking scene, there is one that serves as a terrible reminder that the art team is made up of fourteen different people. Simply put, Utopia #1 is wildly inconsistent– visually. At least the whole thing has a cohesive look to it though. It really could have been so much worse considering how many people had a hand in creating the artwork.

Conclusion: The Utopia crossover shows a lot of promise, but it takes a while to understand why. If you can deal with the occasionally rough visuals and the sense that things have been stretched out a bit, you’ll find a lot to like about the Dark Avengers/Uncanny X-Men: Utopia one-shot.

Grade: C+

-Kyle Posluszny

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