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Doctor Voodoo: Avenger of the Supernatural #1 – Review

By Rick Remender (writer), Jefte Palo (pencils & inks), Jean-Francois Beaulieu (colors)

The Story: Jericho Drumm, the Houngan Supreme, and now Sorcerer Supreme, has to establish his street cred and get the big job done before a prophesied evil swallows the universe. First stop: Dormammu, and that’s just the prologue! Stephen Strange is there too, finishing up handing over the reins of power before heading off. Then, alone, Doctor Voodoo heads into the world himself, but is surprised by an old enemy and a new challenger for the mantle of Sorcerer Supreme.

What’s Good: The new conception of the Sorcerer Supreme. Doctor Voodoo is not your dad’s Doctor Strange! He’s walking around with human skulls on his belt and shrunken heads dangling off the Staff of Legba. He’s in-your-face and daring, the Gunner of God and the Houngan Supreme. It is seriously cool. The Haitian angle brings a new feel and tone to the Marvel Universe’s top sorcerer. Remender hit all the right notes. At the same time, Voodoo’s got some cockiness issues. Strange lost the mantle of Sorcerer Supreme because he’d become complacent and stopped learning, but Voodoo is into some nasty magic that Strange wouldn’t touch. Anyone smell hubris?

Palo and Beaulieu deliver some beautiful art. I think that magic always gives an artist room to run with the ball and we get a new classical-Greek view of Dormammu’s domain, shrunken heads, the Scrying Stones of Chthon, gritty New Orleans and a defeated, shaken Strange. And the variant cover by Tan was awesome. I’ll give a no-prize to anyone who can tell me which classic cover and artist it’s based on!

What’s Not So Good: Having really learned the worlds of Doctor Strange in the surreal weirdness of Ditko, Brunner, Russell, and even Paul Smith, I found some of the dimensions and environments visited by Voodoo to be a little… restrained. Don’t get me wrong. The art was well done, but I’m not used to straight lines anywhere the Sorcerer Supreme walks. Palo’s extra dimensional designs have a regularity that seems like a lost opportunity compared to the psychological chaos that usually provides the backdrop to Marvel’s magical adventures. Even the brief view of Shuma-Gorath felt like Palo was holding back. I hope in the next couple of issues, Palo lets himself go nuts and to put whatever bizarre wackiness he can think of onto the page.

Conclusion: There are lots of challenges to writing and drawing the Sorcerer Supreme well. Marvel has hit on the right concept and launched a great new series. I expect a few growing pains, but this first issue caught the tone needed to make the Sorcerer Supreme work. Go out and get it.

Grade: B+

-DS Arsenault

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