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Flash Gordon – Zeitgeist #3 – Review

By: Eric Trautmann (plot and script), Alex Ross (plot and art direction), Daniel Indro and Ron Adrian (art), Slamet Mujiono (colors), Joseph Rybandt (editor)

Chapter Three: The Monsters of Mongo: Flash, recently escaped with an assist from the luscious Princess Aura, is shot down in the territory on the lion men. Pursuing agents: should we use surgical strike? Ming: no, make it messy. Meanwhile, back on Earth, Adolph is getting some military aid from old Merciless. Hail Ming!

What’s Good: This is one of two sword and planet titles I’ve picked up from Dynamite this week (see Warlord of Mars: Dejah Thoris #10, for the other). Sword and planet is a fun, escapist form (well, let’s face it, the whole comics medium is an escapist form, but this is more escapist than say, the street level crime of the Kingpin or something). Ross and Trautmann make full use of its conventions. We’ve got alluring evil princesses, quick getaways, strange moons with dangerous aliens, an empire full of goons, all lead by an implacable tyrant. Our hero is daring, truehearted and consummately dangerous, and he’s setting his sights on the bad guy. This is swashbuckling adventure for adventure’s sake, modernized with better tech and science, but at its core, beats a heart of pulp.
The art by Indro and Adrian under the direction of Ross is awesome. I love the draftsmanship and especially the close attention to facial expression, and the shadow and texture required to make it real. The castles and moons and trees and ships and other costumes are evocatively alien, and basically, it is a fiesta for the eyes.
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Exiles #1 – Review

By Jeff Parker (Writer), Salva Espin (Art), and Anthony Washington (Colors)

Some Thoughts Before The Review: I’ll be totally honest and admit that I’ve never read an Exiles comic before. But since it was a light week for me, I figured a new number one issue would be a pretty good place to start.

The Story: The Exiles are a team of (B, C, and D list) Marvel heroes plucked from their respective realities mere moments before death. The mission? To travel from reality to reality in order to put things right so that existence (as a whole) continues. Beast, Forge, The Witch, Polaris, Blink, and The Panther are given the rundown on the situation in the first issue and then sent to fix the first of many realities.

What’s Good: Exiles #1 really gets the series off on the right foot. From the characterization, to the artwork, to the execution of the necessary plot introduction, everything feels absolutely full of energy. And that, my friends, is a very good thing.

Jeff Parker’s script is clever and humorous while also intelligently dealing with both the dense concept and the unique challenge that comes from introducing characters from alternate realities. It is perfectly complimented by artwork that effortlessly manages to be humorous, clever (Beast’s look rocks), vibrant, and lively all at once. Throughout the book there are great examples of how the visuals can elevate the writing and vice versa. And almost all of those examples involve the brilliant use of the character Morph. I never thought I’d see the “Hitler as a baby” dilemma delivered in such a humorous manner…

What’s Not So Good: Despite the entertaining script and eye-catching visuals, there is no denying the fact that Exiles #1 is a fairly standard “team introduction” comic. The formula is a formula for a reason…because it works. But that doesn’t mean that I shouldn’t point out it’s use.

Also worth noting is that some of the smaller panels look slightly rushed and/or lack detail. While excusable for the most part, it proves to be a distraction when the rest of the issue looks so nice.

Conclusion: What else can I say? Exiles is now the latest addition to my pull list. Take a chance with the first issue, I think you will be more than pleasantly surprised.

Grade:  B+

-Kyle Posluszny

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