
By: Robert Kirkman (writer), Greg Capullo (pencils), Jonathan Glapion & Todd McFarlane (inks), FCO Plascencia (colors), Comicraft (letters) & Jen Cassidy (editor)
The Story: Hurg’s bio-bot soldiers go into action, Hurg escapes, plot swirls….
What’s Good: If you’ve been reading Haunt since the beginning, you’ve probably gotten used to the art by now. It has always been strong, but has gotten better since the art team stabilized with Capullo doing the layouts and pencils and Glapion and McFarlane doing the inking. This group established their look so quickly that it pretty easy to take for granted and say, “Yep… that’s what Haunt looks like.” and move on. But, I would encourage you (esp. if you’re not reading this title) to open it up next time you’re in your comic shop. Check out the near obsessively detailed linework! The closest comparison I can make for mainstream fans would be to compare to how Spider-Man’s webs are drawn. Some artists just draw a squiggly thing coming from Spider-Man’s wrist. But others draw all kinds of detail into the webs. Haunt is like the detailed webs, but it is the entire comic book. Just a few examples: drawing random squiggly hairs coming from the top of the balding dudes head when most artists just make the bald guy smooth on top, drawing all the empty shell casings strewn about the floor after the big gunfight and (of course) drawing the ectoplasm coming out of Haunt so that he looks like a living thing and not “the blob”.
The layouts are something to behold too. Haunt never serves up the boring storyboard style panels.
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Filed under: Image Comics | Tagged: Comic Book Reviews, Comicraft, Dean Stell, Fco Plascencia, Greg Capullo, Haunt, Haunt #11, Haunt #11 review, Image, Jen Cassidy, Jonathan Glapion, review, Robert Kirkman, Todd McFarlane, Weekly Comic Book Review | 2 Comments »


