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Quick Hit Reviews – Week of March 30, 2011

What a strong week for comics!  Almost everything last week was at least “pretty good” and that makes us happy at WCBR.  Even though we’ll do out duty and tell you when a comic SUCKS, we don’t take any pleasure in doing so and it’s a LOT more fun to talk about what was good.  However, even though we review a TON of books in-full, there are always a few stragglers that get lost in the shuffle.  Thus, the Quick Hit Reviews….

Scarlet #5 – I can see people having two very different sets of thoughts on this title.  If you’re a police officer or otherwise a general believer of the benevolence of the government, you’re going to really hate this comic.  On the other hand, if you’re a more of a free will, distrust of the “man” type of person I can’t see how this doesn’t scratch a Libertarian itch.  I’m in the latter camp and just love Scarlet.  This issue represents the ending of the first story arc that has seen the titular Scarlet go from meting out some justice against dirty cops, to being the sudden leader of a political movements.  All of a sudden she’s Che Guevara, but she isn’t sure that’s what she wants to be OR if she even can be the leader her “people” want.  Meanwhile we are also introduced to some possibly sympathetic heroes within the power structure and that’s good too.  I know some people decry Alex Maleev’s art as “tracing”, but I don’t care.  Even if he is tracing (and he swears he isn’t in interviews), I like the way he’s using it.  He’s just creating art differently than more traditional artists and it is hard to argue with the stylish results.  Grade: A-   — Dean Stell

Captain America #616 – Well, here’s a comic that’ll earn your $4.99, with a main feature and no less than five back-ups.  Better still, for the most part, it’s all pretty good stuff and there are absolutely no reprints or picture galleries to bulk out the package.  This meaty package is all story content and that immediately earns it some points.  The main feature, written by Brubaker and featuring Bucky in a nasty Russian prison, is really dark stuff and a surprising component to an anniversary issue.  That said, if anything, it functions as an effective teaser for what’s to come.  Dark and nasty as it is, it lets Brubaker shine, somehow melding gritty prison drama with giant killer bear deathmatches.  It’s desperate, dire stuff but also a lot of fun and it brings the hard-hitting drama and excitement back to Bucky after a couple of fairly ho-hum arcs.  I hope the actual Gulag story arc keeps this up.  With five back-up features, you know you’re going to get a mixed bag, but Cap #616 actually delivers the goods for the most part.  While the stories by Kyle Higgins/Alec Siegel and Mike Benson/Paul Grist are fairly forgettable, they have the decency to at least look good.  Meanwhile, the Howard Chaykin and Frank Tieri/Paul Azeceta stories are rock solid, really effectively ruminating upon, and making use of, the sense of “history” that is such a big part of who and what Captain America is.  The real barn-burner, however, is the masterpiece delivered by Cullen Bunn and Jason LaTour.  Tremendous artwork and writing deliver a story that not only focuses upon the importance of Captain America, but does so in a manner that relates it to contemporary times and issues in a manner that doesn’t feel preachy or forced.  Bunn and LaTour paint a picture of a troubled modern America that needs a Captain America more than ever.  And it still finds room for AIM spider robots.  It’s the kind of story that has me very intrigued regarding Bunn’s future Marvel work.  Grade: B+   — Alex Evans Continue reading

Quick-hit Reviews – Week of Jan. 12, 2011

Our pull lists are all a little too long to give a full review to every comic we read in a given week.  So, here are a few quick thoughts on a few issues that were slipping through the cracks…

Captain America: Man Out of Time #3  – I’ve like this series from the start, but this issue–a single scene from this issue, actually–catapulted it from “great” to “truly excellent.” I speak of course of the scene where Tony Stark leads the newly unfrozen Steve Rogers through the Smithsonian, and catches him up on sixty years worth of American history. Not only was it a treat–and some wonderful chary racterization–to watch Steve’s reactions, it really is neat to hear such a quick and well-written rundown of our accomplishments and advancements. Sure, you could interpret it as a little corny, and you might even question Tony’s wisdom in hitting Steve with all of that information at once, but in this case, cool trumps logic. If I was more paranoid–and if I didn’t love Tony Stark as much as I do–I MIGHT even go so far as to suggest the trip was specifically engineered by Tony and the President to make “sure” that Steve “knew too much” to safely send back to his own time. Whatever the truth though, between the museum scene, Steve’s interview with the President, and his heartbreaking and admirable dedication to Bucky, this story is a winner from beginning to end. Best origin story update in a long time.  Grade: A — SoldierHawk

Deadpool #31 – Way continues to deliver with this surprisingly short, and surprisingly entertaining, storyline. Deadpool plays off the vampires (both good and bad) extremely well; their grave and super-serious nature make them natural and very effective straight men for Deadpool’s antics. This issue, as well as the one before it, really show off some of the best that the character has to offer: great one liners, plenty of exciting (and creative) action, and just enough fourth-wall breaking and goofy humor to let you know that everything should be taken with a grain of salt. This makes the ending of this issue either very effective or very jarring depending on how you feel about a sudden and rather unexpected injection of pathos into your ‘Pool book. Personally I found the mood whiplash to be a little much, and felt that it took away from an otherwise successful outing for Way. (If you want to see endbook ‘Pool-pathos done right, may I suggest seeking out Deadpool Team-Up #886, one of the best Deadpool yarns I’ve read in some time.)  Grade: B (Although that absolutely beautiful Twilight parody very nearly pushes it into B+ territory).  — SoldierHawk

Heroes for Hire #2 – Although I was a little foggy on the exact connection between the bad-guys in this issue and those in issue #1 (even though the story indicates they are clearly related), I really enjoyed this issue.  The current comics sales market isn’t supporting any B-list character(s) in a stand-alone, ongoing series.  Marvel seems to finally be getting that, but it looks like Heroes for Hire could be a great place to get the B-listers in an ensemble fashion.  After seeing Falcon, Moon Knight, Black Widow & Elektra last month, this time we get Silver Sable and Ghost Rider.  I’ll be happy to keep this on my pull list just to get to see these B-listers in bite-sized quantities.  The story is fun too, but that’s no surprise coming from Abnett and Lanning.  Walker is an underrated artist (I think) too.  Grade: B — Dean Stell

Halcyon #3 – We finally start to learn why the world has no more crime and villainy in this third issue.  The exact mechanism is a little surprising (and gory), but I don’t think it was unexpected to see that something abnormal was afoot.  I think this issue benefited from reducing the cast of characters to the Batman-analog and his Wonder Woman-esq girlfriend.  It just made the story flow better.  The only thing that holds this issue back (for me) is the art.  It is probably just a personal preference because I’ve heard a lot of people who I respect GUSH about the art, but it just doesn’t work for me.  Grade: B- — Dean Stell

John Byrne’s Next Men #2 – Major improvement from the last issue.  I found the #1 issue to be very cluttered from a story-telling standpoint and wasn’t that enthused by the art either.  I still don’t know or have any attachment to the characters, but the premise that they are scattered in the time stream is fun enough.  Well….”fun” might not be the right word given the nasty situations that present themselves, but I’m interested in the story now.  Having settings like the Civil War and WWII allow Byrne to stretch his legs a little bit.  I actually enjoyed this art way more than the most superhero stuff in issue #1.  I don’t think this is staying on my pull list, but if I hear good things I may pick up the first trade.  Grade: B- (with a bullet) — Dean Stell

 

Halcyon #2 – Review

By: Marc Guggenheim & Tara Butters (writers), Ryan Bodenheim (art), Mark Englert (colors), Dave Sharpe (letters) & Aubrey Sitterson (editor)

The Story: The heroes of Earth continue to adjust to a world without crime.

What’s Good: The premise is interesting: What happens if there is no more crime?  What do the heroes do?  In this well written comic we start to see that the heroes are going to varied responses.  For example, the superfast dude is stressed to within an inch of his life because he (and he alone) is fast enough to get to the scene of natural disasters as they happen whereas the woman who is the Superman-analog knows she isn’t fast enough to do that stuff…and is really kinda enjoying relaxing.  They’re all different, and some will be not so noble.

The writing craft of this comic is really top notch.  It is well paced and the story is told in a way that makes it clear that the creators know what the story is going to be .  We’ve all read comics where you get a sense that the creators have a general sense of what will happen, but not a firm outline.  Not the case here and that is something I generally find to be true of writing teams since the mere act of collaboration requires more detailed planning.

We also don’t often get to say something nice about lettering, but Dave Sharpe is showing why lettering can matter as he does some neat things in this issue.  There is one character who is named Null and he doesn’t speak with typical word balloons, he speaks with black background/white text dialog boxes.  It may not seem like much, but it adds to this Null’s character without the writers having to write anything about him.

Finally, let’s cheer for the second issue coming out promptly.  I think a lot of “indy” comics lose momentum with bad release schedules.  My biggest complaint with issue #1 was that it didn’t give much intro, but that is kinda washed away now because issue #2 came out quickly.
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Halcyon #1 – Review

By: Marc Guggenheim & Tara Butters (writers), Ryan Bodenheim (artist), Mark Englert (colors), Dave Sharpe (letters) & Aubrey Sitterson (editor)

The Story: Guggenheim & Butters begin to explore what happens when the heroes “win”.

What’s Good: There are a couple of common questions in superhero questions, such as, “Why doesn’t Batman just kill those villains since they just bust out of Arkham and cause mayhem again?” or “Are heroes causing crime by being an attractive nuisance for criminals?”  Halcyon seems to be touching on a tangent to those types of questions: What would the heroes do if there was no more crime?  Would they decide to settle down or would some of them prove to be such adrenalin junkies that they would find a way to create some crime to fight?

This issue only begins to establish the world of Halcyon.  The writers take us through introductions to the main heroes.  This series of vignettes is nicely done as each character gets a box with their name and power.  More comics need to use this technique because it is nice to know what these peoples’ names are.  The heroes are all pretty recognizable archetypes from our Marvel/DC comics, so one wonders if this is a bit of misdirection such that we will be surprised when the “Captain America dude” does something that the Marvel Cap never would.  We’ll see.  But, as the stories unfold, the heroes come to the realization that all crime is coming to a stop.  Not just super-powered crime, but also muggings, et al. Of course, this may or may not be scheme by the one super villain we meet in this issue.  It is an enticing concept and it’ll be interesting to see where it goes.

The art works.  It is serviceable and tells the story written by the writers without trying to show off and free lance.  It isn’t without its flaws (an odd looking characters here and there, sparse backgrounds), but it perfectly fine for the story.

Lettering is one of those thankless tasks where it is usually only noticeable when it is done poorly, so we try to offer praise whenever possible.  In this case Dave Shapre uses a really neat font for a scene in Pakistan that makes it 100% clear these folks are speaking a foreign language without resorting to: “<Drop your gun!!>”*       * – Translated from the original Farsi
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