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Kings Watch #4 – Review

by Jeff Parker (Writer), Marc Laming (Artist), Jordan Boyd (Colorist)

The Story: Ming comes out of the gate, ready to integrate Earth to his empire, whether its population wants to or not.

The Review: Revamping characters has got to be a rather hard task. Whenever a character needs to be updated for a newer audience, there is always the need to preserve what has been unique to the character while removing the elements that might not be working as well today. Some characters, in many ways, do tend to translate well to a modern audience thanks to a good imagination and some solid concepts behind them, but not all character are so lucky.

It’s why it’s rather impressive to see that Jeff Parker has successfully brought back some older pulp character to the forefront without removing much of what made them likable to begin with. In Kings Watch, parts of the fun was the merging of old-school sensibilities with newer methods to push forward some characters that were definitely simple back in what some might call ”the good old days”. However, with the way the story got bigger with each issues, how could Parker actually continue in a way that could keep up with the conflict without sacrificing any of the previous strengths?

The writer mostly find a way. Without being a perfect continuation to this rise in terms of threat, the opening of the issue as well as the ways the trio of protagonists deals with the army from Mongo does make for an interesting continuation of the story.

The threat that Ming represent is made clear in this issue, bringing in various humanoid beasts, aliens and some clever additions and changes in the battlefield that is the Earth that allows for the heroes to shine in various ways. The way their army and their technology makes them a superior force to reckon with makes it so the stakes are big, but also indubitably clear. Those are the kind of problems that super heroes are there for.
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Kings Watch #3 – Review

by Jeff Parker (Writer), Marc Laming (Artist), Jordan Boyd (Colorist)

The Story: The protagonists finally band together as the secret of the Kings Watch stands revealed.

The Review: Patience is a virtue that I can be lacking sometimes. In a world where everyone wants everything straight away, these kind of thoughts tend to parasite things we enjoy among a multitude of others. While I am a fan of Jeff Parker, I was getting a bit tired of this mini-series, with how disconnected some of the events could seem and how its three protagonists did not seem to do much beside explain one or two points in each issues. It wasn’t tedious or boring, yet I had seen Jeff Parker write much better comics than this.

Well, it seems my impatience has been unjustly rewarded as the third issue of this series is where not only everything connects, but it also give plenty of rather entertaining and awesome moments for either fans of the characters and those that wish to know a little bit more about them.

One of the rather great elements of this issue is the sensation of spectacle, as there are some introductions and display of major players and what they can do, all done in impressive and satisfactory ways here. Mandrake the magician, the legacy of the Phantom, the secret of the Kings Watch, Ming the merciless and other such concepts are presented in ways that are rather big and expansive. It’s a bit reminiscent of modern super hero comics in a way, as reveals here are treated as results of huge buildup, which is what this story does in a lot of pages. In terms of action and development, it is a ton of fun.
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King’s Watch #2 – Review

Jeff Parker (Writer), Marc Laming (Artist) Jordan Boyd (Colorist)

The Story
: The Phantom learn more about what is going on about the Kings Watch, while Flash gets attacked by the Cobra.

The Review: Old characters still hold some kind of charm, don’t they? After all, the most iconic of super heroes all picked up one or several elements from pulp characters or other old tales in their conception, as traces of the Shadow and Zorro can be seen in Batman, some bits of Mandrake the magician can be seen in Dr. Strange and the list goes on. They may not be the most seriously taken characters nowadays thanks to some of most silly aspects that are attributed to them (like the Phantom’s costume), but for some they hold a cherished place in the collective consciousness of comic readers.

It seems they hold a dear place to Jeff Parker’s heart as well, as he seems to not only respect the origin of those characters, but also manage to bring them to modern time without making them look ridiculous or dated. It would be particularly tough to see the Phantom as an effective and threatening figure, yet Parker seem to succeed as he build on many elements of his mythos to bring the story up to speed while adding flavour to the ongoing narrative. The same also goes with Flash Gordon, a character mostly know for the serials that would nowadays look quite dated, as he participates in the action, showing what makes him special without destroying the tale in the process.
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King’s Watch #1 – Review

by Jeff Parker (Writer), Marc Laming (Artist), Jordan Boyd (Colorist)

The Story: It seems the end of the world is close at hand, as people investigates it, some reacts to it while heroes are on the move.

The Review: There always comes a time for any readers when they decide to follow an artist or a writer. Most people go and buy most of the series involving their favourite characters, but most of us do have a tendency to try out some of the names in the industry. It might be because of a title they wrote, or their personal view on certain subjects and theme, but whichever the reason, it makes us want to see more from that particular author.

It’s no secret that I have a fondness for Jeff Parker’s work, who made me a fan of the Red Hulk and made me love the dysfunctional yet always likeable cast from Thunderbolts. He also had a knack for inventive stories and using golden age heroes, which has been a staple for the numerous Agents of Atlas volumes written by him. With such a pedigree, it seems that him handling a bunch of pulp heroes and teaming them up together should be right up his alley, but is it so?

In a way, it’s a mixed issue, as it does bring up some of the themes rather nicely, yet fails in some other areas. One of the aspects which he does nicely, however, is bring in the general tone that is fitting of each of the character, with Flash Gordon being the reckless adventurer he always is, Mandrake being a bit unsure, yet full of mystery and the Phantom being the brave action he always had been. Even with the minimal knowledge that some may possess of these characters, Parker does not fail to bring their personalities to the forefront.
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Flash Gordon – Zeitgeist #3 – Review

By: Eric Trautmann (plot and script), Alex Ross (plot and art direction), Daniel Indro and Ron Adrian (art), Slamet Mujiono (colors), Joseph Rybandt (editor)

Chapter Three: The Monsters of Mongo: Flash, recently escaped with an assist from the luscious Princess Aura, is shot down in the territory on the lion men. Pursuing agents: should we use surgical strike? Ming: no, make it messy. Meanwhile, back on Earth, Adolph is getting some military aid from old Merciless. Hail Ming!

What’s Good: This is one of two sword and planet titles I’ve picked up from Dynamite this week (see Warlord of Mars: Dejah Thoris #10, for the other). Sword and planet is a fun, escapist form (well, let’s face it, the whole comics medium is an escapist form, but this is more escapist than say, the street level crime of the Kingpin or something). Ross and Trautmann make full use of its conventions. We’ve got alluring evil princesses, quick getaways, strange moons with dangerous aliens, an empire full of goons, all lead by an implacable tyrant. Our hero is daring, truehearted and consummately dangerous, and he’s setting his sights on the bad guy. This is swashbuckling adventure for adventure’s sake, modernized with better tech and science, but at its core, beats a heart of pulp.
The art by Indro and Adrian under the direction of Ross is awesome. I love the draftsmanship and especially the close attention to facial expression, and the shadow and texture required to make it real. The castles and moons and trees and ships and other costumes are evocatively alien, and basically, it is a fiesta for the eyes.
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Flash Gordon – Zeitgeist #1 – Review

By: Eric Trautmann (writer), Alex Ross (plotting and art direction), Daniel Indro (illustrator), Slamet Mujiono (colors), Joseph Rybandt (editor), Alex Raymond (creator)

The Story: Ming the Merciless is looking for fun on a Friday night. Earth is handily in his cross-hairs. The Earth of 1934 reacts with confusion to the super-technology attacking them that manifests as natural disasters. Everyone except Dr. Hans Zarkov. And by coincidence, Flash Gordon, emissary of the President of the USA, and Dale Arden, cartographer, happen to be with him as he is blasting towards Mongo.

What Was Good: Right out of the gates, I have to declare that I grew up on Filmation’s Flash Gordon cartoons as a kid, so obviously I’m coming from a pulpy place of love for sword and planet adventures. Although this is early in the story, I could already see Trautmann assembling the pieces that make Flash Gordon fun. These are: (1) the terrifying Ming and his fragile empire, (2) Flash, the brave, classic hero, (3) Dale, the damsel-love interest, (4) Zarkov, the scientist ally, and (5) the servants of the emperor, but not necessarily loyally so. Ross and Trautmann also pulled in some elements that promise to give this story a theme or gravitas that the pulp original did not have. The addition of the Third Reich and Hitler say a lot about the kind story this is going to be and the foils and thematic contrasts that will be offered. All that being said, this issue was only the inciting incident. The real story begins in issue #2.

Artwise, I was delighted. Indro was a bit quirky, but I found myself liking the way he exaggerates certain elements (Zarkov, for example), cleaves close to traditional styles for heroics (Flash and Dale), while pursuing very modern takes on villainy (Ming and his entourage). All of it was well done and the detail in the 1930s tech was wonderful, right down to the fraying piece of tape labeling a switch in Zarkov’s laboratory.
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Green Lantern Corps #50 – Review

By: Tony Bedard (writer), Ardian Syaf (artist), Vicente Cifuentes (inker), Randy Mayor w/ Carrie Strachan (colorists)

The Story: Revolt of the Alpha-Lanterns, Part 3: Green Lanterns Kyle Rayner, Soranik Natu and Ganthet are fighting an entire planet full of Alpha-Lanterns. In the meantime, Cyborg Superman is doing some body work on John Stewart, which gives Cyborg-Superman a chance to talk for nine pages.

What’s Good: Syaf, Cifuentes, Mayor and Strachan dropped some amazing art into the pages of this book. The pictures and colors are textured, dynamic, bright, moody, and fly the action through the story. Check out the fine line work on Kyle on the first splash page and the color work around the ring. Look at Ganthet’s expression on page two, or Stewart’s on page three or four. These fine artistic moments were taken to another level when Cyborg-Superman opened up his chest. That was a brilliant shot with some great color work.

Bedard has also built a pulse-pounding plot for the art team to play in. Think about it: three green lanterns against a planet of Alpha-Lanterns and a diabolical plan by a half-dead, insane supervillain! What’s at stake? Well, for starters, John Stewart’s insides, but maybe something much bigger that Cyborg-Superman hasn’t revealed. All in all, a compelling story is on offer.
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