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Hack/Slash #26 – Review

By Tim Seeley (Writer), Bryan Baugh (Art), and Mark Englert (Colors)

The Story: A slasher from Cassie’s and Vlad’s past is back. But the Mosaic Man’s return is actually a trap set by someone looking for revenge.

What’s Good: Hack/Slash #26 takes the series back to its roots in some ways. By having Cassie and Vlad track one of the killers that’s responsible for starting it all, Tim Seeley does a fine job of looking to the past while moving the series forward a bit. While the predictable Mosaic Man plot isn’t groundbreaking or anything, the latest issue of Hack/Slash mixes violence, sex, and humor in a way that makes the book a great choice for anyone looking for something outside of the usual superhero comic mold.

Writer and series co-creator Tim Seeley clearly has a love for everything that makes Hack/Slash work so well. The smart dialogue between Cassie and Vlad always has a perfect “buddy” vibe that makes the leading outcasts oddly endearing, and the fantasy near the opening and the humorous result of it effortlessly mixes the series’ signature dark sexuality and comedy together in a scene that, surprisingly, serves as a slice of character work as well (though it’s still a piece of gratuitous fan-service almost any way you look at it). As for the hunt for the killer, it’s punctuated by flashes of violence that could only really work in a comic that uses the horror genre as a foundation.

I’ve been a fan of Bryan Baugh’s work since he jumped on board the series with Hack/Slash #24. His style looks decidedly “indie” and a bit surreal at times, but it’s perfect for a series like Hack/Slash. With the help of Mark Englert’s moody, deep colors and some heavy inks, Baugh’s art captures everything it needs to. The violence features some disturbing details, the overall tone is heavy and dark, and the characters almost always look like they should (he especially nails the look for Cassie, the gothic pin-up, and Vlad the likable brute). In addition, Baugh gives his characters a nice bit of personality through their slightly exaggerated body language and facial expressions. It keeps them from feeling stiff or unrealistic.

What’s Not So Good: I understand the need to lay the groundwork for the future. I really do. But I can’t help but consider it a negative when Tim Seeley breaks the flow of Hack/Slash #26 with a random scene that’s going to have meaning later. It’s more pointless and distracting than it is interesting at the moment.

My biggest complaint about the artwork is that facial consistency is something of an issue. Some panels just look a bit weird when considering what a character looked like just a few panels before. Another annoyance is that faces tend to look a bit “samey” at times. It’s a fairly common comic book complaint, I know, but it’s something that has to be mentioned.

Conclusion: Hack/Slash #26 is a fun book that deserves to be given a look. Do yourself a favor and pick it up.

Grade: B+

-Kyle Posluszny

Hack/Slash #24 – Review

By Tim Seeley (Writer), Bryan Baugh (Artist), and Mark Englert (Colors)

Some Thoughts Before The Review: How fucking cool is the Matt Merhoff cover for the Hack/Slash #24?!

The Story: The pumpkin-headed Samhain approaches Cassie and Vlad about a possible alliance. They both want to take down the Black Lamp Society, which is finally explained in detail, so, as the saying goes, “the enemy of my enemy is my friend.”

What’s Good: I wasn’t a big fan of the Netherworld plot, since it tended to get in the way of the Casssie vs. Slasher storylines that make Hack/Slash the fun series that it usually is. The Black Lamp Society stuff that’s been brewing for the last few issues is something that I can get behind. The Black Lamp Society origin story that’s told in Hack/Slash #24 delivers a nice mix of mythology (True Blood fans take notice) religion, and the supernatural (an explanation for the slashers!?) that, while not super original, fits surprisingly well into the larger Hack/Slash storyline.

Another good thing about Hack/Slash #24 is the artwork by new series artist Bryan Baugh. It’s very stylized (like a cross between tattoo art and sexy pin-up art), but loaded with an impressive amount of detail. Baugh’s work fits the series well and definitely makes the Hack/Slash interiors look quite unique.

As you probably expected, the dialogue in the latest Hack/Slash also scores a spot in the “What’s Good” section. Tim Seeley clearly has a strong handle on the story he is telling and uses smart dialogue and character interaction to drive it forward. While, again, the plot isn’t completely original, it is still fun and compelling. I look forward to reading more of it.

What’s Not So Good: I’m not entirely sure if it’s an issue with the artwork or the colors, but a few panels in Hack/Slash #24 look a bit sloppy. Either lines look extra rough or the colors lack definition. While it’s far from a crippling problem (an extra layer of polish would have helped immensely), it’s noticeable enough to warrant a mention.

Conclusion: Hack/Slash #24 is one of the best issue of the series in a while. The dialogue is sharp, the artwork is well worth checking out, and the storyline shows lots of promise. I can’t wait for the double-sized Hack/Slash #25!

Grade: B+

-Kyle Posluszny

Hack/Slash #23 – Review

By Tim Seeley (Writer), Ross Cambell (Art – Mad, Mad, Mailman), Mike Dimayuga (Art – Blood Blower), and Mark Englert (Colors)

Some Thoughts Before The Review: I’ll take two short Hack/Slash stories in an issue any day. Especially if they can stand alone in a satisfying way.

The Story: In “Mad, Mad, Mailman,” a young girl obsessed with crime investigation tries to figure out if a mailman really did murder some sorority girls. In “Blood Blower,” Cassie, Lisa, and Pooch look to take down a snow-blower that has been killing puppies.

What’s Good and What’s Not So Good: Hack/Slash #23 is decidedly average in every way. Competent, but far from memorable. Not bad, but not particularly good either.

I almost wish I could just stick the comic with a “C” and be done with it, but that would be a disservice to the readers.

The main problem with the Hack/Slash “double feature” is that neither “feature” is all that interesting. The first, “Mad, Mad, Mailman” has an interesting premise (think a morbid version of Harriet the Spy), but it ultimately feels like a waste of time for two reasons: it lacks Cassie/ Vlad and it has an extremely weak ending. The second “feature” is pretty much the complete opposite of the first. It has a weak premise, but it stars the main Hack/Slash cast and ends satisfyingly enough.

On a technical level, Hack/Slash #23 is actually quite good. Though the stories leave something to be desired, Tim Seeley’s character work is, as expected, great all around. As for the visuals, they do a nice job with all aspects of the stories. Ross Cambell and Mike Dimayuga have similar styles, so the book feels like a solid, cohesive package. If I have any complaint, it’s that occasionally Mark Englert’s color work seems to dominate the art. It leaves the work looking a bit less than tight.

Conclusion: Hack/Slash #23 is, as I said, decidedly average. It reads well and looks nice, but there are better comics to be spending money on this month.

Grade: C

-Kyle Posluszny

e: C

Hack/Slash #22 – Review

By Tim Seeley (Writer), Emily Stone (Artist), and Mark Englert (Colors)

Some Thoughts Before The Review: Whether it be through dark comedy or some old-fashioned slasher movie gore, you can always count on Hack/Slash to deliver a good time.

The Story: An unlikely hero emerges as Cassie and Vlad are helpless and at the mercy of the vicious, fear-eating Dread Devourers.

What’s Good and What’s Not So Good: While I generally prefer a one and done Hack/Slash story, the series continuity has enough interesting elements to keep longer running arcs interesting.  Hack/Slash #22 capitalizes on that fact by drawing on old and new alike to bring about some resolution to the inter-dimensional conflict that has hovered over the ongoing series since the beginning.  And though the plot is quite strange at times, Emily Stone proves she’s up to the challenge by crafting some rather disturbing, disgusting visuals that add a lot to the story being told.  As for Tim Seeley’s writing, it is surprisingly character driven and humorous or tense at all the right moments.

If I have any real complaint about Hack/Slash #22, it’s that the inter-dimensional stuff has always left me a bit cold.  I appreciate the idea of an overarching plot to drive the ongoing series, but I always find myself a bit annoyed when that overarching plot takes front and center.  It’s not that the story is bad… It just takes Hack/Slash away from it’s core strength– the buddy comedy/slasher movie stuff.

Conclusion: As a whole, the latest issue of Hack/Slash is entertaining and, as expected, quite solid.  My biggest complaint is one of personal preference, so maybe you may get more out of the book than I did.

Grade:  C+

-Kyle Posluszny

Hack/Slash: Entry Wound

By Tim Seeley (Writer & Artist), Mike Norton, Ross Cambell, & Chris Burnham (Additional Art), and Rachelle Rosenberg (Colors)

Some Thoughts Before The Review: I’ve been looking forward to the Hack/Slash: Entry Wound one-shot since I first heard about it. I may not be part of the target audience since I’m a longtime fan, but more Hack/Slash is always a good thing in my book.

The Story: A radio station host gives the rundown on the “Serial Killer Killer” as Cassie and Vlad head to the site of the next holiday slasher appearance. It’s the Candlemas Murderer’s turn to encounter the Hack/Slash team…

What’s Good: As advertised, the Entry Wound one-shot is sure to feel quite welcoming to new readers. It features a nice looking short story that organically gives a rundown on what Hack/Slash is about and shows the team doing what it does best. In addition, the book also gives readers an introductory letter from writer/artist Tim Seeley and a small pin-up gallery that shows the characters interpreted by various artists. All in all, Entry Wound works surprisingly well as a quality package for new readers.

What’s Not So Good: The story told in the one-shot is pretty lightweight and far from memorable. It does what it needs to do, but nothing more. Also, while I realize that the comic is meant for people new to the series, I still wish there was at least something in it for longtime fans.

Conclusion: Hack/Slash: Entry Wound does a good job doing what it is supposed to do. It’s a solid package for people new to the series and should help the series expand its fan base.

Grade: B

-Kyle Posluszny

The Living Corpse Annual #1 (Guest Starring Hack/Slash) – Review

By Ken Haeser (Writer, Art, & Colors), Buz Hasson (Art), and Chris Hewitt (Colors)

Some Thoughts Before The Review: I’ve never checked out an issue of The Living Corpse, but seeing as how it’s annual features a guest appearance by Cassie Hack and her partner Vlad (of Hack/Slash fame), I figured it was about time to do so. Who knows? Maybe it will hook me enough to make me want to catch up with the series.

The Story: Cassie and Vlad, while investigating the legend of the Jersey Devil, find themselves in The Living Corpse’s territory. While the creature may not be all the legend makes it out to be, there is something worse for the three to worry about…

What’s Good: A simple, fun, comical, and stylish read, The Living Corpse Annual #1 proves to be quite entertaining. While not exactly mind-blowing, the one-shot succeeds largely because it is calibrated to deliver the story in a way that will probably satisfy almost any comic reader (of approriate age this), regardless of how familiar he or she is with the characters involved. And that really counts for something when so many comics are so heavily steeped in continuity or part of some longer plot. The dialogue is mostly humorous, the story is interesting enough, and the artwork is quite unique and eye-catching (love the way the Jersey Devil looks). In short, you really can’t ask for a whole lot more from a one-and-done comic character crossover that seems to be attempting to be welcoming to (mature) readers of all sorts.

What’s Not So Good: By far the biggest negative about the book is the price tag ($4.99) it’s stuck with. I’m all for simple and fun entertainment, but something as lightweight as The Living Corpse Annual should have a comparably lightweight price. Simple as that.

The other negative involves the artwork. For every few impressive panels, there is one that is lacking in some way. Either it suffers from looking too simplified (especially in small panels) or has character work that just looks odd. I mean throughout the book Cassie Hack seems to have a head that morphs into different shapes. And, as another example, in one panel Vlad almost looks like a teddy bear…seriously.

Conclusion: If you are looking for a slick, fun horror-comedy comic book, you can’t really go wrong by picking up The Living Corpse Annual. Then again, there are better comics that can be bought at a much cheaper price.

Grade: C (+ or – depending on your opinion of the price issue)

-Kyle Posluszny

Hack/Slash #21 – Review

By Tim Seeley (Writer), Emily Stone (Art), and Mark Englert (Colors)

Some Thoughts Before The Review: I’ve made no secret about the fact that I’m quite a fan of the Hack/Slash formula. It successfully blends a variety of genres into one extremely satisfying product. One part bloody horror story, one part buddy action comedy, one part grounded drama, and one part supernatural thriller, Hack/Slash somehow manages to work on nearly every level. While the series has hit a few bumps here and there, it always keeps me coming back for more because the basic concept is just so much fun. Simply put, you should be reading Hack/Slash.

The Story: The latest chapter of Hack/Slash sees Cassie’s past catching up with her in a big way. Longtime fans will either love or loathe the surprise returns in one of the more oddball issues of the series. Let me just say that it features one of the more interesting uses of an old lady in a comic book. Yep…

What’s Good: Story-wise, Hack/Slash #21 scores more points with me for what it sets up than for what actually happens. Though that’s not to say it isn’t a fun and entertaining issue. In fact, it might actually be one of the funniest comics I’ve read in quite some time. The bits with the elderly lady, Muffy, are so ridiculous that you can’t help but laugh. Cassie and Vlad even get in on it with some great character moments both humorous and, at times, poignant. Good work Mr. Seeley.

Also worth mentioning is the art team of Emily Stone and Mark Englert. They provide solid visuals throughout the book, with a few extremely stand-out moments. I’ve been a bit hard on Emily Stone in the past (mostly regarding facial consistency and the occasionally sketchy panel), but Hack/Slash #21 features some of her best work. And that work is complimented well by Mark Englert’s effective, quality coloring.

What’s Not So Good: A lot of your enjoyment of the latest Hack/Slash arc will probably rest on what you think of the returning characters. I can easily imagine at least one of them annoying or irritating people, so I can easily imagine his (or her?!) return falling flat. Personally, I think introducing new characters might have been more interesting, but I’m not exactly against how things now stand.

Another not so good thing is that some of Stone’s pencils tend to look a bit sketchy and rough at times. While it doesn’t really distract from the otherwise nice visuals, an extra layer of polish would have helped. I say that especially because Hack/Slash is extremely close to being a consistently good to great looking series as Stone’s solid work continues to improve.

Conclusion: Hack/Slash #21 is a surprisingly funny installment to an extremely entertaining series. While some may find themselves a bit irked by the returns, I believe most will be forgiven by the time they hit the cliffhanger of an ending. I look forward to seeing where Tim Seeley and his creative team take things from this point on.

Grade:  B

-Kyle Posluszny

Mercy Sparx #3 – Review

By Josh Blaylock (Writer), Matt Merhoff (Pencils), and Bill Crabtree (Colors)

Some Thoughts Before The Review: The first two issues of Mercy Sparx hinted that there may be quite a bit of depth to the new series beyond the slick concept of a devil-girl hunting rogue angels. However, writer Josh Blaylock has so far seemed more interested in letting Matt Merhoff go crazy with drawn out fight scenes as opposed to actually getting to the real meat of what Mercy Sparx is going to be all about. While I have enjoyed the brutal, fairly creative devil-girl vs. rogue angel action, the story needs to move beyond that in order to keep me hooked for the long term. I know the debut mini-series ends next month in order to pave the way for the ongoing. Whether I make the jump to the ongoing will largely depend on how things develop as the mini wraps up.

The Story: A meeting with Pastor Collins leaves Mercy quite upbeat as it seems her task on earth is finally complete. The elation is short lived however as the she-devil learns that her task wasn’t exactly heaven sent. It turns out more is at stake than Mercy could have realized.

What’s Good: I hoped for more story and that’s exactly what Mercy Sparx #3 delivers. The character, world, and series instantly became a lot more interesting upon learning the true nature of Mercy’s job. And while the plot twist isn’t exactly original, the stylish artwork and interesting character design leaves me looking forward to the future of the series. In addition, the twist puts Mercy in quite an interesting position heading into the conclusion of the mini-series/ launch of the ongoing. In other words, it looks as though Mercy Sparx could have a very bright future.

What’s Not So Good: There is quite a bit still up in the air regarding the plot developing through the mini-series. A fairly large amount of questions have yet to be answered and while I’m sure they will be addressed in the future, it makes it difficult to judge how satisfying the mini-series will ultimately end up being. Another negative worth mentioning is how the plot twist is both predictable and quite generic. Sure, the whole idea works and lends itself well to an ongoing, but I hope that there ends up being more to the series in the long run.

Conclusion: Mercy Sparx continues to be a fun series that gets by largely on its cool concept and attractive, stylish visuals. If you’ve liked it so far, I’m sure you will end up liking where the series goes next. In my humble opinion, Mercy Sparx is a keeper.

Grade:  B

-Kyle Posluszny

Mercy Sparx #2 – Review

By Josh Blaylock (Writer), Matt Merhoff (Art), and Eduardo Medeiros (Colors)

Some Thoughts Before The Review: I really enjoyed the first issue of Mercy Sparx. It featured some incredibly stylish artwork, an interesting lead character, and an intriguing plot. In other words, it’s got potential. Time to find out if the series can begin to make good on that potential.

The Story: Mercy squares off against another muse, this time she’s up against Elysa. As it turns out, word about Mercy and her tactics has gotten around to other fallen angels, so the latest target doesn’t go down quite as easily as the last. Meanwhile, the plot thickens as some more is learned about what forces are behind Mercy’s mission.

What’s Good: Despite being heavy on the action and fairly light on story, the second issue of Mercy Sparx is actually a bit more enjoyable than the first. Though to be honest, I’m not exactly sure why that is. Maybe it’s the inspired gadgets Mercy wields. Maybe it’s that the artwork that looks a bit more polished and, as a result, handles the action scenes a lot better. Maybe it’s that the end of the issue hints at a plot that strikes a chord with me because of how fascinating I find the use (and abuse) of religion. Or maybe it’s because the book is just downright fun. Whatever the case, the Mercy Sparx #2 leaves me hoping the series develops a following large enough to warrant a long, successful run.

What’s Not So Good: While the book definitely leaves me wanting more, it also leaves me slightly unsatisfied. The ending hints that there is a whole lot more story to tell, but if there is, it needs to be paced throughout each individual issue better. I mean I love a good catfight as much as the next guy, especially one filled with fun gadgets and witty banter, but that can only get a series so far. Here’s to hoping that chapter three puts a little more meat on the bone for people to chew on.

Conclusion: I highly recommend checking Mercy Sparx out for those of you looking for something you simply can’t get from Marvel or DC. The character is interesting, the artwork is perfect for the tone of the story, and the long-term potential is definitely present. I can’t wait for more Mercy.

Grade: B+

-Kyle Posluszny

Hack/Slash #18 – Review

By Tim Seeley (Writer), Emily Stone & Kevin Mellon (Art), and Mark Englert (Colors)

hackslash18Some Thoughts Before The Review: The recently completed Re-Animator crossover left me itching for a stand alone, one-and-done Hack/Slash story about Cassie and Vlad taking care of some random slasher. Unfortunately, it looks like I may have to wait at least a little while for something like that. Why? Well, for starters, there is some serious character work to be done in the aftermath of the crossover. In addition, a few overarching plot threads are in serious need of some advancement. Luckily, it looks like Hack/Slash #18 is going to start dealing with those very issues so that the series can get back to what it does best sooner rather than later.

The Story: Picking up shortly after the traumatic events that involved Dr. Herbert West, the latest Hack/Slash finds Cassie and Vlad at a crossroad of sorts. Both characters question the status of their relationship and how they exist in the world in general. Vlad takes his questions to the bar where he finds himself facing off against a plethora of guest stars. Cassie, thanks to Vlad, spends some quality time with her lady-friend Georgia. Meanwhile, the demon from another dimension introduced last issue on a rampage in search of Cassie and the dog-like alien currently living with Cassie’s friends.

What’s Good: Tim Seeley’s character work for both Cassie and Vlad is incredibly effective considering how easily it could have come off as forced or overly dramatic. It’s next to impossible not to feel for the characters in some way, especially considering what went down over the past few months. As for the visuals, the best thing in the issue is Vlad’s brawl with a number of familiar comic characters. It’s a fun, well-choreographed surprise among all the weighty themes.

What’s Not So Good: The whole alien dog storyline just doesn’t do it for me as a whole. It has been going on for a while now and to this very day, it still seems out of place in a series so heavily based around the things that make the horror genre so fun. Hopefully the arrival of the demon-warrior thing signals the beginning of the end for that particular plot thread, because it feels like it just gets in the way of the good stuff.

Conclusion: Hack/Slash #18 is very good when dealing with Cassie and Vlad. On the other hand, it definitely loses a bit of momentum anytime anything else takes the spotlight. That said, the good most definitely outweighs the bad in what ultimately amounts to a strong, character-driven issue of an entertaining series.

Grade: B

-Kyle Posluszny

Hack/Slash #17 – Review

By Barry Keating (Story), Tim Seeley (Story & Script), Emily Stone (Art), and Mark Englert (Colors)

Some Thoughts Before The Review: While I have enjoyed the Hack/Slash crossover with the Re-Animator for the most part, I can’t help but be slightly disappointed by how Herbert West continues to feel like more of a plot device than a distinct guest star. I give credit to Barry Keating and Tim Seeley for making West’s appearance feel right at home within the overarching plot of the series. However, the last two issues have left me wanting more interaction between Cassie Hack and Dr. West. That said, if the ending of last issue is any indication, the conclusion should deliver what I’ve wanted since I first heard about the crossover arc.

The Story: The re-animation of Cassie’s mother means the return of the Lunch Lady. With her emotions cranked up to eleven as a result of the re-agent used on her by Dr. West, the Lunch Lady picks up right where she left off in an effort to regain her former appearance. Cassie, Vlad, and Dr. West are the only ones that can stop her before more victims are added to her “stew.”

What’s Good: Despite my qualms with the way this crossover was used, the violent, character-driven conclusion is actually quite satisfying. It’s tough not to feel for Cassie after seeing how things play out. Also, I must once again mention how well Tim Seeley writes Dr. Herbert West, as it comes extremely close to bringing Jeffrey Combs’ iconic performance to the page. It definitely leaves me wanting more.

What’s Not So Good: Visually, Hack/Slash #17 is average at its very best. While there are a few good looking moments and some particularly nice panel layout near the end, the book just seems to lack any sort of polish whatsoever. The characters look inconsistent, some of the pencil work looks downright sloppy, and the coloring makes everything look muddy. Disappointing in every way.

Conclusion: If you can ignore some of the glaring artwork issues, you are sure to find a lot to like here if you are a fan of Hack/Slash or The Re-Animator. While not everything that I hoped for, the conclusion definitely makes up for the arc’s slow start.

Grade: C+

-Kyle Posluszny

Echoes of the Damned #1 – Review

By James Pascoe (Story & Script), Roger Robinson (Story & Art), and Idalia Robinson (Colors)

echoesThe Story: Dante Cortez is a member of the Los Angeles F.B.I.’s Behavioral Sciences Unit that is ready to call it quits. He’s also a pill-popping alcoholic haunted by his dreams and an event from his past. When a brutal murder with similarities to other unsolved cases takes place, Dante is once again drawn into the world he had hoped to escape from.

What’s Good: For the start of a supernatural noir tale, Echoes of the Damned #1 does a great job of hitting all the right notes. Dante Cortez is just the right type of disturbed, depressed character that thrives in such a bleak setting. And what a setting it is. Dante’s world is brought to life through moody, stylish artwork that brings a nice sense of weight to each and every scene. It goes a long way toward elevating the fairly generic set-up. While I can’t go into much detail regarding the plot beyond what I’ve already mentioned, I will say that I look forward to seeing where the story goes following one hell of an intriguing cliffhanger.

What’s Not So Good: Despite the overall quality of the writing and presentation, the first issue of Echoes of the Damned doesn’t exactly break any new ground. You have seen this type of character before and you have seen elements of the plot in a variety of different forms of entertainment. And while I really enjoyed the stylish artwork, there are a few instances where the level of detail takes a noticeable dip. Also worth noting is that some of the action is poorly choreographed, though it is hard to tell whether it is the fault of the artist, the panel layout, or the dark coloring (or some combination of the three).

Conclusion: For the most part, you really can’t ask for a whole lot more from a #1 issue. If you are into supernatural stories or the noir genre at all, Echoes of the Damned may be right up your alley. Give its promising debut a shot.

Grade: B-

-Kyle Posluszny

Spooks: Omega Team #3 – Review

By Ryan Schifrin (Creator), Larry Hama (Writer), Adam Archer (Pencils), and Tony Avina (Colors)

spooks3Some Thoughts Before The Review: This series has been really hit or miss so far. It has some good, fun ideas and a nice action-horror vibe, but it has yet to come together in a successful way. Maybe things will start to pick up as the opening arc makes it’s way toward a conclusion.

The Story: The SPOOKS team, in pursuit of Lilithu, heads to Romania in an attempt to bring the ancient demon’s quest for power to an end. Once there, the SPOOKS fight some obsessed cultists, exchange witty banter, cause lots of destruction, and inch closer to their target. In other words, the newest issue of SPOOKS: Omega Team is a lot like the first few.

What’s Good: That this book gives you more of the same. If you like what the series has offered up so far, then you will almost certainly enjoy this issue as well. The action is mostly well done, the banter is somewhat amusing, and the gore doesn’t disappoint.

What’s Not So Good: That this book gives you more of the same. Simply put, this series is already dangerously close to becoming utterly forgettable. The action is starting to feel tired, reading the banter is almost a painful experience at times, and the characters lack the substance necessary to make for a memorable monster fighting team.

Conclusion: SPOOKS: Omega Team #3 will prove to be either a deal maker or a deal breaker. More of the same may work for some people, but this reviewer was hoping for much more from the series at this point. It’s disappointing to see something with so much potential become boring so quickly.

Grade: C-

-Kyle Posluszny

Hack/Slash #16 – Review

By Tim Seeley (Script & Story), Barry Keating (Story), Emily Stone (Art), and Matt Englert (Colors)

The Story: Cassie Hack finally gets a chance to speak with her long lost father face-to-face. Meanwhile, Dr. Herbert West (of Re-Animator fame) continues his experimentation with the body of the Lunch Lady, Cassie’s slasher mother.

What’s Good: Hack/Slash, as a series is at its best when dealing with what made the series a hit in the first place, namely slashers. I mention it because Hack/Slash #16 is definitely at its best when slashers figure into the dialogue or action. Tim Seeley and Barry Keating bring an interesting twist to the slasher formula by attempting to break down their very nature through the discussion between Cassie and her father concerning Mr. Hack’s former line of work.With the well-written guest appearance by Dr. West (I can almost hear Jeffrey Combs speaking his lines), this book serves as a very satisfying read for any horror fan.

What’s Not So Good: The fact that the issue as a whole is extremely hit or miss. The artwork suffers from a few odd angles and the same facial inconsistency that continues to plague the series. I enjoy Emily Stone’s work for the most part, but the same type of artwork snags continue to pop up. On the writing end, my biggest complaint is that Cassie’s reunion with her father falls a bit flat. It feels both rushed and incredibly generic, making it fall a bit short of packing the emotional punch needed to make it resonate with readers.

Conclusion: I was hoping for a bit more from this crossover as a whole, but I have to give credit for how well it is succeeding in advancing the overall plot of the series in a natural manner. There is some good stuff in this issue, and it only looks to get better. I just wish Dr. West functioned as more than just a plot device.

Grade: C+

-Kyle Posluszny

Hack/Slash #1: Halloween Treat – Review

By Tim Seeley (Writer), Emily Stone (Art), Courtney Via (Colors), Stefano Caselli (Intro Pencils), Sunder Raj (Intro Colors), and Sam Wells (Journal Entries)

The Story: A re-print of the very first issue of the Hack/Slash ongoing series, this “Halloween Treat” is an origin tale loaded with special features. In addition to the the full #1 issue, the book features a peek into Cassie’s diary (useful for catching up on some Hack/Slash history), a “slasher” checklist,” and more.

The origin tale is told as Cassie is bound to a chair and tortured while her skinless captor assesses her psychological state and how she came to hunt down “slashers.” If you ever wanted to know about Cassie’s family, her first meeting with Vlad, or how she became the character she currently is, this is the place to look.

What’s Good: This is how you make a re-print worthwhile for both new and current readers. The #1 issue alone is worth the price of admission thanks to a smart, compelling plot scenario and great artwork, but the special features are what push this one into must-buy territory.

What’s Not So Good: There is no denying that Cassie’s past follows a very familiar trajectory. For a series that succeeds in differentiating itself from the more conventional hero stories, the origin of Cassie is surprisingly predictable. Also, on a more personal note, this re-print made me realize how much I miss Stefano Caselli’s Hack/Slash work.

Conclusion: A perfectly executed re-print, Hack/Slash #1: Halloween Treat is a must have for fans and a great read for those that have yet to give the series a shot.

Grade: B+

-Kyle Posluszny

Mercy Sparx #1 – Review

By Josh Blaylock (Writer), Matt Merhoff (Artist), and Eduardo Medeiros (Colors)

The Story: Mercy Sparx is a sexy demon from Sheol, a place located between Heaven and Hell. Her once dead-end life now has purpose as she serves as a bounty hunter for Heaven by bringing in rogue angels living among humanity. In this debut, Mercy Sparx is tasked with bringing in the muse Serendipity, currently living on earth as D.J. Dip. It doesn’t exactly go smoothly.

What’s Good: This comic instantly makes a good impression, thanks to the memorable visuals by Matt Merhoff and colorist Eduardo Medeiros. The look seems to inspired by tattoo artwork and it perfectly fits the tone that writer Josh Blaylock seems to be going for. Along with the amazing art, the idea of Mercy Sparx alone, is interesting, having us look forward to the character’s development. While she comes across as fairly one-dimensional in this first issue, it is not difficult to see how her attitude and lot in life could lead to some compelling scenarios. Especially considering the divine powers she is dealing with. With angels, demons, God, and the underworld in play, the story could easily become much more than the sum of its parts. The concept that this book introduces so far could easily become much deeper than your average bounty hunter story.

What’s Not So Good: As stylish and fun as this book is, it does have some flaws that could be damaging in the future if not addressed early on. The most glaring problem is that the bounty hunting action does not flow quite as well as it should, something that could prove distracting if the series winds up being full of action. The other thing I noticed is that Mercy’s bad attitude could easily come off as annoying to some readers. While I have no problem with her tone this early in the series, she will need some added depth in order to become truly endearing. Neither issue I pointed out crippling at this stage of the game, but they are things that should be taken into consideration for the future.

Conclusion: Mercy Sparx #1 is a promising, fun debut for a character loaded with potential. If a sexy, bounty hunting, metal-head of a demon sounds interesting, be sure to pick this one up.

Grade: B

-Kyle Posluszny

Spooks: Omega Team #2

By Ryan Schifrin (Creator), Larry Hama (Writer), Adam Archer (Pencils & Colors), and Nick Bell (Colors)

The Story: The Spooks team follows the trail of the demon queen, Lilithu, all the way to Istanbul and comes face to face with another powerful demon, the Lord of the Flies. Action, violence, and witty remarks rule the day as the team tries to stop two ancient entities from regaining power.

What’s Good: Spooks succeeds almost entirely on concept alone. I say this because it’s difficult to criticize something that I’m having so much fun with. Despite some very obvious flaws (which I will get to in a moment), this book is everything an action-horror comic should be.

The action is fast-paced, the violence delivers for gore-hounds, and good use is made of some very old source material. Definitely a fun read for fans of the genre.

What’s Not So Good: This series seems to be suffering from an identity crisis. The team gives off an almost buddy-comedy vibe, yet the myths and artwork are straight-up horror. I have no problem with mixing genres, but Spooks seems to be lacking the balance needed to pull that off.

The team interaction comes off as silly more often then not, yet some of the images and scenarios are downright nightmarish. Instead of blending these elements into something special, they clash in an uncomfortable fashion.

Conclusion: This series is a lot of fun and is built off of a great concept. That said, it definitely has a few growing pains to work through. Fans of action or horror will eat this up, but I doubt it will create any converts.

Grade: B-

-Kyle Posluszny

Voltron: A Legend Forged #3 – Review

By Josh Blaylock (story), Julia Bax (pencils), Wes Dzioba (colorist)

The Story: Trapped in the distant past, the team of the Voltron Lion Force are rescued from their primitive capturers by a knight bearing an uncanny resemblance to Voltron, itself. Eventually, Keith and his crew meet with King Altarus, founder of the Voltron Project. Altarus, along with his council, question their newly found guests and eventually grapple with a decision on whether to reveal the secrets of Project Voltron or not.

What’s Good: I’m digging this time traveling storyline. I’ve always wanted to read the real Voltron origin and this is probably as close as I’m going to get. I think this concept could have stood on its own without the Lion Force having to go in the past, but I understand the need to not alienate the audience from the core characters. I also love the Altarus Knights.They’re well designed and a surprisingly good story element – especially when Altarus’ son first shows up on the scene to rescue the Lion Force.

What’s Not So Good: Where is the Vehicle Voltron team?! We got two lousy panels with them last issue and they’re no where to be found this issue. What gives?

Sadly, the art continues to be problematic and amateurish at best. The low production values really diminish the story’s charm and the absence of any inking rob the art of much needed polish. Sorry, but there’s only so much a colorist can do to save a botchy art job. Also, why can’t the interior look as good as the cover(s)? Devil’s Due needs to stop spending tons of dollars on variant artists (there’s four different covers to this issue) and hire an inker and a better penciler for this book. It’s a disservice to the fans.

Lastly, there’s a lot of unneeded dialogue riddled throughout the book. I literally skipped through paragraphs of dialogue because it was either too cliche or too predictable.

Conclusion: Admittedly, this is one of those books where the concept is better than the execution. Still, I’d be lying if I didn’t say I was entertained by the story. What’s important is that the spirit of Voltron is perfectly captured in this series and there’s a strong sense that Josh Blaylock genuinely cares about the material. I just think he needs a story editor who will throw down the hammer and make him clean things up a bit.

Grade: C+

– J. Montes

Voltron: A Legend Forged #1 – Review

By Josh Blaylock (writer), Mike Bear (art)

I’m a fan of Voltron. As a kid it was one of my favorite shows and when Image Comics/Devil’s Due resurrected the franchise in 2003 I was all aboard for some fun nostalgia. The funny thing is the comic series was maybe just a little bit too true to the Voltron spirit. Like the show, the characters were paper thin, the plots silly, and the dialogue awful. Needless to say, I stopped buying the book after the third issue. Fast forward four years and we’ve got Devil’s Due ready to take another crack at the franchise.

Cautiously optimistic was my attitude going into this and much to my surprise, the story actually delivers. I’m probably one of the few Voltron fans out there who prefers the Vehicle Force to the Lion Force, and in this issue we get both squadrons. I’m actually really impressed with how writer Josh Blaylock manages to get both teams in the same book without making it feel forced. Granted, the story is nothing that will garner awards, but its straying from the typical Voltron formula is something most fans will appreciate. The dialogue, on the other hand, is quite spotty. At times, the conversations flow naturally, and other times it left me scratching my head or rolling my eyes. “How did they know we were here? Damn security leaks,” is probably the worst bit of dialogue I’ve read in a comic all year. Mr. Blaylock needs a better editor (or one that’ll speak his or her mind).

Even worse is the art by Mike Bear. His art does nothing but hurt the book while also proving once again that Devil’s Due needs to spend some money and hire some inking talent. Save for the opening pages, every panel that follows feels amateurish in composition. I’m sorry, but there’s only so much a colorist can do to cover up for an awful penciling job and it’s very apparent here. Also, the battles out in space are truly atrocious. This is the kind of space battle art I would draw on lined binder paper in elementary school. The ships have no sense of depth or dimension, the scenes lack drama, and the ship designs are utterly generic.

Despite the enormous amount of grievances, I remain a supporter of this book. Why? Because it’s a more grown up Voltron story, and one that I’m actually interested in seeing finished. The art may not have any semblance of Japanese anime, but that’s okay. The characters, for the most part, are easily identifiable and the story actually dares to push the Voltron mythos into new territory. If Blaylock can tighten up his dialogue and maybe hire a new artist, this book could thrive as a strong offering. Until then, it remains strictly average and I remain cautiously optimistic. (Grade: C)

– J. Montes

Hack/Slash #12 – Review

Tim Seeley (Writer and Artist), Mark Kidwell (Writer), Emily Stone (Artist), Milen Parvanov, and Courtney Via (Colors)

Hack/Slash, for me, is the ultimate guilty pleasure. It manages to deftly combine a number of my favorite things into one of the most consistently entertaining, visually pleasing comics on the stands. Cassie and Vlad are compelling characters, the extreme gore fits the tone of the series extremely well, sexuality is used intelligently, the humor is spot on (cheesy at times, but in all the right ways), and the stories told are almost always unique enough to make the series stand out. While not necessarily something everyone can or will enjoy (mostly due to the language, gore, and sexuality), this title is something most mature comic fans should at least try out. Horror movie fans: if you haven’t checked out this series yet, it’s time to get on board!

Now with all that said, Hack/Slash #12 is probably not the best way to be introduced to the series. On the other hand, maybe it would be the perfect place to jump on because it functions as a two-part stand alone story that can be read without knowledge of the series. While entertaining and full of moments that can really only be found in a Hack/Slash story, this issue suffers because of the odd way in which the story comes about. Apparently, the story was meant to be released by Fangoria Comics as part of its “Bump” mini-series, but when Fangoria Comics went down, the story of Cassie and Vlad versus Bump was left to linger. Now, after some changes to the length and the story, it has found its way into the Hack/Slash ongoing series. I mention all of this because I can’t help but feel that this issue would have been much better had it not had such a tumultuous trip.

Hack/Slash #12 is the first part of a story about an investigation into the massacre of 32 collegiate environmental activists. Cassie and Vlad show up to the scene and, after running into a famous news anchor and a local policewoman, find themselves in a brawl against some cool looking wooden creatures. The main storyline works well enough, and I look forward to the second part of the arc, but the book stumbles a bit in the way it tries to fit the larger arcs of the series into what probably should have been left as a stand alone story. While it doesn’t damage the book in any major way, it gives the book a disjointed feel. This is unfortunately amplified by some inconsistent artwork.

As usual with this series, most of the dialogue is quite entertaining and there is a nice sense of camaraderie between Cassie and Vlad. Dark humor is used to great effect and while some of the dialogue is cheesy, it fits the story well considering the B-movie trappings. This is a fun read all around. As a side note, keep an eye out for a pair of cult favorites making a hilarious cameo.

The artwork, as noted, is pretty inconsistent and, to be honest, this surprised me quite a bit. The beginning and ending fits with the style commonly used in the ongoing series, while the main story has a completely different visual style. Neither style is bad, but the difference is quite jarring as the characters look completely different depending on the section of the book. On top of that, in the main portion of the comic, Cassie seems to have a slightly different look every couple of panels. This is all quite distracting and I know I would have enjoyed the book more if it had a more consistent look to it. I hope this is just a slight misstep, as the series is usually great to look at. Also, on the more positive side, I want to mention how perfect the gore is. When the blood starts to flow, the artists completely nail the look of an absolutely over the top horror flick and one kill in particular stands out as one of the more brutal things I‘ve seen in a comic.

Hack/Slash #12 is an entertaining and fairly attractive, if inconsistent, comic when taken on its own. However, I have come to expect a bit more out of this series than what is offered here. This issue would have worked better as the stand alone crossover it was meant to be. (Grade: C)

-Kyle Posluszny

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