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Kings Watch #4 – Review

by Jeff Parker (Writer), Marc Laming (Artist), Jordan Boyd (Colorist)

The Story: Ming comes out of the gate, ready to integrate Earth to his empire, whether its population wants to or not.

The Review: Revamping characters has got to be a rather hard task. Whenever a character needs to be updated for a newer audience, there is always the need to preserve what has been unique to the character while removing the elements that might not be working as well today. Some characters, in many ways, do tend to translate well to a modern audience thanks to a good imagination and some solid concepts behind them, but not all character are so lucky.

It’s why it’s rather impressive to see that Jeff Parker has successfully brought back some older pulp character to the forefront without removing much of what made them likable to begin with. In Kings Watch, parts of the fun was the merging of old-school sensibilities with newer methods to push forward some characters that were definitely simple back in what some might call ”the good old days”. However, with the way the story got bigger with each issues, how could Parker actually continue in a way that could keep up with the conflict without sacrificing any of the previous strengths?

The writer mostly find a way. Without being a perfect continuation to this rise in terms of threat, the opening of the issue as well as the ways the trio of protagonists deals with the army from Mongo does make for an interesting continuation of the story.

The threat that Ming represent is made clear in this issue, bringing in various humanoid beasts, aliens and some clever additions and changes in the battlefield that is the Earth that allows for the heroes to shine in various ways. The way their army and their technology makes them a superior force to reckon with makes it so the stakes are big, but also indubitably clear. Those are the kind of problems that super heroes are there for.
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Flash Gordon – Zeitgeist #1 – Review

By: Eric Trautmann (writer), Alex Ross (plotting and art direction), Daniel Indro (illustrator), Slamet Mujiono (colors), Joseph Rybandt (editor), Alex Raymond (creator)

The Story: Ming the Merciless is looking for fun on a Friday night. Earth is handily in his cross-hairs. The Earth of 1934 reacts with confusion to the super-technology attacking them that manifests as natural disasters. Everyone except Dr. Hans Zarkov. And by coincidence, Flash Gordon, emissary of the President of the USA, and Dale Arden, cartographer, happen to be with him as he is blasting towards Mongo.

What Was Good: Right out of the gates, I have to declare that I grew up on Filmation’s Flash Gordon cartoons as a kid, so obviously I’m coming from a pulpy place of love for sword and planet adventures. Although this is early in the story, I could already see Trautmann assembling the pieces that make Flash Gordon fun. These are: (1) the terrifying Ming and his fragile empire, (2) Flash, the brave, classic hero, (3) Dale, the damsel-love interest, (4) Zarkov, the scientist ally, and (5) the servants of the emperor, but not necessarily loyally so. Ross and Trautmann also pulled in some elements that promise to give this story a theme or gravitas that the pulp original did not have. The addition of the Third Reich and Hitler say a lot about the kind story this is going to be and the foils and thematic contrasts that will be offered. All that being said, this issue was only the inciting incident. The real story begins in issue #2.

Artwise, I was delighted. Indro was a bit quirky, but I found myself liking the way he exaggerates certain elements (Zarkov, for example), cleaves close to traditional styles for heroics (Flash and Dale), while pursuing very modern takes on villainy (Ming and his entourage). All of it was well done and the detail in the 1930s tech was wonderful, right down to the fraying piece of tape labeling a switch in Zarkov’s laboratory.
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