• Categories

  • Archives

  • Top 10 Most Read

Action Comics #6 – Review

By: Grant Morrison (writer), Andy Kubert (penciller), John Dell (inker), Brad Anderson (colorist), Sholly Fisch (feature writer), Chriscross (feature artist), Jose Villarrubia (feature colorist)

The Story: Now you know where all those little voices in your head are coming from.

The Review: I don’t think I’m the only one, but I sometimes give Morrison a lot of flak for being purposely obscure in his writing.  The combination of his strange ideas, highly stylized choice of words, and loose playing with time and space often leave me bewildered, unsure if I’m reading genius or gobbledygook.

After reading this issue the first time around, I sat back, my mouth slightly agape, and murmured aloud, “Am I high, or is he?”  Maybe I read it too quickly or too carelessly, but I could not make head or tail of it.  On the second reading, I sat back again, this time my mouth pursed in thought.  All the pieces I had found so disjointed, wordy, and confusing the first time around had come together and made a deep impression on me.  Or, to be accurate, I should say it impressed me.

For one thing, Morrison amazes, as he regularly does, with the boundless enthusiasm and scope of his ideas.  Who else would come up with a plot involving tesseracts that allow objects to be bigger inside themselves than out, allowing Superman’s enemies to hide and plot within his very brain?  Who else can give a rocket ship character, actually making you feel invested in its fate?  When it comes to sheer creativity, this issue beats all preceding ones by a mile, and that alone makes it truly memorable for the first time since this series relaunched.

That’s not to say there aren’t flaws.  It’s still baffling why Morrison chooses to tell this particular tale smack-dab in the middle of a story arc where T-shirt Superman already has his hands full against the Collector of Worlds.  The fact that his rocket ship plays a significant part in the issue also throws you off track, since up until #3, the military still had it in their possession.  Also weird is the presence of Drekken, or Erik, or whoever that shapeshifting foe is; he doesn’t do much other than get in Superman’s way, and you never find out where he came from.
Continue reading

Action Comics #5 – Review

By: Too many to list—check out the review.

The Story: Invasion of the Space Babies!  They’ll overwhelm you with their cuteness!

The Review: The coming of Superman to Earth as a babe rocketed from the doomed planet of Krypton is probably the origin story of origin stories, one which still retains a lot of its purity and sense of wonder to this day.  There’s just something inescapably poignant about the idea of a mother and father doing all they can to save their child, putting their trust in an unknown world to foster him, and him becoming its savior in return.

It’s a great story, but one that’s been told and retold so often, and with so little variation in the telling, that it’s become a bit tiresome to hear.  Weariness is the predominant feeling you get when reading through the first half of this issue.  For anyone who knows anything about the Superman mythos, nothing Grant Morrison writes will surprise you.  The classic details are all here, untwisted, and while that’s a relief on a lot of levels, it’s also rather dull to read.

The changes Morrison introduces to the story are few and subtle in nature.  Lara has a more critical role in Kal-El’s sojourn to Earth; she helped Jor-El build the saving rocket, and she’s the one who arrives at their last, desperate option to save their son when Jor-El freezes.  You discover that before they put Kal into the rocket, they attempted to save themselves by escaping into the Phantom Zone, only to find it already occupied by the worst of Krypton’s sadists.

While a lot of the issue is at least readable, if not refreshing, Morrison dives into some very exotic turns of phrase when writing the voice of the rocket’s Brainiac A.I.  I’ve never liked it much when Morrison puts on his beat poet hat; it just seems distracting and sometimes confusing: “Then blinding gulfs of superspace.  Of un-time.  Exquisite calculations.  The last son of Krypton dreams.  And searching.  And now!”

And that’s before you get to the completely baffling sequence involving a time-traveling chase of the Anti-Superman Army by Lightning Lad, Cosmic Boy, Saturn Girl, and grown-up, body-suited Superman (as opposed to folksy Superman).  This scene not only breaks into the middle of the “Collector of Worlds” arc (which doesn’t continue this issue), it delivers puzzling language of its own: “This, all the K in the universe—the colored isotopes synthi-K and Kryptonium…”
Continue reading

Adventure Comics #526 – Review

By: Paul Levitz & Geraldo Borges (storytellers), Marlo Alquiza (inker), Hi-Fi (colorist), Jeffrey Moy (2nd feature penciller), Philip Moy (2nd feature inker)

The Story: Glorith performs the first genetic exorcism, and XS tries her hand at modern art.

The Review: Even though DC’s co-features largely didn’t work, the concept of them as bonus tales to your title’s usual offerings had a nice appeal.  Whether they were worth the tacked-on dollar was arguable, but they never harmed the main series story-wise.  Occasionally they even enhanced their partner feature, if the creators put a little effort into it.

Not so here.  Levitz’s follow-up features have done little for his ongoing storyline except take away space that could’ve been devoted to more action and plotting.  Chemical Kid’s family problems had the potential to be a strong opening arc for these kids’ misadventures, but four issues in, the pace reduced to a crawl, the story still hasn’t got the excitement or intrigue it needs.  The stolen gene-mods could’ve been the first step to a much larger adversary for the Legion wannabes, but Levitz seems intent on letting the plot end on an anticlimactic note.

At least he spends time giving some interesting new shades to our young heroes.  Dragonwing gives off a tough vibe, but she’s also sensitive to her teammates’ feelings, even smoothing tensions between Gravity Kid and Chem Kid.  Glorith may be naïve about the modern world, but she’s respectfully strict about her magical traditions.  And Chem Kid’s lack of scruples when it comes to money may be the thing that gets between him and being a true hero.
Continue reading

Adventure Comics #525 – Review

By: Paul Levitz & Phil Jimenez (storytellers), Andy Lanning & Sean Parsons (inkers), Hi-Fi (colorist), Geraldo Borges & Marlo Alquiza (2nd feature artists)

The Story: It’s not easy having a dad who gives superpowers to the people trying to kill you.

The Review: Having a magic-user on your superhero team can be a great idea in practice, but very risky for a comics writer.  Magic can be a great catalyst for telling stories, but it can get out of hand very quickly.  Too often, magicians end up acting as deus ex machina by instantly getting their team out of otherwise inescapable scrapes—just look at Dr. Strange on the Avengers, or Zatanna on the Justice League.

There’s plenty of reason to fear Glorith will wind up doing the same thing for her Legion Academy mates.  With all her pals out of commission, she still manages to take down the rest of the gene-modified gangsters by herself using some vaguely portrayed powers (Illusions?  Mind control?  Telekinesis?).  Let’s hope Levitz doesn’t make this a habit—it can get old pretty fast.

On top of that, you have the dissatisfying non-conclusion to Chemical Kid’s storyline, where as it turns out, his dad’s been selling off his gene-mod tech to cover his gambling debts.  It’s a pretty cliché sort of explanation that doesn’t lead anywhere, although it’s kind of fun to see Chem Kid’s dad as a whimpering coward. The kids don’t really have a chance to do anything about it either, since Levitz chooses to abridge their plot with two other stories in the issue.

Senior Academy members Lamprey and Power Boy get their graduation final by taking down some exotic animal smugglers (which, amusingly enough, include elephants—nice to know we haven’t completely killed them off by the 31st century).  It’s a low-stakes test, and since you don’t really know the Legion-hopefuls all that well, you have little interest in their success.  Let’s hope their getting shunted to prison duty on Takron-Galtos ends their part in this title for good.
Continue reading

The Legion of Super-Heroes #11 – Review

By: Paul Levitz (writer), Daniel HDR & Wayne Faucher (artists), Hi-Fi (colorist)

The Story: It’s like playing Where’s Waldo?, only with several dozen super-powered criminals across interplanetary space.  That’s fun, right?

The Review: It’s a common issue in comics that once you take a step back from the flashy action sequences and charged emotional scenes, you realize there’s really nothing happening beneath it all.  There’s nothing inherently wrong with the decompressed story arc, but unless the writer can pack each issue with enough compelling material to make it worthwhile, the whole thing can seem like a needlessly dragged out plot.

If you read Legion of Super-Villains, you quickly realize Saturn Queen is not only in complete control, but she also has all the answers to their long-term plans and goals.  Essentially, she’s the only villain we’re interested in, since all her subordinates act only to serve her.  That leaves little depth or motivation to the goons the Legion tackles in this issue; their only purpose seems to be vying with each other to gain Saturn Queen’s favor, and there’s little fun in that.

With such narrow-minded minions, it’s no wonder they come across so goofy—take Sun Emperor’s confrontation with Timber Wolf: “One dead Legionnaire will surely put me back in the queen’s good graces…two or three would be a surfeit of offerings!”

The Legionnaires don’t fare much better, since their action dialogue still induces uncontrollable cringing from you.  It’s as if Levitz feels they have to banter, so he injects these silly, forced riffs while they’re in action: “Now let the boys collect them.”  “Let’s not be sexist—that’s centuries out of style.”  “They didn’t mean anything, Ayla.”  “It’s called teamwork.  Get over it.”  When they act this nonchalant, it’s hard to take their battles seriously.
Continue reading

Adventure Comics #521 – Review

Lead Story By: Paul Levitz (writer), Geraldo Borges and Marlo Alquiza (artists)
Back Up Story By: Jeff Lemire (writer), Mahmud Asrar (penciller), John Dell (inker), Pete Pantazis (colorist)

The Lead Story: Some sort of Oan intelligence is looking for someone strong enough and fearless enough to carry a green lantern ring. In the meantime, a bunch of legionnaires are off in Uganda, trying to fix up after an earthquake that, after a little bit of investigating, doesn’t look very earthquaky, especially when it wallops a couple of them at better than the speed of light.

Lead Story What’s Good: Borges and Alquiza have an attractive, arresting art style that works really well on expressive faces (check out Shadow Lass or her racist boyfriend on pages 2 and 3) and interesting aliens (the Oan on page 2 or the close up on Tellus on page 6). That’s half the battle right there.

Story-wise, I was intrigued by the vanished Green Lantern corps and its last representative trying to revive the venerable force. That was interesting, although the Legion’s reactions seemed a bit odd and unexpectedly submissive. “Everyone come here so I can pick a new Green Lantern.” “No problem. Here we are.” Huh? Oh, well. The dialogue and writing worked for me as well, especially Dawnstar and Shadow Lass.

Lead Story What’s Not So Good: While Borges and Alquiza have some strengths, I think they’re still working on a few weaknesses as well. On weird camera angles or even just people looking up (splash page with the Oan on page 13 or Lar Gand on page 15), the proportions go all funny. The women are attractive, but obviously every one has had a cheap boob job leaving their mommy parts sticking out at odd angles in defiance of gravity and good taste. As well, in terms of composition, panel-wise and page-wise, the approach is very middle of the road. (Instructions: Put camera in standard position A. Pan right to standard position B. Repeat.) This left the panels themselves rarely dynamic, and the panels on the page didn’t feel like they were flowing from one to another. Some artists have tried some interesting things with diagonal layouts and odd-sized panels, but nothing innovative was tried here.

Writing-wise, I was surprised (negatively) that Levitz had picked such classical background action. The old legion stories were filled with the Legionnaires leaping into natural disasters (as only do-gooders can) and saving humans and endangered wildlife. I think that worked in the sixties, but comics have matured a lot since then and I didn’t feel this mood was quite up to what comics are capable of doing. I wasn’t invested in the disaster, so the action didn’t really pull me in.

Back Up Story: The Atom is in one dilly of a pickle. Dad is in the clutches of bad guys. The Atom’s belt is fried.

Back Up Story What’s Good: I bought the story in this feature, the conflict between hero and uncle, the redemption arc that was going on and the stakes (Dad’s in trouble). The art on this story was rougher, but more dynamic than the lead story, while remaining emotive and expressive.
Continue reading

The Legion of Super-Heroes #7 – Review

By: Paul Levitz (writer), Yildiray Cinar & Wayne Faucher (artists), Francis Portela (back-up artist)

The Story: Cosmic Boy, Timber Wolf, Ultra Boy, and Tyroc investigate the murder of a United Planets councilor, leading them to confront the assassins and prevent further government deaths.  Meanwhile, Sun Boy considers Legion leadership, and Mon-El and Earth-Man have words over Shadow Lass, Mon-El’s ex and Earth-Man’s current flame.  In the back-up story, Brainiac 5 and Chameleon Boy travel to Naltor, world of seers, where Chameleon Boy receives a disturbing vision of his future and Brainiac 5 interrogates Harmonia Li, a mystery from the past.

The Review: Part of what turns off many readers from Legion is the astonishing amount of baggage it’s packaged with.  When Geoff Johns revived the team in his “Superman and the Legion of Super-Heroes” story, he brought back the original Legionnaires with all their complex histories intact.  The result is a team that is somewhat wiser and more experienced, but also one that feels like most of its biggest adventures has already passed.

Paul Levitz is now responsible for crafting the great Legion stories to come, if there are any more to be had.  The first six issues of this series focused on establishing the current tone and dynamic of the team.  This newest issue should be the start of higher-stakes conflicts for the Legionnaires, but so far, there is little happening to generate much excitement.  The A-story in this issue—assassination attempts on UP councilors—seems slightly drab, since Levitz takes little time to show why we should care about whether these councilors die or not.  No one, least of all the Legionnaires, seems very distressed by what’s happening.

The low-key B and C-stories don’t help to shore up the weak primary plotline.  Mon-El and Earth-Man’s confrontation is so short, it doesn’t gain momentum, and happens almost out of nowhere.  Shadow Lass is a foxy girl, no doubt, but the brief exchange between her former and present lovers offers no reason why they’re fighting over her.  The even shorter discussion of Legion leadership doesn’t really move that plotline anywhere, and comes across as a pointless distraction to the other stories.  It would have made sense to cut the Brainiac back-up to develop the A-story more, or perhaps integrate the two altogether.  It just seems that with Levitz trying to advance four different plots simultaneously, the pace slows to a crawl as each plot moves an inch forward at a time.
Continue reading

The Legion of Super-Heroes #3 – Review

by Paul Levitz (writer), Yildiray Cinar (pencils), Francis Portela (pencils & inks), Wayne Faucher (inks), Hi-Fi (colors), and Sal Cipriano (letters)

The Story: Earth-Man is forced to go on his first mission as a Green Lantern and the Legion finds itself pitted against Saturn Queen.

What’s Good: I absolutely love Earth-Man under Levitz’s hand.  He adds a really fun dynamic to the team, his dialogue is consistently dickish, and Levitz continues to tease new developments for the character.  I’ve really enjoyed Levitz’s placing Niedrigh in increasingly uncomfortable positions, and when, this month, he’s forced to save the lives of some tiny lifeforms on a far away planet, it’s really amusing in a “fish out of water” sort of way. Earth-Man’s constant tone of dismissive disgust is fun, but I’m starting to become increasingly interested in a possible redemption further down the road for the character, which may very well be the route Levitz is taking him.  It’s promising stuff and honestly, the more Earth-Man I get from Levitz the better.

Beyond this, much of what has made this Legion relaunch so successful this month recurs.  The large cast is handled aptly with all the characters feeling natural and in possession of their own unique voices.  Furthermore, by modern comic standards, this is another issue that is packed with content; a lot of narrative movement occurs.  While it’s not quite as ridiculously crammed as the last two issues, it’s still heftier than most comics and feels a bit more settled.
Continue reading

The Legion of Super-Heroes #2 – Review

by Paul Levitz (writer), Yildiray Cinar & Francis Portela (pencils), Wayne Faucher & Francis Portela (inks), Hi-Fi (colors), and Sal Cipriano (letters)

The Story: Earth-Man joins his first mission with the Legion as the Legionnaires deal with the fall of Titan.  Meanwhile, Saturn Queen returns to wreak havoc.

What’s Good: In his return to writing duties, it’s clear that no one gave Levitz the memo about decompression.  Thank goodness for that because the result is that the Legion reads like no other book on the stands right now.  This book is thick.  It’s a 30 page story, but that doesn’t do justice to how dense it is.  Levitz somehow manages to perfectly balance the Legion’s notoriously large cast with around four to five sub-plots.  Much like last month’s debut, it’s mind blowing how much actually happens this month as well as how many scene changes there are.  This issue is so ridiculously packed with content and story that were it $2.99, I’d feel like I was short-changing DC.

What’s particularly remarkable is that Levitz never loses control.  Things never feel scattered.  More remarkable still is that Levitz finds time for a good amount of characterization.  All of the many characters carry distinct voices.  Braniac 5 in particular remains a total blast under Levitz’s pen.

Much like Levitz wonderfully manages his multitude of characters, he also is able to make every single of his sub-plots engaging.  Every plot strand left me wanting to know more and left me wanting next month’s issue.  What the heck is going on with Saturn Girl’s kids?  What’s Saturn Queen up to?  What’s going to happen to Titan’s refugees?  Individually, each of these plots is standard fare, I suppose, but when weaved together, the result is overwhelming.  It’s really fun to find so many corners of interest in a single comic.

I also enjoyed Levitz’s use of Earth-Man even more than last month.  Indeed, Earth-Man, for me, is the most intriguing of Levitz’s many threads, if only because so many questions abound, particularly regarding his Green Lantern ring and what he’ll end up doing with it.  Levitz is quickly fashioning Earth-Man into a fully realized, three dimensional character who is showing the potential to be more than a simple, xenophobic asshole.

I have nothing negative to say about Cinar’s work on this book.  It’s clear that he was the right choice for the Legion and he manages the book deftly, with a good mix of modern sleekness and the old school vibe that’s a necessity for a sci fi book like the Legion.  It’s nothing overly fancy, but it also remains friendly throughout.
Continue reading

The Legion Of Super-Heroes #1 – Review

By: Paul Levitz (writer), Yildiray Cinar (penciller), Wayne Faucher (inker), Sal Cipriano (letterer)

Where DS is coming from: I’ve been a Legion fan since 1982, pulled in by the exuberant fun of the far future where thirty heroes on a team flew through space, fought alien invasions and captured super-villains.  What other team would show up in costumes and jet-packs ripped right out of the Jetsons?  Some Legion stories were cringe-worthy, but when they were in the zone, they were really good.  I followed them on and off for about ten years.  LSH #1 is my first real foray back into the 31rst century in about 20 yrs, and I’ve brought my baggage with me….

Where Alex is coming from: Given my long time adversity to teen, or “young,” heroes, only overcome relatively recently, I’m very new to the Legion.  I read, and enjoyed, Johns’ arc in Action Comics and read, and strongly disliked, half of Legion of 3 Worlds.  That being said, the concept of the team has always intrigued me, as does the unique corner of the DCU that they inhabit.  Given that “Superman and the Legion of Super-Heroes” feeds directly into this, I’m ready to go!

The Story: The Legion, target of a xenophobic movement, will be allowed to stay on Earth if they accept into their ranks the super-powered leader of the xenophobic movement itself.  Elsewhere, the Time Institute has been moved to Saturn Girl’s homeworld on Titan.  Problem is, these scientists want to look right back to the beginning of creation, just like Kronos did so long ago (recall the origin of the Anti-Monitor, Kward and so on – all described in Crisis on Infinite Earths).  The results are devastating for Titan and awaken something on the long-dead world of Oa, something that seeks out the xenophobic nut who has been offered a Legionnaire’s ring.

Alex’s take on LSH #1: Welcome back Paul Levitz.  The man proves that he isn’t just the perfect writer for the Legion, but an awesome writer period.  Some of what he accomplishes is truly remarkable.  Take, for instance, the ease with which he handles his large cast.  Each Legionnaire has a completely distinctive voice, making them feel relatable and fully realized. Every character comes across as an individual, each of them cool in their own way.
Continue reading

Design a site like this with WordPress.com
Get started