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Doom Patrol #20 – Review

By: Keith Giffen (writer), Matthew Clark & Ron Randall (pencillers), Art Thibert & John Livesay (inkers), Scott Clark with Dave Beaty, Jose Luis, Scott McDaniel (guest artists), Guy Major (colorist)

The Story: Wanted—studio space for four (one miniaturized), open access to power grid, appliances included.  Must love freaks.

The Review: With Doom Patrol’s cancellation imminent, it’s worth reflecting on the series’ possibly dooming shortcomings.  Of course, it’s a niche title, with a peculiar cast of characters.  It leans more towards comedy than drama—always risky, as comic book humor tends to be very hit or miss, as D.P. frequently is.  But the title’s biggest weakness is it has always been more interested in its character interaction than actually giving those characters things to do.

This issue serves as a good example: it’s one of the strongest of the series, yet basically involves nothing more than the Patrol looking for a place to crash after getting kicked off their base.  The interest comes from how each member’s particular brand of social awkwardness rubs off on the DCU’s more mainstream characters.  The ultimate unfruitfulness of the team’s efforts serves as a good reminder of how out of place they are in their world, and with readers in general.

You just can’t get a handle on these characters.  They’re ostensibly heroes, but as Beast Boy and Congorilla astutely point out, most of the Patrol’s endeavors to this point have come across more terrorist than heroic.  They’re more a gang of losers who can’t catch a break; most of their misadventures involve them acting out of self-preservation rather than for a good cause.
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Justice League of America #44 – Review

By: James Robinson (writer), Mark Bagley (artist), Rob Hunter and Norm Rapmund (inkers), Ulises Arreola (colorist)

The Story: A training session of the JLA is interrupted by a great big glowing green rock that sucks half the team into space. After the rescue, they race after it and face the demon Etrigan over who controls the rock.

What’s Good: Bagley does action well. I have small issues with his proportions, but his layouts are dynamic and people in his panels *move*. Bagley is ably assisted by thick, textured inks by Hunter and Rapmund and some bright and evocative color work by Arreola. On colors, Arreola used dominant color for a lot of panels that really helped the layout choices burst from the page – like the green explosion on the satellite, the fiery orange in Germany and the grays and earth-tones after the dust settles in the big JLA fight. The art was also consistently clear, in that no matter what was going on or how many fists were swinging, who was where and which direction they were going was never a secret.
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Justice League: Cry For Justice #4 – Review

By James Robinson (writer), Mauro Cascioli (artist), Eddie Berganza (editor)

The Story: Green Lantern, Green Arrow, Freddie Freeman, the Atom and Supergirl pull themselves out of the wreckage of last issue’s cliff-hanger explosion and decide to follow Prometheus’ trail through the torture of the other villains they’ve captured. Jay Garrick is running around the country, checking up on all sorts of people, while Congo Bill and Starman fight for their lives.

What’s Good: Mauro Cascioli continues to knock this book out of the park. In evaluating comic art, I always do a gut-test first: How long do I want to linger, looking at the pictures? Cascioli’s art really keeps the pages from turning because there’s so much in each panel. Every expression is brilliant. The clothes wrinkle, the lights shine, and the shadows are moody and real. And as I said in my review of issue #1, Casciolo’s rendition of Congo Bill is stunning.

Robinson kept me guessing throughout the story. Freddie’s analysis of Prometheus (using the patented wisdom of Solomon) was fun to watch in a Bourne Identity sort of way. And Jay Garrick’s mysterious investigation is drawing in some pretty interesting people, like Mon-El, the Shade, and a bunch of second string heroes. I’ve been following some of DC’s podcasts and in a couple, Robinson talks about how Cry for Justice is going to tee up his run as the writer for the JLA, a team he intends to refashion. I don’t know what he’s doing with these second-stringers now, but I would be interested in seeing him try to make some of them first-stringers. That, however, is just a bit of idle speculation on my part. Robinson is nonetheless using the large cast of the DCU to good effect.

What’s Not So Good: Cry for Justice is losing its way. It started with an effective bang in issue #1. Since then, it has started repeating itself. This is now the fourth issue where the Green Lantern orders the Atom to torture some (or many) hapless villain. The Atom, same as before, jumps out of some guy’s nostril, as if he’s put in a tiresome day’s work. Hal Jordan doesn’t flinch. And Freddie and Kara continue to be non-entities in the central debate of this series. There is some character growth in Green Arrow (“Torture is wrong”), but it comes off as contrived because it just begets more violence. I know Robinson is going for a ‘Now do you see what you’ve been doing?’ moment, but we’re talking about some of the most powerful and perceptive personalities in the DCU – they’ve taken bigger punishments than this without surrendering their values.

Conclusion: The story is suffering from a few missteps, but a powerhouse set of characters, a promised change in the status quo of the DCU and the art make this book worth the buy.

Grade: B-

DS Arsenault

Justice League: Cry for Justice #3 – Review

By James Robinson (writers), Mauro Casciolo (art)

The Story: The different heroes wanting vengeance are starting to clot together. Congo Bill and Mikaal are attacked, while Green Lantern, Green Arrow, the Atom, Supergirl and Shazam lay the gloves on Prometheus.

What’s Good: Mauro Casciolo’s art blew me away again. His art invites you to pause and admire, while creating that sense of excitement and anticipaion between turning the pages. The texture of skin and cloth are so obvious. The lighting, the explosions, the drops of splashing water– it’s all there as a feast for the reader.

What’s Not So Good: Unfortunately, while this series launched so strongly in issue #1, I really feel that the momentum has dropped by issue #3. There’s an awful lot of dialogue in this issue, a lot of it to dump information on the reader, but it really didn’t feel like it was going anywhere. This sucked much of the enjoyment from the story for me.

Secondly, I bought into the anger of the heroes for the first two issues, but it’s starting to wear a bit thin. The fact that Green Lantern and Green Arrow supervise an Atom-mediated torture session doesn’t sit well with me. There are heroes, anti-heroes, and post-modern heroes, but torture is just plain illegal and I’m having a hard time reconciling a Green Lantern doing the superhero equivalent of water-boarding to a captured villain. Didn’t Hal Jordan used to lead the charge against Green Lanterns gone bad?

Lastly, Prometheus is a bit loopy. I don’t mean that in a Joker or Professor Pyg sort of way. I mean he’s loopy in a Ming the Merciless sort of way. From his early motivation to his fiendish plots now brewing, I didn’t buy any of it and most of the time, he sounded like a Republican serial villain. While he was telling someone about the intricacies of his fiendish plots for two pages, I was waiting for Casciolo to have him gleefully kicking puppies. Ineffective villainy.

Conclusion: Treasured heroes commiting venal acts on flimsy pretexts to counter a villain who isn’t that intimidating, powerful or multidimensional… Twenty-two pages of lost opportunity for DC.

Grade: C-

-DS Arsenault

Justice League: Cry for Justice #1 – Review

By James Robinson (writer), Mauro Cascioli (artist)

The Story: Hal Jordan, the Green Lantern of Sector 2814, tells the assembled JLA that he’s had enough and that it’s time to put the justice back into the Justice League and to take the fight to those who make the evil in the world. However, not many are willing to follow where he’s headed. At the same time, Ray Palmer (the Atom), Mikaal Tomas and Congo Bill come to views very similar to Green Lantern’s.

What’s Good: Almost everything. Robinson starts us off with a very strong concept: that some heroes are taking the initiative. They’re not going to act like police respecting Miranda rights; they’re going to take the informal war between good and evil on the offensive. This is a very “mature reader” perspective to bring to such an iconic series. which has been long overdue. It’s similar to the switch that detective fiction took in the 1920’s when American writers found the British cozy mysteries too contrived and artificial and instead introduced the gritty, realistic American detective that had to confront brutal criminals in violent ways. This is the can of whoop-ass that is going to put the JLA at the center stage of the comic book industry for months.

The concept of justice itself is very emotional and it allows Robinson and Cascioli to shine some powerful lights into the inner worlds of Green Lantern, Green Arrow, the Atom, Congorilla, and Mikaal. The emotions they uncover are raw and visceral, making the storytelling powerful both in words and pictures.

Speaking of pictures, where has Mauro Cascioli been all my life? He’s freaking awesome! The lighting is brilliant and he’s got some tricks of shadowing and light that put such texture onto the page that you have to see to believe. And if you really need convincing (as if the cover doesn’t convince you), look at the flashbacks of Batman and Martian Manhunter tragedies. Look at the billowing clouds of fire and smoke bursting out of a car. Look at Congorilla’s face! The art is just unbelievable!

I also loved Robinson’s message to the readers at the end. He tells us what JLA: Cry for Justice is about, what he thinks it will do and where the characters are coming from. And to top it off, we got a punchy little Len Wein/ Ardian Syaf/ John Dell two-pager at the end on the origin of Congorilla.

What’s Not So Good: My only compaint, other than some slightly over-developed biceps in places, were two pieces of clunky dialogue. My pet peeve is when dialogue is used to tell readers something that the other characters on the page already know. It’s just not genuine. Superman indulges in some (“We all know exactly who and what we’ve lost”) and so does a mortician (“I guess you know the details. He was visiting….”). These are tiny notes in an otherwise flawless symphony.

Conclusion: JLA: Cry for Justice is expected to do big things for the DCU and set up conditions for Robinson when he takes over the main JLA title. This is big stuff and it shows. Buy this book!

Grade: A-

-DS Arsenault

A Second Opinion

Justice League: Cry for Justice #1 is a lot like the majority of comic books throughout the 90s; the art shines, and the story/ writing tanks. Each subplot reeks of a lack of originality, inconvenience, camp, and unimportance.

In the part where Hal Jordan calls out the Justice League, and decides to serve his own brand of justice, the dialogue is made up corny and cliche banter. With phrases like, “You and me. Old times, new times, all the time.” and “I’m saying this will not stand. I’m saying they hurt us, we hurt them back,” Robinson is unforgiving in shoving stock moments down our throats.

In the second part where the Atoms are raising hell in a dive bar, it’s text box galore, where Ray Palmer and Ryan Choi take turns jocking one another, just like Superman and Batman in Public Enemies. It’s unoriginal, and it’s annoying to read the same words from each character… Robinson fails to give Ryan Choi a memorable voice, while the faux-badass attitude he has tagged on Ray Palmer is laughable. “He’s a hero. I’m Ray Palmer. Welcome to pain.” WTF?!

As for Congo Bill/ Congorilla, who gives a shit? It’s obvious that DC and Robinson knew he is/ was going to be the least cared about character in this book; which is why they had to throw in a last minute origin wiki at the end.  Are we really going to be seeing origin tales for characters that we should already know and care about?

It’s unfortunate that this book didn’t live up to my expectations. I was duped into thinking that this was going to be one serious story with “Identity Crisis like” themes and situations. Instead, I got a book that features a poorly written tale and an article in the end  from the writer in which he tries to assure me that what I’m reading is going to matter.

Grade: C+

-Ray Hilario

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