• Categories

  • Archives

  • Top 10 Most Read

Wolverine: Weapon X #12 – Review

by Jason Aaron (writer), Ron Garney (art), Jason Keith (colors), and Cory Petit (letters)

The Story: Logan and Bucky Barnes battle Deathloks to save the future.

What’s Good: It was clear last issue and it’s even more clear this issue: Jason Aaron loves the old Terminator movies.  The influences run throughout, and given that those movies are two of the greatest science fiction films of all time, that’s far from a bad thing.  We have the dystopian near future with a hunted group of underground rebels, and when one character discusses the Deathloks’ plan of coming to the present to snuff out the future leader of the rebellion, well, it’s just all kinds of cool.  The idea of taking a classic plot like that of Terminator and tossing it into the Marvel Universe and involving Wolverine as a kind of wildcard is just total genius.  It shouldn’t work, but it does, and it’s all kinds of fun.  If you have any love for the Terminator films, it’s hard not to totally geek out.
Continue reading

Captain America: Reborn #4 – Review

by Ed Brubaker (writer), Bryan Hitch & Butch Guice (art), Paul Mounts (colors), and Joe Caramagna (letters)

The Story: Welcome back Steve Rogers….maybe?  Sort of?

What’s Good: Over the course of my reviews of Reborn, I’ve repeatedly stated that the comic is better the more it focuses on Rogers, as I’ve thus far found most of the present day portions to be relatively dry.  This month bucks that trend, as while much of the comic is in the present, I nonetheless found myself interested.  This is largely thanks to Brubaker bringing in the villains.

With Doom, Red Skull, and their henchman stomping about, getting their way, and generally acting like the cackling, arrogant villains that they are, these present day portions have a vitality that they’ve lacked through much of Reborn.  It’s always fun to see some of the Marvel Universe’s bad guy power players in the same room at once and Skull and Doom have long been two of the most bombastic of the lot.  Better still, their direct involvement in Reborn provides the miniseries with the specific, pointed adversaries needed to add fuel to the narrative’s conflict; they’re more tightly linked and unique to this struggle over Rogers, as opposed to Osborn, who is everybody’s bad guy these days.

Meanwhile, Rogers’ portions continue to be strong, channeling that sense of torment and entrapment that’s worked so well thus far.  Though it’s still scaled back from, say, issue 2, that doesn’t mean that what’s here isn’t enjoyable.

Overall, this feels just as a blockbuster, widescreen mainstream comic should.  It’s got action, it’s big, it’s loud, and it has those diabolical villains, all of it leading to a great ending that’s sure to leave you hankering for issue five.

Hitch and Guice’s work on art once again works fairly well, magically channeling much of the style and spirit of the late 80s, early 90s while nonetheless retaining that layer of modern gloss and polish.  The Cap flashback scenes are especially fantastic, with one rainy WWII-era scene being an absolutely gorgeous reflection of the misery it’s meant to reflect.

What’s Not So Good: Despite this being and generally good-looking book, I couldn’t help but feel the artwork to be a little inconsistent in style and execution.  Several panels look to be drawn by different hands, and it can be a little weird.  With the art already meant to shift to accommodate the flashbacks, these inconsistencies only help the make the book feel a little chaotic at times in terms of style.

I also felt that while the villains were great, the scenes with Richards, Pym, and Vision felt a bit weaker.  They’re just not as interesting as they could’ve been and barring one hypothesis by Richards, it just perpetually feels like they’re one step behind the comic and the reader.

Conclusion: Despite its underwhelming start, Brubaker has really turned Reborn around.

Grade: B+

-Alex Evans

 

New Avengers #58 – Review

by Brian Michael Bendis (writer), Stuart Immonen (pencils), Wade von Grawbadger (inks), Dave McCaig (colors), and Albert Deschesne (letters)

The Story: It’s New Avengers vs. Dark Avengers as Luke Cage goes under the knife.

What’s Good: Well, there’s a bunch of action in the comic, and that’s never a bad thing.  However, what’s best about that action is that for once, it’s not the New Avengers desperately trying to survive.   It’s great to see the team actually get the upper hand and kick some ass for once.  As a New Avengers reader, it’s almost a cathartic experience seeing them fight the Dark Avengers on equal terms.

Best of all though is that the comic has more or less moved past groaning and stumbling Avengers and the awfully ambiguous “power drainer” plot device.  As a result, the comic feels like it’s back in working order.  Everything feels fairly sensible and logical again, and the comic has gone back to clicking along at a brisk pace.

While the comic is mostly about the action, we do get some solid character moments.  The chase sequence between Ms. Marvel and Iron Patriot is a lot of fun and very beautifully illustrated by Immonen.  Danvers comes across great, but through her, Bendis also legitimizes the New Avengers in Dark Reign: they’re an actual team, whereas the Dark Avengers lack that cooperative, organized dynamic.  Indeed, the good guys still have something over the bad guys.  Meanwhile, Night Nurse and Jessica also receive solid treatment, with Jessica’s scenes in particular carrying the necessary emotional weight, while also addressing a logical difficulty regarding her current status.

On art, Immonen’s art certainly is a lot of fun in a “comfort food” sort of way.  It’s accessible and very “Saturday-morning,” but his heavier inks also get across the Dark Reign vibe.

What’s Not So Good: Despite my enjoyment of Immonen’s art, I still am not sold on his being the artist on New Avengers.  His work just doesn’t have that blockbuster, modern Marvel feel, and thus in some ways, it almost reduces the book’s importance.  The fact that the Night Nurse looks a bit more like a “Lady of the Night” doesn’t help either.

Probably the biggest problem with this comic is how little characterization there is of the actual team.  Other than those admittedly cool moments with Ms. Marvel and Jessica, it almost feels like the New Avengers are still too large a team, even with Cage unconscious and Wolverine gone.  Outside of being present in group shots, every character is reduced to getting one punch in during the battle and perhaps one line of action-banter.  Spider-Woman doesn’t even get the latter.  In other words, other than Ms. Marvel, has a significant presence or any room to shine.

If it were an issue of page count, it’d be forgivable, but keep in mind that the Night Nurse gets two pages of characterization and dialogue.  Why such a tertiary character that we may never see again should get such preferential treatment to the actual team members who share the comic’s name-sake, I have no idea.  Pile in a bunch of Hood and Osborn, and most of the characters we should be hearing from lose their voices.

Conclusion: A fun action comic that turns the tables on what we normally get from New Avengers.

Grade: B –

-Alex Evans

 

Captain America: Reborn #3


by Ed Brubaker (writer), Bryan Hitch & Butch Guice (art), Paul Mounts (colors), and Joe Caramagna (letters)

The Story: Bucky and Falcon battle the Thunderbolts, Cap’s glass coffin is exhumed, an old “friend” returns, and Cap battles skrulls in space… again.

What’s Good: From the haunting first page, to the contents of Cap’s coffin, the time traveling plot of this miniseries is once again handled surprisingly well, maintaining a surreal feel throughout.  I especially liked Cap’s method of getting a message to his friends in the present day, which was a definite “why didn’t I think of that” moment.  Once again, it’s great when Cap “breaks character” and discusses his time traveling dilemma with a person from his past, as there’s always this intangible sense of excitement when he does.

Seeing Cap having to re-experience his battles in the Kree-Skrull War was also rather neat, and had a totally different effect from last month’s tragic reiteration of Cap’s origins.  This really did feel like a 70s-era space-based Avengers comic repackaged under a modern lens, and it felt utterly bizarre.  The clash of a past comic under modern artwork was jarring, which I suppose was appropriate, given that this miniseries is about a wrongful collision of past and present.

Though I suppose it was inevitable, the ending of this month’s issue still had a definite impact.  Seeing the return of an old character, one that I’m sure I’m not the only fan of, is never a bad thing.  I’m also all in favour of the character’s new appearance.  It’s very 60s sci-fi, as though it lept off the pages of Brubaker’s Incognito.

Art-wise, you get more of the high-standard you’d expect from Hitch and Guice: an incredible level of detail, excellent shading, and an impossible work-ethic.  I especially enjoyed the team’s depictions of high-altitude flight, which were bright, rosy, and gorgeous.  Hitch and Guise also let loose with the splashes and double-page spreads this month, making some truly iconic work, here.  One particular spread of Namor will certainly elicit its fair share of reader profanities.

What’s Not So Good: Unfortunately, this month’s issue takes a step back from much of what made last month’s such a step up in quality.  The present day portions are still less engaging than Steve’s scenes, but while last month chose to focus more on Rogers, this month spends more time with his present-day friends.  As a result, the issue just feels a bit more bland.

And when we do get Steve, there just isn’t the same level of introspection.  The sense of loss, tragedy, and helplessness just isn’t as poignant.  Instead of the monologues regarding his torment that made #2 so great, we instead just get a barrage of admittedly impressive spreads and splashes.  Brubaker seems to have decided to go heavier on the action side with Steve this month, and the result is a lot lighter.  There just isn’t the same level of gravitas and emotional weight, making the entire comic suffer.

Also, readers of that monthly comic will be quick to notice that Brubaker’s Thunderbolts sound nothing like Diggle’s.  For instance, Ghost sounds like the leader of the team, which is just downright wrong.

Finally, while Hitch and Guice’s artwork is unbelievable, their panel layouts are not.  For some reason, they’ve gone totally wild with the wide panels (widescreen shots) this month.  It’s an almost non-stop barrage that’s repetitive, uninspired, and just annoying.

Conclusion: Fairly good and still better than issue #1, but a step down from last month.

Grade: B –

-Alex Evans

Design a site like this with WordPress.com
Get started