
By: Rick Remender (writer), Jefte Palo & Alessandro Vitti (artists), Jean-François Beaulieu (colorist)
The Story: Nightmare has taken over the world. The other heroes of the Marvel Universe, including Doctor Strange, are his captives. Only Doctor Doom has escaped the clutches of Nightmare, and his fortress is falling.
What’s Good: Remender’s take on Nightmare is brilliantly conflicted. He’s made Nightmare a creature of irrational appetites, but of cunning intellect. If that’s hard to understand, let me put it this way: Nightmare has been slowly materializing Jericho Drumm’s nightmares for decades, signs of hyper-intelligent cunning. However, pages later, when Nightmare is on the verge of conquering Doom, the last holdout of humanity, he doesn’t care that this will result in their mutual destruction. Even when Doom points it out to him, it’s like Nightmare doesn’t care, not because he doesn’t understand the consequences, but because they seem disconnected from what he wants. It’s an interesting and disturbing take on such an old and powerful Marvel villain.
Remender’s vision of Drumm was equally compelling. I liked the visible arc of Drum growing into the role of sorcerer supreme (arcs similar to those being followed by Bucky, Donna Troy, Dick Grayson and Wally West) over the last couple of issues, but the revelation that Drumm himself, in combination with Nightmare’s influence, was creating the curse he is suffering, was awesome. Suddenly, I saw why Drumm had been tapped as the sorcerer supreme. It made sense, as much as it had when Strange had taken on that mantle. Remender did some great work here.
And, although I’m running out of space to praise Remender, I have to point out the great world building he did here. Those of us following Dr. Strange thought we’d seen all that could be seen of Marvel and magic. Wrong, wrong, wrong. Remender’s magic, and the introduction of the Lao, and a different set of cosmic (who all seem to be minor, compared to the ones Strange had tapped) is really, really cool.
And the art was great. It was not realistic. The stylistic, gritty take on Drumm’s magic is great. Nightmare never looked better or creepier than on the cover of this book. The spookiness evoked by Palo and Vitti works, through the dangling, shrunken heads on the staff of Legba, the clawing hand at the entrance to Bondyè and the scary supernatural creatures now working for Nightmare (including the spirits of vengeance!). The action sequences were dynamic, the faces expressive, and the world and people textured and real. All in all, art and story matching really well.
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