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DC Universe Presents #0 – Review

By: Too many to list—check out the review.

The Story: The Return of the Canned.

The Review: For a showcase title, a #0 issue presents an interesting question, doesn’t it?  How does one choose an origin story for a series open to all origin stories?  I suppose not choosing is one answer.  As annuals and the ambitious but ultimately unsuccessful Weird Worlds prove, comics don’t handle multiple features well, at least not if you want to get some substantial, serious reading out of them.  DC’s definitely pushing it with five pieces stuffed in one issue.
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Blackhawks #8 – Review

By: Mike Costa (story), Cafu (pencils), Bit (inks), Guy Major (colors)

The Story: When the day’s flying is done, every bird must go back to its nest.

The Review: Just a few days ago, I noted in my review of T.H.U.N.D.E.R. Agents #6 that with Nick Spencer going off that title, I didn’t really believe there was any title that could really take its place.  Upon reflection, I may have overstated things a bit.  After reading this issue, I firmly believe that Costa might have, given some more, written turned this series into such a title, which makes its cancellation all the more tragic.

From the first issue I ever read, I noticed and greatly admired Costa’s sprightly writing, which has a similar combination of wit and intelligence as Spencer’s.  Even with tons of exposition being exchanged, he keeps the pace breezy, making sure each bit of information comes through a logical part of the dialogue.  He also knows the right timing to throw in a smart joke and break up the tension (“Attila wet his pants.”  “My nervous system was being short-circuited!”).
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Blackhawks #7 – Review

By: Mike Costa (writer), Cafu & Carlos Rodriguez (pencillers), Bit (inker), Guy Major (colorist)

The Story: A “Keep Out” sign is pretty meaningless when you fly a plane into it.

The Review: It goes without saying that getting cancelled would not count among the top ten experiences of your life.  For any creator who cares about his work, there’s the heartache, of course, not only from the realization his baby has no support, but also from the fact he won’t get to see that baby grow up.  Also for anyone who cares about his work, he now has the difficulty of trying to wrap up at the last second stories he hoped would play out for a while.

What you often get is a mad scramble to draw the act to a close and finish with a bang, much like you do in this issue.  There’s a clear feeling of haste throughout, as Costa must rely on heavy exposition, much more than he’s done in any issue I’ve read of him thus far, to speed the action toward its climax.  Hence Lincoln’s narrative spiel taking the Blackhawks from their shaky recovery from a direct attack on their turf to their de facto final mission, all within five pages.

At any rate, Costa disguises the blistering pace of the issue pretty well, using a combination of lively dialogue (“Those guys are firing carbon-fiber needles at 3,000 meters per second…You were briefed to stay out of range!  They dissolve from friction after 4,000 feet.”  Canada: “How much math am I supposed to do here?!”) and meticulously timed action sequences, throwing in a few slow-mo panels to break up the rush just before you get overwhelmed.
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Blackhawks #6 – Review

By: Mike Costa (writer), Cafu (penciller), Bit (inker), Guy Major (colorist)

The Story: The moment you let the media in, everything goes to hell.

The Review: Remember how last month, in Voodoo #5, I mentioned that I hate research and I don’t keep up with the news as well I ought?  To make it clear, that applies to the comic book biz, as well.  So it probably shouldn’t surprise you to learn that two weeks after picking up Blackhawks for the first time and enjoying the heck out of it and looking forward to following it diligently, I discovered that it’s on the chopping block.

To be frank, having only just leaped onboard, it’s hard to get too choked up about the loss, but I’m feeling some pangs, nonetheless.  Costa won me over almost instantly with his smart, nuanced writing last issue, and he continues to impress here.  The opening is almost an exercise in how to deliver an action-packed scene, convey the necessary exposition, and make it all sound natural and lively.  In just a few lines of dialogue, you know exactly what’s going on with the creepy-crawly hive mind of robots, and you also get some great character bits (asked if he can land a plane with power, Canada replies, “Girl, I could land a brick.”).

Costa can also tackle complex political and social issues credibly, without dumbing down the ideas or going over the top (see Jimmy Palmiotti and Justin Gray in Freedom Fighters).  The discussion between Blackhawks spokesperson Mr. Schmidt and the U.N. representatives over the team’s mission is a perfect example.  Costa renders the debate over emerging technology and society’s ability to absorb in a very well-balanced fashion, though colored by Mr. Schmidt’s dry rebuttals to the pointed questions he receives:

“Change is destructive, yes, but are you really trying to avoid what our future is supposed to be?”

“Well, maybe out future is ‘supposed to be’ some supervirus wiping out 98% of the population and leaving only those naturally immune.  Would you suggest shutting down our epidemiology centers and stopping scientists who work on cures?”
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Avengers #7 – Review

by Brian Michael Bendis (writer), John Romita Jr. (pencils), Klaus Janson (inks), Dean White (colors), and Cory Petit (letters)

The Story: There’s somebody trying to collect infinity gems, and that can’t be good…

What’s Good: After all the time-traveling hijinks, the is actually a really comforting issue of the Avengers if only because it feels like the series is getting back to basics and, in doing so, it also continues to solidify its identity and tone.  Bendis has things much more under control and the result is an issue that is something of a relieving read.  This is a well-structured comic that hits the right notes.

As the first issue of a new arc, this book is all set-up and as such, functions as a perfect prelude.  There’s a mysterious new bad guy (maybe) who we know nothing about.  Despite this, his quest for the infinity gems and his use of their powers is enough to make him a foreboding figure and a real threat.  I like that Bendis didn’t reveal any of his cards this month, as it made me all the more intrigued to find out what happens next and to learn just who the hell this guy is.  I’m already far more interested in this plotline than I was the previous.  It’s all shrouded in secrecy, but the infinity gems alone are such a collective bogeyman that the issue is all the better for it.  The whole “pissed off Wonder Man” thread is also re-introduced, and it has me as interested as ever, as Simon continues to remind me of a grumpy forum-dweller.
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