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Artifacts #9 – Review

By Ron Marz (writer), Jeremy Haun (art), Sunny Gho of IFS (colors), Troy Peteri (letters)

Warning: small spoilers ahead

The Story: Finally, one of the biggest pieces of the elaborate puzzle that is Artifacts falls into place as the main villain behind the plot to unmake the universe reveals his ultimate motivation. Can Sara and the good Artifact Bearers convince the mysterious 13th Bearer to come to their side–and where does Sara and Jackie’s daughter fit in to all this?

What’s Good: I’ve made no secret of the fact that I’ve loved Artifacts since issue #0–and that said, THIS is the issue I have been waiting for almost a year! Our main villain finally has a cohesive motivation, and it is far more unique and interesting than I would have expected. On top of that excellent and important revelation, though, was the phenomenal scene with the 13th Bearer–the final panel of which was easily the biggest stand-up-and-cheer moment this series has had for me so far.

 

What’s Not So Good: As I’ve stated several times before, I’m no expert on artwork (although a slowly growing original art collection is helping to remedy that.) Now, to my eye the art in this issue looks quite a bit less detailed than I’m used to seeing in a Top Cow book; under the circumstances, I would usually lay the dubious credit for that at the feet of artist Jeremy Haun. However, it just so happens that I was able to look through Mr. Haun’s original page portfolio at SDCC, and I had the privilege of studying quite a few original pages from this issue. Every single one of them was beautifully detailed (I very nearly bought one, as a matter of fact.) I’m not sure if so much of that work was lost in the shrinking process or the coloring, but it’s a damn shame–and it makes me really, really understand the popularity of “artist’s editions” of books that have just the original pencil work. There really is something that is lost in the translation from pencil to final product.
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Artifacts #8 – Review

By Ron Marz (writer), Whilce Portacio (pencils), Joe Weems (inks), Marco Galli & Mike Odle (ink assists), Sunny Gho (colors), Troy Peteri (letters)

The Story: The second chapter of the Artifacts saga comes to a close with a huge struggle to gain control of the mysterious 13th Artifact and its wayward and unpredictable bearer. Underneath this larger battle, too, several individual rivalries are pushing themselves to the forefront. How will this ultimately affect the fight for control of the power to re (or un) make reality? Only time will tell.

What’s Good: While I’m very much looking forward to what Jeremy Haun will bring to the table for Artifact’s final chapter, I’m going to miss the detailed and epic job Whilce Portacio does, especially on the bigger and more fantastical monsters and set pieces. (In this issue, the throwdown between Glorianna Silver and Michael Finnigan–bearers of the Ember Stone and Glacier Stone respectively–is particularly impressive.)

From a storytelling standpoint, this issue represents the nadir for our team of heroes–the odds are impossible, hope (both literal and figurative) seems remote, and they have just angered the one being in the universe with the power to single-handedly destroy them. Marz handles this very well, imbuing Sara’s team with the perfect combination of tough determination and cynical, graveyard humor.

What’s Not So Good: The only complaint I can really voice about the series at this point is that, when taking the last 3-4 issues as a whole, it does feel like things are being more drawn out than necessary. While this is undoubtedly an excellent and game changing story for the TCU, I get the feeling that 13 issues were decided on more for the cute ‘matching up with the number of Artifacts’ factor than because of actual storytelling necessity. Since this is still easily the best event book to come out in a long, long time though, complaining about having more than necessary seems somehow ungrateful. 😉

Conclusion: This issue shows that Artifacts is still going as strong as ever. I’m very much looking forward to seeing how this story plays out, and to learning more about the nature of that mysterious #13.

Grade: A-

-SoldierHawk

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PREVIEW – Artifacts #7

Title: Artifacts #7
When: 04.05.2011 (May 5, 2011)
Description: Artifacts #7 (of 13)
(W) Ron Marz (A) Whilce Portacio (Cov) Whilce Portacio, John Tyler Christopher

The Art of War!
Distracted by the battle with Cyberforce and the android assassin Aphrodite IV, the Artifact Bearers trying to prevent the end of the Top Cow Universe are unaware that, in a distant corner of the world, the war might already be lost. The mysterious 13th Artifact Bearer holds in his hands the power to tip the scales. Has he already been seduced by the villainous architect of the master plan?

From Top Cow Universe architect Ron Marz (Witchblade, Magdalena) and legendary artist Whilce Portacio (The Darkness, Uncanny X-Men) comes an event series, which will literally shake the Top Cow Universe to its foundation. Featuring a gorgeous cover by JP Leon (Winter Men, Earth X) as well as a variant cover featuring Ian Nottingham by John Tyler Christopher (Witchblade).

Each issue will also feature a Top Cow Origin backup written by Marz and drawn by a superstar artist.

Full Color 32 pages $3.99 limited series

artifacts07a_cover
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Artifacts #5 – Review

By Ron Marz (writer), Whilce Portacio (pencils), Joe Weems and Marco Galli (inks), Jared Liffreing (ink assist), Sunny Gho and Arif Prianto (colors), Troy Peteri (letters)

The Story: While the good guys continue to try and sort out their various personality issues, Aphrodite takes one giant leap for cyborg kind by infiltrating the HQ of Cyberforce, and leading them in a big 9if hopefully not yet climactic) assault on Sara and her friends.

What’s Good: First and foremost, a fond farewell to Michael Broussard and the absolutely superlative job he did bringing the last four issues of Artifacts to life. I love Ron Marz, and I love this series, but it was Broussard’s art that put it a cut above almost everything else on the stands.

That said, a hearty welcome to Whilce Portacio, who steps into this issue (and the next mini-arc) quite admirably. While it is different (and while I would just as soon have every Top Cow book ever printed drawn by Stjepan Sejic because everything his pencils touch turn to gold), the new look ends up being rather refreshing, and nicely sets this chapter apart from its predecessor. Considering the way this issue ends–with our team of heroes and team of villains face to face for the first time–I think that’s a very good thing indeed.
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Artifacts #4 – Review

By Ron Marz (writer), Michael Broussard (pencils), Chris Johnson (background assist), Rick Basaldua, Joe Wee,s. Jason Gorder and Sal Regla (inks), Sunny Gho and Felix Serrano (colors) and Troy Peteri (letters)

The Story: Events are happening quickly now that (nearly) all the Artifact Bearers have chosen sides. All that remains is the discovery and recruitment of the unknown Thirteenth Bearer, on whom the outcome of the fast-approaching final confrontation hinges.

What’s Good: Marz and company continue to deliver the goods as the slow-burn buildup of Artifacts gets set to explode in the second act. This is not a big, flashy issue, however–its beauty (and meat) lies in smaller character moments and confrontations (Magdalena coming face to face with Tom Judge was easily the highlight for me), and that works very well indeed. Although the looming fear of Armageddon still hangs over every word and action, its nice to see the characters interacting on a more personal level, and doing something besides fret about the fate of creation. It was a much-needed break, and very well handled. It also goes to show the tenuous nature of the alliances on both sides (although our heroes do seem to be in a slightly worse spot than the villains on that count.)

All the discussion about the Thirteenth Artifact Bearer has me very, very curious as well. Fan speculation right now is leaning towards the notion that Sara’s daughter Hope is the Thirteenth Artifact…but not only would that be a little TOO clichéd and convenient (I hope) for what Marz seems to have in mind, it also seems to be, if not disproved, at least made far less likely by the fact that the villains do currently posses her. If Hope does turn out to be the Thirteenth Artifact itself (or something similarly important), it’s going to make the villains look awfully, awfully stupid. Like I said though, I don’t think that’s the direction this is heading…. at least I hope it isn’t.

Also: art is still outstanding. Feel free to cut and paste the gushing from my previous reviews here. Broussard and company are continuing to knock this thing out of the park.
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Artifacts #3 – Review

By Ron Marz (writer), Michael Broussard (pencils), Facundo Percio, Stjepan Sejic, Paolo Pantalena, Sheldon Mitchell and Nelson Blake II (additional pencils), Rick Basaldua, Joe Weems, Sal Regla (inks), Sunny Gho and IFS (colors), Troy Peteri (letters)

The Story: The prolog is over, and the two sides of the great battle are starting to take shape as both Aphrodite and Tom Judge start recruiting. Sara finds herself caught in the middle of this great war to come, when all she wants is to get her daughter back.

What’s Good: It’s redundant to say it at this point—and I have a feeling this redundancy will continue through all 13 issues of Artifacts–but Marz and Broussard continue to put out a fantastic product. Broussard (and company’s) pencils are beautiful and evocative, and Marz’s writing is dynamic and immensely satisfying. Marz’s expertise is well documented at this point, but special kudos need to go to the penciling team who not only helped things get back on track in terms of release dates, they do a fantastic job not of copying Broussard’s style exactly, but creating extremely complementary styles that mesh well and create an excellent story and a very visually appealing product.

This is a particularly important issue, in that it ends the setup for the Artifacts event, and begins the action that will drive the story forward. This is a delicate transition, because rather than focusing on the singular emotional event of Hope’s abduction, or reviewing the motivations of a few characters, the series must now shift into dealing with huge, globally-scaled events and dozens of characters. This issue makes a good start, even throwing in one final review of the 12 known Artifacts and their bearers, but it does remain to be seen how such an all-encompassing event will unfold in subsequent issues.
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Comics You Should Be Reading

Welcome to a new feature here at WCBR, which will hopefully resurface periodically.

Here we highlight series that we reviewers feel are not getting the readers, or the attention, that they deserve.  These are books that we’ve been particularly enjoying.  These are DC/Marvel books that should be in the top ten, or at least the top 20, in the monthly sales figures, or indie titles that, qualitatively, should be mentioned alongside blockbusters like the Walking Dead, Chew, or Morning Glories.

So, with the intro out of the way, let’s get started!

American Vampire (DC/Vertigo)

Written by Scott Snyder (who is taking over Detective Comics) and with art by the incredible Rafael Albuquerque, American Vampire is the story of a new breed of vampires who arise in the United States in the late 18th century. They can go outside and don’t have much use for old-fashioned, Euro-vampires and their sissified clothes. The story is also a bit of a bonus for history buffs as we have so far touched on the Old West of the 1880’s, Hollywood of the 1920’s and Las Vegas of the 1930’s. Did I mention how awesome the art is?

-Dean

 

Fantastic Four (Marvel)


Before Hickman’s run, I hadn’t had any love whatsoever for the Fantastic Four since childhood. Now FF is my favourite Marvel book and Reed Richards right up there with my favourite characters. This alone should be testament to how good this book is. It’s a book where anything is possible, one that challenges, and shatters, limitations of scope and structure. This is a big book chocked full of big ideas and massive, cosmic hullabaloo. Every issue of Hickman’s Fantastic Four feels like it’s charting new ground with every month’s offering feeling bold, adventurous, and full of life. To top it all off, Hickman also writes all of the characters, especially the kids, fantastically and in a manner that makes them impossible not to love.

-Alex

 

Kill Shakespeare (IDW)

This is a fantastic series, regardless of how you feel about the Great Bard himself. While it does have plenty of references and in-jokes for people familiar with Shakespeare’s work, knowing the plays is not at all a requirement for enjoying the fantastic dialogue, wonderful characters, and constantly twisting plot. The quality of both the writing and the art make this one a no-brainer for anyone’s pull list, and will have a place on my shelf both in single issue and trade form. Well worth taking the time to seek out and sample.

-SoldierHawk

 

Orc Stain (Image)


This is one of the whackiest series out there on the stands right now. The story is pretty basic: The various fractious races of orcs have finally been united under one, all-powerful Orctzar. All that stands between the Orctzar and absolute power are the services of a one-eyed orc who has the ability to crack open anything with his little hammer. But, the story is merely a frame for James Stokoe’s wicked sense of humor and art design. Starting with the art, everything in the Orc Stain world is an animal. The orcs don’t just wear armor…it is all various hard-shelled animals fitted all over their bodies. Ditto for the swords and everything else. The visual look is like nothing else. And the humor is something else. Much of this humor revolves around orcs losing their gronch (with is orcish for “junk”). The comic makes me laugh and admire the art design.

-Dean

Action Comics (DC)


Don’t be put off by the lack of Superman; this is quite possibly the best, and smartest, book DC is putting out. Razor sharp wit, a hilarious supporting cast, and super-polished Pete Woods artwork make this book a must-read. Best of all is the fact that the title is very much a “Paul Cornell” book. It’s funny, it’s action packed, and Cornell writes a fantastic Lex Luthor. Then there’s robot Lois, possibly my favourite new character of the year and the sort of zany, smart-mouthed creation that Cornell excels at. Top this off with a really cool “villain of the month” format that often looks to highlight some of DC’s underused baddies, and you’ve got something that is made out of win… and just a little bit of insanity.

-Alex

Artifacts (Image/Top Cow)


This is an extended 13-issue event that promises to change the face of the Top Cow (Witchblade, The Darkness, Magdalena) universe. While it’s still in its infancy as an event (issue #2 was just released), that’s an advantage for a new reader who wants to jump onboard to this epic story of mystical artifacts and those who which to defend—or claim—them. Ron Marz is doing excellent job of bringing non-Top Cow readers up to speed on all of the players, powers and forces involved in the saga, so not being familiar with the source material shouldn’t be a deal-breaker. Pick up issues #1 and #2 now, and save yourself the trouble of tracking them down when everyone is raving about this series in the next couple months.

-SoldierHawk

 

28 Days Later (BOOM!)


Do you love The Walking Dead? Then you should also be reading 28 Days Later (based on the movie of the same name). It is just that simple. Lots of zombie comics think that zombies (or infected in the case of 28 Days Later) are the main attraction. Smart post-apocalypse stories like TWD and 28 Days (or The Stand, The Road, etc.) know that the true star of these stories is the breakdown of human society and whether decent people have any hope in a land where ruthlessness is a true advantage. Although it is similar to TWD, it has enough differences to make sure that it has original concepts. This is a comic that I’m excited to read every month and it never disappoints.

-Dean

 

S.H.I.E.L.D. (Marvel)

Part science fiction, part fantasy, part history, all awesome. S.H.I.E.L.D. is a mind bending, time-traveling adventure in which many of the great minds of the Western world—and some great minds who aren’t from the West at all—come together to form the beginning of the S.H.I.E.L.D. that guards the current Marvel Universe. Think a history-based League of Extraordinary Gentlemen with a bit of Marvel lore (and some absolutely gorgeous artwork) thrown in, and you’ll quickly see why, barring something absolutely incredible happening between now and January, this is my choice for best new book of the year.

-SoldierHawk

Scalped

40 issues in with no passable jumping on point save issue one, this isn’t the most new-reader friendly book.  But I’m listing it anyway, because Scalped is just that damned good.  Scalped has consistently been among the very best comics on the stands since it debuted in 2007 and yet, since 2007, it has flown under the radar, in spite of an Eisner nomination and a (now) big name writer in Jason Aaron.  This book is grim, dark, gritty, unrelenting, uncompromising, and so  real that it hurts.  It’s an ugly and dirty book but also one that’s very real and human and even after forty issues, the idea of an American crime story on an Indian reservation is as fresh as ever.  It’s a compelling, and ingenious, mix of noir and social commentary, both sides balancing the other but both also being equally brutal.

-Alex

 

Artifacts #2 – Review

By Ron Marz (writer), Michael Broussard (pencils), Rick Basaldua, Joe Weems and Sal Regla (inks), Sunny Gho of IFS (colors) and Troy Peteri (letters)

The Story: The bearers of the thirteen Artifacts begin to take their place and forage alliances as Armageddon approaches. In the meantime, two bearers in particular—Sara Pezzini, wielder of the Witchblade and Jackie Estacado who contains the Darkness—must deal with an additional, and very personal, crisis: their daughter has been kidnapped.

What’s Good: What a fantastic story Ron Marz is building here. Well written, perfectly paced, and new-reader friendly without insulting the intelligence and knowledge of people who have been following the Top Cow Universe for some time. This is what a major comic book event should look like. I don’t need a bunch of crossovers, I don’t need every single huge big-name character in the company worked into the first issue, and I don’t need the entire plot spelled out for me. Especially in issue two of a 13-issue event, all you need to do is hook me with good storytelling, and give me a general sketch of where you’re going with the event. This is exactly what Marz delivers. He doesn’t flood us with information, but he doesn’t hold back and play coy either. It is very, very effective, and falls squarely within my own personal Goldilocks Zone.
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Broken Trinity: Aftermath – Review

“Paying Debts” – By Ron Marz (Writer), Jorge Lucas (Art), and Felix Serrano (Colors)

“Lessons” – By Bryan Edward Hill (Writer), Tyler Kirkham (Pencils), Sal Regla (Inks), and John Starr (Colors)

Some Thoughts Before The Review: Broken Trinity, the action-packed event that promised to shake things up the Top Cow universe, proved to be a very solid piece of entertainment. While the storyline ultimately did little more than introduce two new characters and set the stage for an epic fight, the spectacular visuals by Stjepan Sejic made the event worth investing in. In addition, the new characters were interesting enough to be considered worthy additions to the Witchblade/Darkness mythos. I looked forward to seeing more of them. That’s where Broken Trinity: Aftermath comes in…

The Story: “Paying Debts” tells the story of Finn’s rescue of/ reunion with Jackie Estacado (The Darkness). It also sets Finn’s story truly in motion as he talks with Jackie about his newfound power and the information he’s learned. “Lessons” is about Glorianna’s situation following the Broken Trinity battle and what the future may hold for her and her power.

The Good and The Not So Good: As a whole, Broken Trinity: Aftermath works quite well. Short, but sweet, both stories in Aftermath do a nice job of better establishing the characters in charge of the recently introduced ice and fire artifacts. And really, that’s all they need to do. I really look forward to seeing more of the characters in the future (though I’m not sure how much more of Glorianna there is to show…I’ll get to that in a moment). Now, onto the technical stuff…

“Paying Debts” is the more enjoyable read of the two thanks to the way Ron Marz handles Finn. As he did during Broken Trinity, Finn comes across as an extremely likable guy who knows he’s in over his head but is more than willing to make the best of it. Heck, even when killing people as a ice giant, Finn’s personality manages to make an impact. If Finn’s story has a low point, it’s that the visual’s don’t really sync up all that well to the character. While the dark, gritty style works initially, it’s mostly unfit for handling Finn’s ice giant form. With the exception of a striking panel or two, the visuals of the ice giant disappoint.

“Lessons” is told almost entirely through the attractive visuals, but the dialogue that is there proves to be rather compelling in regards to Glorianna’s place in the Top Cow universe. Now as for those visuals…well they mostly involve Glorianna being naked. Before you roll your eyes, the nakedness does fit the story and contributes to one extremely impressive full page shot of her naked body in the center of a giant dragon outline in the melted snow to kick things off. That said, it still comes across as rather gratuitous.

Conclusion: Broken Trinity: Aftermath is a worthy addition to any Top Cow fan’s collection. While the stories included in the one-shot are short, they are each worth a look. Especially considering that Finn and Glorianna may be major players in the universe sooner rather than later.

Grade: B

-Kyle Posluszny

Broken Trinity #3 – Review

By Ron Marz (Writer), Stjepan Sejic (Art), and Phil Hester (Art)

bt3_cov_ssSome Thoughts Before The Review: In a market crowded by event books, I have found myself pleasantly surprised by Top Cow’s Broken Trinity crossover. It has proven that an epic, satisfying crossover event can be told in under six months and without dozens of tie-ins. That said, after reading Broken Trinity #2, I couldn’t help but feel that the story would have been better told in four parts as opposed to three. Everything about chapter two felt rushed, so I come into the “fatal conclusion” with my expectations a bit lower than they were, following the excellent Broken Trinity #1.

The Story: As it says on the cover, Broken Trinity #3 is all about bringing the Top Cow crossover to a “fatal conclusion.” The stakes have never been higher as the Witchblade bearer, the Darkness host, the Angelus, and the two new artifact bearers (Finn and Glori) battle it out in New York City. And for those of you wondering, the story actually makes good on the tagline’s promise, as a major player in the Top Cow universe is killed in this issue.

What’s Good: Broken Trinity #3 delivers in pretty much every way; especially with an action-packed conclusion to a crossover event. The artwork by Stjepan Sejic and Phil Hester is extremely impressive throughout the book and at times, simply stunning. It adds a weight and intensity to Ron Marz’s epic clash of powers. As for the story, it proves to be both a fitting conclusion and an interesting launching point for the future of the Top Cow universe.

What’s Not So Good: The nagging feeling that the event should have one more chapter never truly went away while reading it’s conclusion. There is a ton of information crammed in between all the fighting, and I can’t help but feel it could have been introduced in another way. Also, it is worth mentioning that it is clear which scenes gained the lion’s share of the artistic attention, an unfortunate trend in Stjepan Sejic’s work. That said, I can nearly forgive that complaint entirely, since even at its worst, the art is quite a bit more visually pleasing than almost anything else on the stands.

Conclusion: Consider this a must read if you have any interest at all in the future of the Top Cow universe. The battle is epic, the conclusion is indeed fatal, and the future is shown to be loaded with potential.

Grade: B+

-Kyle Posluszny

Broken Trinity #2 – Review

By Ron Marz (Writer), Stjepan Sejic (Art), and Phil Hester (Art)

First, a quick note. Now that I’ve read the first two chapters of Top Cow’s Broken Trinity crossover, I find myself absolutely baffled as to why the story is being limited to three main books and two tie-ins (one of which is a prequel and another that remains a mystery). The event feels and looks every bit the epic as advertised and yet it all comes to a conclusion next issue without nearly enough plot development to flesh out the story. Another book or two would do wonders for adding more depth to what looks to be an epic confrontation between the powers of the Top Cow universe. Why is this being cut so short?

Structure complaints aside, not a lot really happens in Broken Trinity #2. The characters and powers all come together in preparation for a clash that will take place next month. Yep, it’s a set up issue. While there is some great character work between Sara and Jackie and some more background on the nature of the conflict at hand, I never felt that things were really moving forward in a way that actually developed the story. That said, I came looking for a visually awesome battle and I honestly believe that Broken Trinity is going to deliver that in a big way… it just doesn’t happen in this issue.

Technically, the issue is quite solid. Ron Marz does some nice character work, but falls a bit short in plot development. He obviously has a strong handle on the characters, but it feels as though he really doesn’t have much planned beyond throwing all these powers together and having them fight it out. There’s no doubt that he really couldn’t have picked a better art team to work with. Stjepan Sejic and Phil Hester make Broken Trinity one of the most visually compelling events in quite some time. My only complaint is the (usual) noticeable drop in quality during minor scenes.

I’d be lying if I said I wasn’t let down by Broken Trinity #2, but I also find myself really looking forward to the conclusion of the event. Here’s to hoping that it delivers the action it seems to promise. (Grade: C)

-Kyle Posluszny

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