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Fashion Beast #10 – Review

FASHION BEAST #10

By: Alan Moore (script), Moore & Malcolm McLaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art)

The Story: Can the fashion house survive the death of its founder?

Review (with SPOILERS): Hmm…  Now that Fashion Beast is over, I’m not really sure what the ending meant.  This has been a very deep and thought-provoking series, so I’m unclear whether there was a deep meaning that kinda went over my head OR perhaps the story simply doesn’t have a powerful ending (explaining why this story sat undeveloped for ~30 years).

The issue basically follows the events as the fashion house created by Celestine tries to continue past Celestine’s death.  There is a difference of opinion in the House.  The two old women want to continue the House using Celestine’s discarded designs; they have LOTS of those and it is enough to keep the House running for years.  It might not have the bolt of inspiration that Celestine’s best work had, but it would pay the bills and keep the lights on.  Celestine’s plan was to leave the House to one of his lowest workers.  This young man has been a supporting character throughout the series, but I honestly cannot remember his name.  Anyway, this young man wants to have the House feature designs of his own creation.  He doesn’t do the same style of classic fashion that Celestine did – his style is more punk/urban – but it his own and it comes from an honest passion for creation.
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Fashion Beast #9 – Review

FASHION BEAST #9

By: Alan Moore (script), Moore & Malcolm McLaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art), Hernan Cabrera (colors) & Jaymes Reed (letters)

The Story: After the death of a key employee, what will become of the famed house of fashion?

Review (with SPOILERS): Well, it was bound to happen.  Fashion Beast has been an interesting series all along, but it veered strongly into “incredibly thought provoking” for issues #7 and #8.  Those issues had so much depth and complexity that I really, REALLY got my hopes up for this issue.  This ninth issue isn’t poor, but it in no way approaches the craft of the last two issues.  This issue actually stands as an testament to how we should enjoy those transcendant comics while we hold them in our hands, because it is hard to predict when a combination of writer/artist/story will come along and really connect with you.  The next issue might not bring the same heat.
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Fashion Beast #8 – Review

FASHION BEAST #8

By: Alan Moore (script), Moore & Malcolm McLaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art), Hernan Cabrera (colors) & Jaymes Reed (letters)

The Story: Doll returns to her crappy old neighborhood for a visit.

Review (with SPOILERS): This wasn’t quite the massive success that last issue was, but it is still a pretty complex story that keeps revealing more about itself the more you think about it.

Last issue featured both Doll and Celestine finding refuge in the same dark attic design studio.  Celestine was there because his spiteful – and deceased mother – told him he was horribly ugly, when he was actually a very lovely man.  So, he became a recluse and designed fabulous clothes that captivated a country going through an awful nuclear winter.  In contrast, Doll fled to Celestine’s attic because she was too popular.  This poor, cross-dressing and shallow boy was taken in by Celestine’s fashion house and turned into the top model in the city, until it became too much for Doll and she/he had to get away.  It was a wonderful bit of contrast: Beautiful man with spectacular talent who thinks he is ugly because his mother only allowed him a warped mirror Vs. shallow boy with no talent who is only popular because he/she has been dressed by someone else and viewed through the public’s warped mirror.  Clever, clever, clever….
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Fashion Beast #7 – Review

FASHION BEAST #7By: Alan Moore (script), Moore & Malcolm Mclaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art), Hernan Cabrera (colors) & James Reed (letters)

The Story: Now that Doll knows the true nature of Celestine, what will happen next?

Review (with some unavoidable SPOILERS from last issue): This has been an odd series.  I don’t “love it”, but it is a very high quality comic.  The story itself isn’t anything that would immediately sing to me, but it has some attraction just because it is different.  I love post-apocalypse, but that genre has been overdone.  Fashion Beast features a city suffering from a kinda nuclear winter (or at least that seems to be the problem even if they never specifically say), where the city is still functioning, but it is cold and gray all the time.  In this bleak environment, it seems the populace has turned to fashion as their obsession.  By fashion, I mean being obsessed with runway models and clothing designers, not wearing funky clothing themselves.  Enter Doll, a transvestite who has risen from being a coat-check “girl” to lead model for Celestine, the city’s most elite fashion designer.  Celestine is a recluse to lives in a tower and designs clothes.  The assumption is that he is a hideous beast, but as we learned last issue, he is actually beautiful, but nobody will tell him that because otherwise he wouldn’t stay in his tower designing clothes.
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Fashion Beast #2 – Review

By: Alan Moore and Malcolm McLaren (story), Alan Moore (script), Antony Johnston (sequential adaptation), Facundo Percio (art) and Hernan Cabrera (colors)

The Story: A young lady (?) gets a choice modeling gig.

Review: This is a tough issue to review because it says “Alan Moore” on the cover.  Even though it is not a traditional Alan Moore comic (for reasons I described in the review of issue #1), it still has that golden halo of quality about it that makes me view the comic in a “glass half full” sort of way.  What I can’t tell you is whether I’d still view the comic in that way if it didn’t say “Moore” on the cover because, well, let’s just say that you can’t “unring the bell”.
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Fashion Beast #1 – Review

By: Alan Moore (script), Moore & Malcolm McLaren (story), Antony Johnston (sequential adaptation), Facundo Percio (art) & Hernan Cabrera (colors)

The Story: An old script from the great Alan Moore comes to life.

Review: For starters, this comic has a non-traditional background.  Supposedly, this is a story that Alan Moore and Malcolm McLaren (manager of the Sex Pistols) wrote as a movie screen play back in the mid-1980s.  That’s the same era when Moore was writing Watchmen, Swamp Thing, V for Vendetta and a few others.  Then, I guess this screen play lay idle for ~25 years before someone (Avatar??) decided to dust it off and have Antony Johnston adapt it sequentially.
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Spider-Island: Deadly Hands of Kung-Fu #1 – Review

By: Antony Johnston (writer), Sebastian Fiumara (pencils), John Lucas (inks), Dan Brown (colors), Joe Sabino (letters) & Alejandro Arbona (editor)

The Story: Shang Chi, the Master of Kung Fu, runs into some of the Immortal Weapons for the Iron Fist stories during Spider-Island.

What’s Good: Two reasons to buy this… One, if you’re a Shang Chi fan you’ll want to see what he’s up to.  He’s one of those guys who is a cult favorite, but just cannot carry his own ongoing title.  So, if you want to see him, you have to look out for him in miniseries like this one or when he pops up in the pages of other comics.  This is a pretty good Shang Chi story as he has gotten spider powers (along with the rest of NYC), but is trying to figure out why he has these powers when a few others have been exempted AND why he is having disturbing dreams featuring the Immortal Weapons (who were created during Brubaker and Fraction’s great run on Iron Fist).  It’s fun and quick and features a lot of action.

This is also a comic to get if you like comic art.  I had seen the name Fiumara associated with this title and assumed that meant Max Fiumara.  Then I opened the issue and noticed how completely different this looks than Max’s art and was investigating whether the inker could possibly be having that HUGE of an effect.  Then I noted that this comic was penciled by Sebastian Fiumara.  Different artist (duh!), but really nice nonetheless.  One of the great things about these tie-in miniseries at Marvel is that the editors don’t just farm out art chores to Marvel regulars who aren’t on ongoing books.  Often they give the art chores to up and comers, giving you a chance to see something new and different.  Sebastian is one to keep an eye on because this art kicks ass.  You have wildly energetic characters (important with Shang Chi) that are drawn as if the artist has actually seen someone doing martial arts before (rather than just finding photo reference online).  He has that mix of proper anatomy and rough sketchiness that I so enjoy about artists like Riley Rossmo.  Great panel and page layouts too for those of us who find a bunch of rectangles really boring.  Really nice coloring from Dan Brown too where he matches his coloring to the roughness of the line art.
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Daredevil #512 – Review

by Andy Diggle and Antony Johnston (writers), Marco Checchetto (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Daredevil’s friends deal with the fallout of Shadowland as Matt is nowhere to be found in the city.

What’s Good: I really do enjoy Checchetto and Hollingsworth’s art.  The art has often been the best part of Diggle’s run, and even a more laid-back, conversation based issue like this one, the work really shines.  It’s moody and perfectly Daredevil and as such, it has its own look.  Wherever the Daredevil franchise goes after this, I hope Checchetto, Hollingsworth, and De La Torre have a major role.

Other than that, this is an issue that focuses on examining the emotional toll Shadowland has on series mainstays Dakota, Foggy, Becky, and Kurtz.  I thought that the place Kurtz ends up in is an intriguing one that could be quite fun in the future.  It’s something you could see coming, so I guess it’s not the most imaginative turn of events, but that doesn’t change it from being a good one.  Foggy meanwhile gets some solid characterization as well.  His unflappable dedication to Matt is exactly the sort of thing that makes the character fun to read.
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Daredevil #510 – Review

by Andy Diggle & Antony Johnston (writers), Marco Checchetto (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Foggy and Dakota find themselves hunted by the Hand while Iron Fist and Luke Cage find themselves swayed by the Kingpin.

What’s Good: One of the things that’s made the last couple of issues of Shadowland, or the last couple of issues of Daredevil for that matter, somewhat underwhelming has been that they’ve tried to focus on too many things at once, winding up feeling insubstantial and mediocre throughout.  Daredevil #510 goes against this trend and is a significant improvement throughout.

Instead of even attempting any half-assed gestures towards focusing on Matt and his shift in character and internal struggles, Daredevil becomes a book focusing on Daredevil’s friends, particularly Dakota and Foggy, a wise choice given that these two are integral to the Daredevil franchise who we don’t get to see in any other book.  This makes this issue feel more meaningful and more necessary.  While I would, of course, rather that Daredevil be devoted to shedding light on Matt’s character, Diggle and Johnston’s decision to focus on Dakota and Foggy at least gives the book a strong direction and a unique one.

It’s ultimately a good choice if only because Dakota and Foggy are naturally sympathetic characters.  Not possessing any superpowers or martial arts prowess, it’s easy to root for them amidst the madness of Shadowland.  When they’re assaulted by a horde of ninjas, the threat feels a lot more real and the danger much more substantial; this isn’t a case of Luke Cage busting the faces of a horde of faceless goons, but rather, this is two people fighting for their lives in a dingy apartment hideout.  Honestly, Dakota and Foggy felt more heroic this month than any other characters have in the entirety of Shadowland.
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Daredevil #509 – Review

by Andy Diggle & Antony Johnston (writers), Roberto De La Torre (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Dakota and Foggy come under attack and Matt Murdock finds an unlikely ally.

What’s Good: Much like last month, Daredevil spends time with Dakota and Foggy, which does a fine job of distinguishing it from Shadowland while also dodging some of the major problems that miniseries has had thus far in diffusing its attention among an overly varied cast.  I’m always happy to spend time with Dakota and Foggy and they definitely have a grounding effect on the book that is much appreciated.  Even when the “tight-pants brigade,” as Dakota calls them, shows up for the inevitable assist, it’s only the Luke Cage/Iron Fist duo.  Things feel much more contained, controlled, and a bit less impersonal as a result.

I was also pleasantly surprised by the sudden appearance of Daredevil’s new volunteer.  It’s another marker of the dire straights that Matt’s fallen into and I can’t wait to see the dynamic that the character creates in Shadowland, and how she’ll end up operating alongside the other personalities present there; if Diggle plays his cards right, I can see her really complicating things for everyone.  Either way, the character is a welcome presence and this was easily the highlight of the month.
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Daredevil #508 – Review

by Andy Diggle & Antony Johnston (writers), Roberto De La Torre (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Foggy and Dakota try to get to Shadowland to talk some sense into Matt while Hell’s Kitchen finds itself in a state of martial law.

What’s Good: This issue of Daredevil does an absolutely fantastic job of establishing the mood and atmosphere of Shadowland, immersing us in the grim NYC of Matt Murdock’s construction.  If Shadowland #1 set the narrative groundwork for this event, this book sets the tonal groundwork.

In this sense, Daredevil #508 feels like it puts meat on Shadowland’s bones.  Hell’s Kitchen feels nightmarishly sinister and Diggle and Johnston do solid work in putting forth a really oppressed environment.  Daredevil’s Hand ninjas create a sense of foreboding, particularly given how they seem to be everywhere.  It’s a paranoid atmosphere where Daredevil and his ninja are constantly watching.  More than anything, we really get the sense that Matt has reshaped and isolated Hell’s Kitchen; the roadblocks are ugly and cops are not welcome.  I loved how in this new Hell’s Kitchen, wearing a badge is dangerous to oneself, not protective.

Things only get darker when we see Matt’s new brand of justice in action.  His dealing with a group of thieves is unsettling and darkly iconic.  It puts an evil, nasty twist on a traditional, superhero action and it’s sure to give chills, especially thanks to De La Torre’s efforts.

Speaking of De La Torre, it’s great to have him back on Daredevil and he’s really well suited to this arc.  Everything is bleak, pitch dark, grimy, and generally unpleasant in the best way possible.  It’s the very darkest sort of noir artwork you can ask for, really, and that suits Shadowland perfectly.  De La Torre’s gritty style only makes Hell’s Kitchen all the more sinister.
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Daredevil #507 – Review

by Andy Diggle & Antony Johnston (writers), Marco Checchetto (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Matt’s conflict with Bakuto comes to a head while the Hand continues to pull the strings.

What’s Good: I’ve really come to love Marco Checchetto’s artwork, particularly as it works in tandem with Hollingsworth’s colors.  The book looks unique in Marvel’s line, equal turns gritty and polished.  I especially enjoyed Daredevil’s fight with hand ninja in the snow; it’s always interesting to see a darker style forced to work with a mostly white palette.  Seeing Daredevil’s red stand out against a white background and a horde of white adversaries works out great and is something different from the usual red on black.  The snowy, feudal Japanese landscape has been a nice change from Hell’s Kitchen and it has made the story feel fresh as a result.

Diggle and Johnston use this vibe to work their way towards telling another story where Matt finds himself in an impossible situation, only faintly aware of the danger surrounding him, manipulated on all sides.  Great Daredevil writers have often found success in putting Matt under tremendous strain and Diggle and Johnston are certainly moving in that direction.  We’re just heading into Shadowland, so it’s just yet a full-on pressure cooker, but already it’s beginning to feel suffocating.  Partially because of his being on alien, unfriendly territory and even moreso because of White Tiger’s betrayal, which he’s still unaware of, Matt Murdock seems completely isolated.

This is especially the case because Diggle and Johnston seem intent on delivering a clear message with this issue:  the most crippling, dangerous, and threatening enemies are those you can only ever, at best, suspect.  Even if they have yet to make their move, their planning and bad intentions alone make for something of a crushing narrative.  At issue’s end, there’s no doubt that the headfirst animosity of Bakuto is nothing compared the greater machinations of his peers.  Hell, Bakuto’s such a lesser evil that he’s almost a sympathetic character by comparison.
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Daredevil #506 – Review

by Andy Diggle & Antony Johnston (writers), Marco Checchetto (art), Matt Hollingsworth (colors), and Joe Caramagna (letters)

The Story: Matt tries to gain Bakuto’s trust, but he doesn’t realize the traitor in his midst.

What’s Good: With every passing issue, Diggle carves out Daredevil as his own, continuing to distinguish his take on the title from those who came before.  This month, that becomes all the more clear.  This is a far cry from the noir tinged brawling in Hell’s Kitchen that we’re used to.  Instead, this is a straight up ninja story in an environment that is essentially a pocket of feudal Japan in the  modern Marvel Universe.

This time, Diggle expands this further by re-introducing Hand magic.  There are exploding bodies a-plenty here.  All told, it’s a good amount of fun, if only because it’s different from what we’ve become used to in Daredevil, setting the book even further apart from the rest of Marvel’s offerings.  Diggle has crammed more or less every variety of ninja related awesomeness he can into this book, while distancing it from the gritty realism of his predecessors’ work on the title.
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