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Xombi #6 – Review

By: John Rozum (writer), Frazer Irving (artist)

The Story: I don’t know about you, but I have a sudden urge to play Cranium.

The Review: Every writer on the market has a measure of imagination; you can’t get anywhere in writing if you don’t.  But it’s fair to say that some have a little more than others.  While you have plenty of people who can take classic ideas and polish them up to make them like new, only a very few, dare I say special, individuals can dream up something so unheard of that it deserves the classification of originality.  I contend Rozum is one of those special guys.

But don’t take my word for it; take Rozum’s, in his description of the Sisterhood of Blood Mummies: “…they each have developed a second, external [circulatory system] connected to a second heart.  The extra blood…gives them incredible energy and endurance levels…  To protect themselves they wear cloaks woven…by spiders which crawl all over these cloaks making any necessary repairs and feeding on the mosquitos drawn to the sisters.”

Rozum also delivers a solidly crafted story.  Though he dropped in a handy plot device last issue with the Pearl of Wisdom, he doesn’t use it give David and his pals a convenient way out of their predicament.  Of all the revelations the pearl offers to David, he chooses not the one that will help him defeat Finch, but one that eventually serves a different, but nonetheless crucial task in reviving the fortunes of the ruined Floating Skull.  It says a lot about the kind of person David is.
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Xombi #5 – Review

By: John Rozum (writer), Frazer Irving (artist)

The Story: Riding on pterodactyls.  Golems with rocket packs.  Nuns and guns.  ‘Nuff said.

The Review: There’s been a lot of speculation, both dark and ecstatic, about the upcoming state of the DCU, post-Flashpoint.  Through it all, I’ve managed to keep my cool, encouraging cautious optimism whenever possible.  But one of the few things that threatens to break my veneer of objectivity is the thought that among the new lineup of titles coming this fall, Xombi will not be counted with them.

While it’s true I have a soft spot for David Kim, since we share a racial demographic, I really just appreciate that Rozum treats him as a person, not a cliché.  Even if you strip away David’s last name and distinctly Oriental (yup, I said it—I’m Asian so I can) appearance, his character remains just as sympathetic.  His good nature, decency, and affectionate manner are qualities we can all appreciate in a hero, and none of it has anything to do with his race.

You have to admire how the entire cast always shows fully-formed personalities well beyond their stereotypical appearances.  For example, your first instinct is to understand Nun of the Above’s distaste for magic as part of her religious devotion, so it’s all the more surprisingly impressive when she snaps, “I don’t agree with all church doctrine, but embracing the occult as Julian does only invites darkness.”  Bitter personal experience, not dogma, fuels her prejudice.
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Xombi #4 – Review

By: John Rozum (writer), Frazer Irving (artist)

The Story: So you worked as a librarian in a castle built on a giant floating skull—how quaint.

The Review: The most delightful thing about reading Xombi is the deep sense of creativity fully at work here.  Most of the fantasy elements we get from mainstream comics tend to play in familiar, safe territory: magicians, demons, ghosts, and the like.  Even when Rozum uses these archetypes as the basis for his stories, he always gives them fresh spins, but usually, he goes much farther afield, pitching the most unexpected concepts at you.

In this issue, Rozum packs in a lot of fun asides that get only a brief mention, unlikely to be even seen in the future: “…vegetarian recipes from Mars from back when it had natives to still call it Ma’aleca’andra; four of the seven swords of skin; a jar containing a captured chimney wraith; pearls of wisdom collected from oysters grown in the Sea of Tears…”  They arrest your imagination, but always feel like they only scrape the surface of what’s in store for this title.

Most of these details get offered by the latest strange case to fall into David’s indestructible hands, the shockingly well-preserved Annie Palmer.  Even though her attempts to explain her unusual past results in an incredibly chatty issue, she has an active, sympathetic narrative voice that gets across all the expository history of her life on the Skull Stronghold and her grim affair with the impeccably manipulative Roland Finch.

Hearing how Finch causes the denizens of the Stronghold to destroy themselves from within (and using Annie to do it) really brings new meaning to the jerk boyfriend.  The guy has the perfect tone to be a top-rate villain: an overgrown spoilt child with such a nauseatingly high opinion of himself that he won’t even dirty his hands to get his goals done.  By the time he finishes his callous speech to the devastated Annie, you’ll want to suckerpunch him yourself.
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Xombi #3 – Review

By: John Rozum (writer), Frazer Irving (artist)

The Story: I’m not crazy—you’re crazy if you think this skull in my hand isn’t also a laser gun!

The Review: The burden of most mainstream superhero comics comes from their constant need to deliver action to the readers—not necessarily physical fights between heroes and villains, but something obvious always has to be going on.  This trend doesn’t allow for much tackling of profound subjects except by chance, and then it often gets clumsy or superficial treatment.  But the best crafted comics revolve their plot around the message they want to get across.

Small wonder Rozum places right in the thick of this issue’s action a monologue from a ghost to a character who can’t tell himself if he’s dead or alive.  The ghost (the doomed James Church?) states it’s not just David’s Xombi status; it’s the tragic fact that most of the living don’t truly take advantage of life, the natural evolution of that old adage, “Youth is wasted on the young.”

Though slightly long-winded, the speech is nonetheless important not only in the context of the story, but for the series.  Besides the undeniable poignancy of the scene (“I wish I could smell the dew on the grass before I go,” the ghost says sadly in his last moments), it also gives our hero a deeply personal mission beyond whatever supernatural case he latches onto next.  The ghost’s farewell advice to David—and to us, essentially—is to stop regretting what he doesn’t have and cherish the overlooked treasures already before him.

Rozum smartly bookends the scene with the tense showdown between the freed Marantha and the supporting cast of Julian Parker, our Catholic ladies, and Rabbi Sinnowitz, who carry out their duties with experienced efficiency.  With everyone getting plenty to do, the issue feels rich and lively, especially since we also get to see David’s abilities in fairly gruesome action as he gets repeatedly mauled, only to run back into the fray seconds later.
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