
By: Chuck Dixon (writer), Alex Cal (artist), J. Brown (colors), Robbie Robbins (letters), Carlos Guzman (assistant editor) & John Barber (editor)
The Story: As the Cobra Command crossover comes to a close, Cobra has just about cleared out the country of Nanzhao.
A Few Things:
1. Entertaining ideas, but… – This has been an entertaining and creative storyline, but it’s just too damn long. I really don’t understand this fixation that publishers/writers/editors have on making stories longer. When Cobra Command finishes, it’ll be NINE issues long. I don’t see any good reason this couldn’t be 6 issues and still have accomplished the same things. Let’s move onto what is next! I guess when it comes down to it, I like the ideas presented in this story (and issue), but the execution is lacking a little bit. Lots of the scenes are too long by a few panels. As an example, there surely there was some drama in Scarlet’s decision to shoot down a nuclear armed Cobra drone, but that decision shouldn’t take a full two pages. Comics aren’t supposed to read like a novel. Keep it snappy!
2. Cobra will be in an interesting place when this is over. – I’ve really enjoyed IDW’s view of Cobra as it emerges from the shadows. When this arc ends, they’ll have basically destroyed a sovereign country just to remove a competitor in the global drug trade. Scary huh? When you get down to it, this was all a big battle between two rival drug gangs; just like Marlo versus the Barksdales in The Wire…except that Cobra has nuclear weapons.
Continue reading
Filed under: IDW | Tagged: Alex Cal, Carlos Guzman, Chuck Dixon, Dean Stell, G.I. Joe, GI Joe #11, GI Joe #11 review, IDW, J. Brown, John Barber, review, Robbie Robbins | Leave a comment »






Yikes, I hate it when Daniel’s right! When we were running around WonderCon a few weeks back he and I stopped by the Boom! Studios booth where they had North Wind #3 for sale weeks before its ship date. Daniel told me to stop while he thumbed through the issue, and sure enough, just like his review of
North Wind #2 picks up exactly where the first issue left off. Pak is about to be eaten by dogs, when a bunch of near-rioting townspeople come to Joe (the tyrannous leader of Lost Angeles), and demand he turn the heat back on. Joe is convinced that Outcast Village is hiding energy, hording it for themselves. He doesn’t turn the heat back on, but he does let Pak and his mother go only to relentlessly pursue them later.