
By: Greg Pak (writer), Takeshi Miyazawa (artist), Luigi Anderson (colorist)
The Story: Turok has finally found not one but two potential families. Now he just has to stop them from destroying each other.
The Review: At the beginning of this year I didn’t know anything about Turok. That may seem strange, given that I’m something of a dinosaur geek, but, to me, Turok: Dinosaur Hunter was a ridiculous first person shooter for the N64 that just made me feel bad for the poor dinosaurs. I imagine those who played the wildly popular series of games are at least tangentially familiar with the premise of the character: namely that Turok is a native american warrior tasked with protecting a land apart from time. If bow-wielding natives fighting dinosaurs sounds bizarrely like the premise of the worst or most awesome pulp story you’ve ever heard, you’re kind of right. Turok, it turns out, is actually a sixty year-old comic franchise originally published by the Dell and Gold Key Comic companies. The franchise has been rebooted several times, twice in gritty 90s fashion, with the second of those inspiring the video game.
After a nearly ten-year hiatus and another unsuccessful reboot, Turok has found his way to Dynamite Comics under the direction of Greg Pak. Pak’s Turok: Dinosaur Hunter examines an alternate history where the existence of dinosaurs on Eurasia has allowed foreigners to reach the Americas early. After warding off an invasion by English crusaders, Turok has found himself caught between the Mound Builders of Cahokia and an invading Mongol horde. If that sounds awesome to you, once again you’re kind of right.
Having set up his pieces over the last two issues, Pak spends this issue exploring the conflicting emotions and responsibilities that Turok feels to both sides and himself. As is typical of Pak’s work, Turok: Dinosaur Hunter is a fascinating look at identity and this issue is no exception. There aren’t really any brilliant new additions to the balance Pak’s struck, but this is really an issue for the heart. Turok’s relationship to the family he’s staying with and the common people of Cahokia is nothing terribly complex, but at times it’s painfully sincere, a trait that quickly transforms the Elder Chief into a thoroughly slimy adversary, one who can make your blood boil. Simple as it is, you can feel the torment it all puts Turok through, particularly as he tries to explain his situation near the end of the issue.
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